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Digital Tutors - Introduction to Rigging in Maya
- Date: 2026-03-22
- Size: 2.2 GB
- Files: 29
File Name
Size
01. Introduction and project overview.mp4
8.1 MB
02. Using solid naming conventions.mp4
63 MB
03. Adjusting pivots and parenting objects in Maya.mp4
84 MB
04. Understanding joints in Maya.mp4
146 MB
05. Joint attributes.mp4
55 MB
06. Creating a flexible shoulder rig with the Disconnect Joint tool.mp4
32 MB
07. Understanding the Maya Rotate Plane and Single Chain Solvers.mp4
74 MB
08. Rigging with the Spline IK solver.mp4
44 MB
09. Controlling a spline IK rig.mp4
66 MB
10. Creating controls and working with the constraints.mp4
126 MB
11. Working with the Aim constraint.mp4
77 MB
12. Exploring the Spline IK Advanced Twist Control.mp4
68 MB
13. Locking and hiding channels.mp4
27 MB
14. Creating custom attributes and using the Connection Editor.mp4
110 MB
15. Exploring the Node Editor.mp4
54 MB
16. Finishing our hand-spread feature.mp4
109 MB
17. Creating Expressions in Maya.mp4
76 MB
18. Establishing Driven Key relationships.mp4
129 MB
19. Rotate Order and Gimbal Lock.mp4
73 MB
20. Deforming objects with the Lattice deformer.mp4
112 MB
21. Smooth Binding objects.mp4
95 MB
22. Editing Smooth Skin deformations.mp4
120 MB
23. The jiggle deformer.mp4
47 MB
24. Creating your own jiggle tool.mp4
102 MB
25. Attaching our jiggle tool.mp4
66 MB
26. Morphing objects with powerful Blend Shape deformer in Maya.mp4
80 MB
27. Modifying Blend Shapes.mp4
69 MB
28. Customizing Maya to work faster.mp4
46 MB
Project_Files.rar
140 MB