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Digital Tutors - Creating a Photorealistic Female Character in ZBrush and 3ds Max
- Date: 2022-06-28
- Size: 1.6 GB
- Files: 22
File Name
Size
01. Introduction and project overview.mp4
11 MB
02. Reference materials.mp4
57 MB
03. Anatomy modeling tips.mp4
29 MB
04. Creating structure around the eye and begin putting in wrinkles.mp4
69 MB
05. Continuing with wrinkles around the eye.mp4
73 MB
06. Putting pore detail around the eye.mp4
44 MB
07. Using UV Master plug-in to create details.mp4
55 MB
08. Retopologizing the dress in TopoGun.mp4
44 MB
09. Unwrapping UVs on dress in ZBrush.mp4
47 MB
10. Correcting UVs in 3ds Max.mp4
123 MB
11. Texturing the dress in Photoshop.mp4
103 MB
12. Detailing the dress in ZBrush.mp4
39 MB
13. Creating the hand pearls.mp4
99 MB
14. Editing reference images for texturing.mp4
71 MB
15. Texturing the front of the head.mp4
151 MB
16. Finalizing the front of the head texturing.mp4
93 MB
17. Texturing the side of the head.mp4
103 MB
18. Creating subsurface scattering textures.mp4
113 MB
19. Subsurface scattering material.mp4
41 MB
20. Lighting setup.mp4
39 MB
21. Compositing the render passes.mp4
79 MB
Project_Files.rar
165 MB