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    Digital Tutors - Creating a Photorealistic Female Character in ZBrush and 3ds Max
- Date: 2022-06-28
 - Size: 1.6 GB
 - Files: 22
 
File Name
                Size
            01. Introduction and project overview.mp4
                11 MB
            02. Reference materials.mp4
                57 MB
            03. Anatomy modeling tips.mp4
                29 MB
            04. Creating structure around the eye and begin putting in wrinkles.mp4
                69 MB
            05. Continuing with wrinkles around the eye.mp4
                73 MB
            06. Putting pore detail around the eye.mp4
                44 MB
            07. Using UV Master plug-in to create details.mp4
                55 MB
            08. Retopologizing the dress in TopoGun.mp4
                44 MB
            09. Unwrapping UVs on dress in ZBrush.mp4
                47 MB
            10. Correcting UVs in 3ds Max.mp4
                123 MB
            11. Texturing the dress in Photoshop.mp4
                103 MB
            12. Detailing the dress in ZBrush.mp4
                39 MB
            13. Creating the hand pearls.mp4
                99 MB
            14. Editing reference images for texturing.mp4
                71 MB
            15. Texturing the front of the head.mp4
                151 MB
            16. Finalizing the front of the head texturing.mp4
                93 MB
            17. Texturing the side of the head.mp4
                103 MB
            18. Creating subsurface scattering textures.mp4
                113 MB
            19. Subsurface scattering material.mp4
                41 MB
            20. Lighting setup.mp4
                39 MB
            21. Compositing the render passes.mp4
                79 MB
            Project_Files.rar
                165 MB