TorBT - Torrents and Magnet Links Search Engine
Pikuma - Raycasting Engine Programming
- Date: 2026-06-07
- Size: 1.6 GB
- Files: 96
File Name
Size
62. Activity Field of View Distortion.mp4
4.2 MB
27. Fixing the Fishbowl Distortion.mp4
32 MB
53. Creating a Texture Programmatically.mp4
4.9 MB
82. Rendering Sprites in the Minimap.mp4
5.7 MB
84. Coding the Visible Sprites.mp4
12 MB
31. Working with Makefile.mp4
7.0 MB
91. Activity Sorting Sprites.mp4
2.7 MB
57. Multiple Texture Code.mp4
13 MB
70. The Line Equation.mp4
26 MB
38. SDL Delay.mp4
21 MB
20. Coding the Vertical Intersection.mp4
32 MB
51. Ceiling & Floor Solid Color Implementation.mp4
2.6 MB
12. Coding the Map Collision.mp4
18 MB
71. Rasterizing Lines.mp4
38 MB
96. Notes on Look-up Tables.mp4
34 MB
11. Coding the Player Movement.mp4
24 MB
50. Exercise Ceiling & Floor Solid Colors.mp4
2.1 MB
67. Drawing Filled Rectangles.mp4
1.7 MB
25. Visualizing the Minimap.mp4
11 MB
19. Coding the Horizontal Wall Intersection.mp4
16 MB
44. Translating the Vertical Intersection to C.mp4
12 MB
03. An Overview of the Raycasting Algorithm.mp4
20 MB
05. Raycasting Limitations.mp4
12 MB
78. Coding the Texture Color Intensity.mp4
6.3 MB
81. Coding the Sprite Typedef.mp4
27 MB
95. Concluding our Raycasting Implementation.mp4
11 MB
72. Coding the DDA Line Algorithm.mp4
3.9 MB
66. Refactoring the Graphics File.mp4
29 MB
35. Rendering SDL Rectangles.mp4
7.8 MB
80. Sprite Type Definition.mp4
12 MB
88. Calculating the Sprite X Position.mp4
12 MB
94. Fixing the Sprite Fishbowl Distortion.mp4
6.6 MB
43. Translating the Horizontal Intersection to C.mp4
9.5 MB
76. Refactoring the Ray-Facing Code.mp4
6.1 MB
69. Refactoring the Ray and Player File.mp4
14 MB
26. Coding the Wall Rendering.mp4
27 MB
29. BrightDark Wall Sides.mp4
11 MB
21. Fixing the Intersection Offset Error.mp4
14 MB
06. A Review of Degrees and Radians.mp4
32 MB
85. Finding the Sprite Distance.mp4
7.6 MB
17. Finding Vertical Intersections.mp4
26 MB
54. Mapping Textures to Wall.mp4
13 MB
58. Fixed Size Data Types.mp4
11 MB
13. Defining the Field of View.mp4
32 MB
42. Ray Struct and FOV.mp4
9.3 MB
30. First Steps in C.mp4
20 MB
28. Implementing Wall Shading by Depth.mp4
10 MB
45. Rendering Rays.mp4
6.6 MB
16. Finding Horizontal Intersections.mp4
66 MB
49. Creating the Wall Projection.mp4
16 MB
33. Creating a SDL Window.mp4
14 MB
01. Introduction and Learning Outcomes.mp4
47 MB
14. Coding the Field of View Ray Increments.mp4
25 MB
61. Loading External PNG Files.mp4
23 MB
93. Sprites Behind Walls.mp4
18 MB
56. Multiple Textures.mp4
16 MB
41. Implementing Wall Collision in C.mp4
2.3 MB
07. A Review of Sine Cosine and Tangent.mp4
50 MB
37. Coding a Fixed Time Step Game Loop.mp4
7.2 MB
47. Color Buffer Implementation.mp4
9.4 MB
63. Understanding the Angle Increment Distortion.mp4
24 MB
87. Calculating the Sprite Projection Height.mp4
23 MB
55. Implementing Wall Texturing.mp4
22 MB
23. Wall Projection.mp4
22 MB
68. Refactoring the Map File.mp4
16 MB
46. The Color Buffer.mp4
54 MB
04. Raycasting or Raytracing.mp4
26 MB
08. Defining the 2D Map Grid.mp4
21 MB
32. Installing Visual Studio and SDL on Windows.mp4
13 MB
18. Coding X-intercept and Y-intercept.mp4
38 MB
86. Normalizing Player Rotation Angle.mp4
9.2 MB
92. Sorting Sprites by Distance.mp4
11 MB
77. Wall Texture Color Intensity.mp4
13 MB
52. Representing Textures.mp4
22 MB
79. Raycasting Sprites.mp4
21 MB
75. Sending Parameters by Reference.mp4
2.4 MB
83. Identifying Visible Sprites.mp4
12 MB
39. Drawing the Map with SDL.mp4
11 MB
09. Coding the Map Class.mp4
25 MB
60. Libraries to Decode PNG Files.mp4
8.5 MB
22. Orientation as Angles or Vectors.mp4
14 MB
74. Creating a Type Definition for Color Values.mp4
3.6 MB
24. Finding the Wall Strip Height.mp4
34 MB
36. Game Loop Overview.mp4
12 MB
15. Finding Wall Hit.mp4
26 MB
40. Player Movement and SDL Events.mp4
11 MB
48. Freeing Allocated Resources.mp4
3.0 MB
90. Displaying Textured Sprites.mp4
26 MB
34. SDL Rendering and Event Polling.mp4
9.4 MB
64. Coding the Angle Increment Distortion Fix.mp4
6.0 MB
59. Using Fixed Size Integer Types.mp4
1.8 MB
10. Player Movement.mp4
19 MB
02. How to Take this Course.mp4
1.5 MB
73. Refactoring the Wall Projection File.mp4
7.9 MB
65. Full Screen Window.mp4
22 MB
89. Sprite Rectangle Position in the Screen.mp4
14 MB