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Mueller - Endgames 14

File Name
Size
Endgames 14.html/01-1.3 Use the sharp endgame weapon zugzwang.mp4
7.2 MB
Endgames 14.html/02-04.1 Principles and motifs like bodycheck and intermediate check.mp4
7.1 MB
Endgames 14.html/02-07.1.1 The wrong rook pawn.mp4
6.9 MB
Endgames 14.html/02-08.1.1 Drawing zones for the defending king with the rook pawn remaining.mp4
6.7 MB
Endgames 14.html/01-1.1 The king should be activated.mp4
6.4 MB
Endgames 14.html/02-05.3 Rooks belong behind the passed pawn.mp4
6.3 MB
Endgames 14.html/02-02.2 Opposition.mp4
6.2 MB
Endgames 14.html/01-4.4 Improve the worst piece.mp4
6.2 MB
Endgames 14.html/02-10.1 Rook and knight vs. rook and knight.mp4
6.0 MB
Endgames 14.html/02-09.2.4 An incredible depth.mp4
5.8 MB
Endgames 14.html/01- Introduction.mp4
5.7 MB
Endgames 14.html/02-10.4 The Fischer endgame.mp4
5.6 MB
Endgames 14.html/01-4.3 Do not rush.mp4
5.5 MB
Endgames 14.html/02-07.3.1 The critical distance of two passed pawns is 3 squares.mp4
5.3 MB
Endgames 14.html/01-1.4 Caution with mutual zugzwang.mp4
5.3 MB
Endgames 14.html/02-10.2 Rook and bishop vs. rook and bishop with same colour bishops.mp4
5.2 MB
Endgames 14.html/02-10.6 Capablanca's theorem.mp4
5.1 MB
Endgames 14.html/02-06.1.1 The magic square.mp4
4.9 MB
Endgames 14.html/02-09.2.3 The most important fortress.mp4
4.8 MB
Endgames 14.html/02-10.5 The Andersson endgame.mp4
4.8 MB
Endgames 14.html/02-02.6 Bähr's rule.mp4
4.8 MB
Endgames 14.html/02-07.3.2 Fortresses and siege techniques.mp4
4.7 MB
Endgames 14.html/02-06.1.2 Knight geometry.mp4
4.7 MB
Endgames 14.html/02-06.2.2 Botvinnik's rule- knight endgames are like pawn endgames.mp4
4.6 MB
Endgames 14.html/01-3.1 The principle of two weaknesses.mp4
4.6 MB
Endgames 14.html/02-09.1.1 The pawnless endgame is drawn if the knight can join the king.mp4
4.5 MB
Endgames 14.html/02-09.2.1 The pawnless endgame is drawn.mp4
4.4 MB
Endgames 14.html/02-03.2 Using the zones and complicated cases.mp4
4.3 MB
Endgames 14.html/02-07.4.1 The bishop's side has the advantage.mp4
4.2 MB
Endgames 14.html/02-10.3 Rook and bishop vs. rook and bishop with opposite coloured bishops.mp4
4.0 MB
Endgames 14.html/02-07.4.2 The knight's side has the advantage.mp4
3.8 MB
Endgames 14.html/02-03.1 Winning zones with rook and bishop pawn on the 7h rank.mp4
3.8 MB
Endgames 14.html/02-05.4 Don't promote the passed pawn automatically!.mp4
3.8 MB
Endgames 14.html/02-05.1 The most important positions- Philidor, Lucena and Vancura position.mp4
3.7 MB
Endgames 14.html/01-1.2 King or knight should block enemy passed pawns, not the rook.mp4
3.7 MB
Endgames 14.html/02-09.2.2 With blocked pawns the bishop should be able to attack the pawn.mp4
3.7 MB
Endgames 14.html/01-2.5 Defenders of weaknesses should be exchanged.mp4
3.6 MB
Endgames 14.html/02-07.2.3 The art of playing the pawns, Part 2 Capablanca's rule.mp4
3.6 MB
Endgames 14.html/02-09.1.2 Fortresses and dumps.mp4
3.6 MB
Endgames 14.html/02-05.2 Activate the rook!.mp4
3.6 MB
Endgames 14.html/01-2.7 Liquidating to the pawn endgame requires extreme caution.mp4
3.6 MB
Endgames 14.html/01-3.3 If the opponent has static weaknesses the dynamic potential should be reduced.mp4
3.5 MB
Endgames 14.html/01-2.2 The attacker does not exchange attacking potential.mp4
3.4 MB
Endgames 14.html/01-4.2 Prophylaxis.mp4
3.4 MB
Endgames 14.html/02-08.1.3 If a bishop's pawn remains, there are no distant drawing zones.mp4
3.3 MB
Endgames 14.html/02-05.7 Intermediate check weakens the opponent.mp4
3.3 MB
Endgames 14.html/02-07.2.2 The art of playing the pawns, Part 1 Restriction method.mp4
3.2 MB
Endgames 14.html/01-2.3 It doesn't matter what disappears from the board but what remains.mp4
3.1 MB
Endgames 14.html/01-2.4 Your own active pieces should not be exchanged.mp4
3.0 MB
Endgames 14.html/02-01.1- the W-maneuver.mp4
2.9 MB
Endgames 14.html/02-06.2.1 Fine's fine rule of thumb.mp4
2.8 MB
Endgames 14.html/01-2.8 A rook fighting minor pieces welcomes exchanges.mp4
2.8 MB
Endgames 14.html/01-4.1 Flexibility.mp4
2.6 MB
Endgames 14.html/01-2.1 The defender exchanges pawns.mp4
2.6 MB
Endgames 14.html/02-02.1 The square rule.mp4
2.5 MB
Endgames 14.html/02-02.5 Distant passed pawn.mp4
2.2 MB
Endgames 14.html/01-3.2 If you dominate one colour complex, the decisive breakthrough takes place on the other colour complex.mp4
2.1 MB
Endgames 14.html/02-08.1.2 Defence with the knight pawn remaining.mp4
2.1 MB
Endgames 14.html/02-08.1.4 Run to the hills.mp4
2.0 MB
Endgames 14.html/02-05.6 The umbrella.mp4
2.0 MB
Endgames 14.html/02-07.2.1 Centurini's rule.mp4
1.9 MB
Endgames 14.html/01-2.6 Bishops can usually be exchanged more easily than knights.mp4
1.8 MB
Endgames 14.html/02-11. Outro.mp4
1.8 MB
Endgames 14.html/02-02.3 Bodycheck.mp4
1.7 MB
Endgames 14.html/02-08.1.5 Perpetual check motifs.mp4
1.5 MB
Endgames 14.html/02-02.4 Triangle manoeuvre.mp4
1.3 MB
Endgames 14.html/02-05.5 A typical winning motif.mp4
1.2 MB
Endgames 14.ico
160 kB
Endgames 14.cbg
41 kB
cb14dvd2teil.cib
17 kB
CB14DVD2Teil.cba
14 kB
CB14DVD2Teil.cbg
10 kB
CB14DVD2Teil.cbp
9.9 kB
cb14dvd1teil.cib
9.4 kB
CB14DVD1Teil.cbg
7.2 kB
CB14DVD1Teil.cba
6.9 kB
CB14DVD2Teil.cbj
6.3 kB
CB14DVD2Teil.cbt
6.1 kB
cb14dvd2teil.cit
5.9 kB
CB14DVD1Teil.cbp
4.7 kB
CB14DVD2Teil.cbh
3.7 kB
CB14DVD1Teil.cbt
3.5 kB
CB14DVD1Teil.cbj
2.8 kB
cb14dvd1teil.cit
2.8 kB
CB14DVD2Teil.cbs
2.2 kB
Endgames 14.cbm
2.0 kB
CB14DVD1Teil.cbh
1.7 kB
CB14DVD1Teil.cbs
1.7 kB
CB14DVD1Teil.cbe
896 B
CB14DVD2Teil.cbe
824 B
CB14DVD1Teil.ini
723 B
CB14DVD2Teil.ini
707 B
Endgames 14.ini
685 B
CB14DVD2Teil.cbc
404 B
CB14DVD1Teil.cbc
280 B
Endgames 14.cib
204 B
Endgames 14.cbj
188 B
Endgames 14.cbh
138 B
Endgames 14.cbt
131 B
Endgames 14.cbs
100 B
Endgames 14.cbc
94 B
CB14DVD1Teil.cbtt
93 B
CB14DVD2Teil.cbtt
93 B
Endgames 14.cbtt
93 B
CB14DVD1Teil.flags
76 B
CB14DVD2Teil.flags
76 B
Endgames 14.cit
52 B
Endgames 14.cbp
32 B
Endgames 14.cbe
32 B
CB14DVD1Teil.cbm
32 B
CB14DVD2Teil.cbm
32 B
Endgames 14.cba
26 B