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Digital Tutors - Compositing a 3D Ogre into a Live Action Scene in NUKE and Houdini

File Name
Size
01 Introduction and project overview.mp4
12 MB
02 Removing distortion from the plate shot.mp4
96 MB
03 Preparing the footage for tracking using roto masks.mp4
83 MB
04 Tracking the footage.mp4
72 MB
05 Solving the tracks for a camera.mp4
91 MB
06 Refining the solve.mp4
62 MB
07 Orienting our scene.mp4
140 MB
08 Setting our scene scale using constraints.mp4
120 MB
09 Building out scene geometry.mp4
72 MB
10 Continuing to build geometry.mp4
88 MB
11 Exporting the scene to Houdini.mp4
26 MB
12 Introduction to the ogre.mp4
125 MB
13 Merging the scene with the ogre.mp4
166 MB
14 Posing the character for animation.mp4
85 MB
15 Setting up a preview render.mp4
106 MB
16 Lighting the scene.mp4
103 MB
17 Reviewing the animation pass.mp4
38 MB
18 Estimating a safe overscan resolution.mp4
19 MB
19 Creating overscan to the camera using expressions.mp4
45 MB
20 Continuing to use scripting.mp4
82 MB
21 Fixing geometry overlap using Visibility nodes.mp4
113 MB
22 Checking the geometry on the ogre.mp4
97 MB
23 Setting up image planes in the Mantra Render node.mp4
111 MB
24 Creating the ground shadow pass.mp4
58 MB
25 Creating the color mask pass.mp4
99 MB
26 Adding lens distortion to our Houdini renders.mp4
36 MB
27 Adding the ground shadow pass.mp4
55 MB
28 Using the position pass to color correct the feet.mp4
33 MB
29 Adding in the occlusion shadow pass to the ogre.mp4
21 MB
30 Setting up the Color Correction nodes for the ogre.mp4
42 MB
31 Adding motion blur to the ogre.mp4
28 MB
32 Adding depth of field blur to the ogre.mp4
46 MB
33 Adding additional blurs for realism.mp4
21 MB
34 Adding grain and fixing alpha render errors.mp4
20 MB
35 Simulating chromatic aberration.mp4
44 MB
36 Adding ground occlusion at the feet of the ogre.mp4
54 MB
37 Creating the light wrap.mp4
24 MB
38 Building the cold breath of the ogre.mp4
40 MB
39 Finishing off the shot with glows and foreground roto.mp4
65 MB
Project_Files.rar
260 MB