TorBT - Torrents and Magnet Links Search Engine
The Legend of Zelda - Majora's Mask (2 Ship 2 Harkinian)
- Date: 2026-11-08
- Size: 2.9 GB
- Files: 1338
File Name
Size
assets/symbols/SymbolMap_MM.txt
21 B
assets/xml/GC_US/objects/object_tanron1.xml
167 B
assets/xml/N64_US/objects/object_tanron1.xml
167 B
assets/xml/N64_US/objects/object_gm.xml
170 B
assets/xml/GC_US/objects/object_gm.xml
170 B
assets/xml/GC_US/overlays/ovl_En_Mm3.xml
175 B
assets/xml/N64_US/overlays/ovl_En_Mm3.xml
175 B
assets/xml/GC_US/misc/scene_texture_07.xml
182 B
assets/xml/N64_US/misc/scene_texture_07.xml
182 B
assets/xml/N64_US/misc/locerrmsg.xml
205 B
assets/xml/GC_US/misc/locerrmsg.xml
214 B
assets/xml/GC_US/misc/scene_texture_03.xml
222 B
assets/xml/N64_US/misc/scene_texture_03.xml
222 B
assets/xml/N64_US/objects/object_bubble.xml
235 B
assets/xml/GC_US/objects/object_bubble.xml
235 B
assets/xml/GC_US/code/fbdemo_circle.xml
236 B
assets/xml/N64_US/code/fbdemo_circle.xml
236 B
assets/xml/GC_US/overlays/ovl_Obj_Smork.xml
236 B
assets/xml/N64_US/overlays/ovl_Obj_Smork.xml
238 B
assets/xml/GC_US/overlays/ovl_Obj_Entotu.xml
240 B
assets/xml/N64_US/overlays/ovl_Obj_Entotu.xml
240 B
assets/xml/GC_US/objects/object_masterzoora.xml
242 B
assets/xml/N64_US/objects/object_masterzoora.xml
242 B
assets/xml/GC_US/overlays/ovl_Obj_Toudai.xml
243 B
assets/xml/N64_US/overlays/ovl_Obj_Toudai.xml
243 B
assets/xml/GC_US/objects/object_mastergolon.xml
245 B
assets/xml/N64_US/objects/object_mastergolon.xml
245 B
assets/xml/N64_US/code/actor.xml
245 B
assets/xml/GC_US/code/actor.xml
245 B
assets/xml/N64_US/text/message_data_static.xml
247 B
assets/xml/GC_US/text/message_data_static.xml
247 B
assets/xml/GC_US/overlays/ovl_En_Bomjima.xml
253 B
assets/xml/GC_US/overlays/ovl_En_Bomjimb.xml
253 B
assets/xml/N64_US/overlays/ovl_En_Bomjima.xml
253 B
assets/xml/N64_US/overlays/ovl_En_Bomjimb.xml
253 B
assets/xml/N64_US/overlays/ovl_En_Bombers.xml
257 B
assets/xml/GC_US/overlays/ovl_En_Bombers.xml
257 B
assets/xml/GC_US/code/sub_s.xml
257 B
assets/xml/N64_US/code/sub_s.xml
257 B
assets/xml/GC_US/overlays/ovl_Boss_05.xml
260 B
assets/xml/N64_US/overlays/ovl_Boss_05.xml
260 B
assets/xml/GC_US/code/z_map_disp.xml
262 B
assets/xml/N64_US/code/z_map_disp.xml
262 B
assets/xml/N64_US/code/eff_shield_particle.xml
263 B
assets/xml/GC_US/code/eff_shield_particle.xml
263 B
assets/xml/GC_US/overlays/ovl_En_Bom_Bowl_Man.xml
264 B
assets/xml/N64_US/overlays/ovl_En_Bom_Bowl_Man.xml
264 B
assets/xml/GC_US/overlays/ovl_En_Horse_Game_Check.xml
271 B
assets/xml/N64_US/overlays/ovl_En_Horse_Game_Check.xml
271 B
assets/xml/GC_US/objects/object_kusa.xml
275 B
assets/xml/N64_US/objects/object_kusa.xml
275 B
assets/xml/N64_US/objects/object_mask_kyojin.xml
283 B
assets/xml/GC_US/objects/object_mask_kyojin.xml
283 B
assets/xml/N64_US/objects/object_mask_truth.xml
284 B
assets/xml/GC_US/objects/object_mask_truth.xml
284 B
assets/xml/N64_US/objects/object_ishi.xml
284 B
assets/xml/GC_US/objects/object_ishi.xml
284 B
assets/xml/GC_US/objects/object_dor03.xml
291 B
assets/xml/N64_US/objects/object_sinkai_kabe.xml
291 B
assets/xml/GC_US/objects/object_sinkai_kabe.xml
291 B
assets/xml/N64_US/objects/object_dor03.xml
291 B
assets/xml/GC_US/overlays/ovl_fbdemo_triforce.xml
293 B
assets/xml/N64_US/overlays/ovl_fbdemo_triforce.xml
293 B
assets/xml/GC_US/overlays/ovl_En_Kanban.xml
299 B
assets/xml/N64_US/overlays/ovl_En_Kanban.xml
299 B
assets/xml/GC_US/objects/object_stream.xml
303 B
assets/xml/N64_US/objects/object_stream.xml
303 B
assets/xml/GC_US/overlays/ovl_Effect_Ss_Fhg_Flash.xml
307 B
assets/xml/N64_US/overlays/ovl_Effect_Ss_Fhg_Flash.xml
307 B
assets/xml/N64_US/scenes/SPOT00/SPOT00.xml
308 B
assets/xml/GC_US/scenes/SPOT00/SPOT00.xml
308 B
assets/xml/GC_US/code/circle_tex.xml
323 B
assets/xml/N64_US/code/circle_tex.xml
323 B
assets/xml/GC_US/interface/message_texture_static.xml
324 B
assets/xml/GC_US/scenes/Z2_OKUJOU/Z2_OKUJOU.xml
324 B
assets/xml/N64_US/interface/message_texture_static.xml
324 B
assets/xml/N64_US/scenes/Z2_OKUJOU/Z2_OKUJOU.xml
324 B
assets/xml/N64_US/scenes/Z2_BOWLING/Z2_BOWLING.xml
329 B
assets/xml/GC_US/objects/object_gi_bean.xml
329 B
assets/xml/GC_US/scenes/Z2_BOWLING/Z2_BOWLING.xml
329 B
assets/xml/N64_US/objects/object_gi_bean.xml
329 B
assets/xml/GC_US/objects/object_gi_bomb_1.xml
331 B
assets/xml/N64_US/objects/object_gi_bomb_1.xml
331 B
assets/xml/N64_US/overlays/ovl_En_Okuta.xml
332 B
assets/xml/GC_US/overlays/ovl_En_Okuta.xml
332 B
assets/xml/GC_US/scenes/Z2_INISIE_BS/Z2_INISIE_BS.xml
338 B
assets/xml/N64_US/scenes/Z2_INISIE_BS/Z2_INISIE_BS.xml
338 B
assets/xml/N64_US/objects/object_gi_bomb_2.xml
340 B
assets/xml/GC_US/objects/object_gi_bomb_2.xml
340 B
assets/xml/N64_US/overlays/ovl_Dm_Char01.xml
342 B
assets/xml/GC_US/overlays/ovl_Dm_Char01.xml
342 B
assets/xml/GC_US/objects/object_gi_stick.xml
343 B
assets/xml/N64_US/objects/object_gi_stick.xml
343 B
assets/xml/N64_US/scenes/Z2_MITURIN_BS/Z2_MITURIN_BS.xml
344 B
assets/xml/GC_US/scenes/Z2_MITURIN_BS/Z2_MITURIN_BS.xml
344 B
assets/Config_GC_US.xml
347 B
assets/Config_N64_US.xml
348 B
assets/xml/GC_US/overlays/ovl_En_Gakufu.xml
350 B
assets/xml/N64_US/overlays/ovl_En_Gakufu.xml
350 B
assets/xml/GC_US/objects/object_funen.xml
351 B
assets/xml/GC_US/overlays/ovl_En_Sda.xml
351 B
assets/xml/N64_US/objects/object_funen.xml
351 B
assets/xml/N64_US/overlays/ovl_En_Sda.xml
351 B
assets/xml/N64_US/objects/object_big_fwall.xml
355 B
assets/xml/GC_US/objects/object_big_fwall.xml
355 B
assets/xml/N64_US/overlays/ovl_En_Holl.xml
356 B
assets/xml/N64_US/misc/memerrmsg.xml
356 B
assets/xml/GC_US/overlays/ovl_En_Holl.xml
356 B
assets/xml/N64_US/objects/object_gi_heart.xml
358 B
assets/xml/N64_US/objects/object_gi_key.xml
358 B
assets/xml/GC_US/objects/object_gi_heart.xml
358 B
assets/xml/GC_US/objects/object_gi_key.xml
358 B
assets/xml/GC_US/misc/memerrmsg.xml
365 B
assets/xml/N64_US/objects/object_gi_fish.xml
372 B
assets/xml/GC_US/objects/object_gi_fish.xml
372 B
assets/xml/N64_US/objects/object_gi_soldout.xml
374 B
assets/xml/N64_US/scenes/Z2_F41/Z2_F41.xml
374 B
assets/xml/N64_US/scenes/Z2_F40/Z2_F40.xml
374 B
assets/xml/GC_US/objects/object_gi_soldout.xml
374 B
assets/xml/GC_US/scenes/Z2_F41/Z2_F41.xml
374 B
assets/xml/N64_US/scenes/Z2_F01/Z2_F01.xml
374 B
assets/xml/GC_US/scenes/Z2_F01/Z2_F01.xml
374 B
assets/xml/GC_US/scenes/Z2_F40/Z2_F40.xml
374 B
assets/xml/GC_US/scenes/Z2_F01C/Z2_F01C.xml
380 B
assets/xml/GC_US/scenes/Z2_LABO/Z2_LABO.xml
380 B
assets/xml/N64_US/scenes/Z2_LABO/Z2_LABO.xml
380 B
assets/xml/N64_US/scenes/Z2_F01C/Z2_F01C.xml
380 B
assets/xml/N64_US/objects/object_gi_longsword.xml
380 B
assets/xml/GC_US/objects/object_gi_longsword.xml
380 B
assets/xml/N64_US/code/eff_footmark.xml
382 B
assets/xml/GC_US/code/eff_footmark.xml
382 B
assets/xml/N64_US/scenes/Z2_F01_B/Z2_F01_B.xml
386 B
assets/xml/GC_US/scenes/Z2_F01_B/Z2_F01_B.xml
386 B
assets/xml/N64_US/scenes/Z2_BOMYA/Z2_BOMYA.xml
386 B
assets/xml/N64_US/scenes/Z2_ALLEY/Z2_ALLEY.xml
386 B
assets/xml/GC_US/scenes/Z2_BOMYA/Z2_BOMYA.xml
386 B
assets/xml/GC_US/scenes/Z2_ALLEY/Z2_ALLEY.xml
386 B
assets/xml/N64_US/overlays/ovl_Oceff_Wipe5.xml
391 B
assets/xml/GC_US/overlays/ovl_Oceff_Wipe5.xml
391 B
assets/xml/GC_US/scenes/Z2_SEA_BS/Z2_SEA_BS.xml
392 B
assets/xml/GC_US/scenes/Z2_SOUGEN/Z2_SOUGEN.xml
392 B
assets/xml/N64_US/scenes/Z2_SOUGEN/Z2_SOUGEN.xml
392 B
assets/xml/N64_US/scenes/Z2_SEA_BS/Z2_SEA_BS.xml
392 B
assets/xml/N64_US/objects/object_random_obj.xml
397 B
assets/xml/GC_US/overlays/ovl_fbdemo_wipe1.xml
397 B
assets/xml/GC_US/objects/object_random_obj.xml
397 B
assets/xml/N64_US/overlays/ovl_fbdemo_wipe1.xml
397 B
assets/xml/N64_US/scenes/Z2_LAST_BS/Z2_LAST_BS.xml
398 B
assets/xml/GC_US/scenes/Z2_LAST_BS/Z2_LAST_BS.xml
398 B
assets/xml/N64_US/scenes/Z2_DEKUTES/Z2_DEKUTES.xml
398 B
assets/xml/GC_US/scenes/Z2_DEKUTES/Z2_DEKUTES.xml
398 B
assets/xml/GC_US/objects/object_wdor04.xml
399 B
assets/xml/N64_US/objects/object_wdor04.xml
399 B
assets/xml/GC_US/scenes/Z2_KAIZOKU/Z2_KAIZOKU.xml
400 B
assets/xml/N64_US/objects/object_kinsta2_obj.xml
400 B
assets/xml/N64_US/scenes/Z2_KAIZOKU/Z2_KAIZOKU.xml
400 B
assets/xml/GC_US/objects/object_kinsta2_obj.xml
400 B
assets/xml/GC_US/scenes/Z2_MAP_SHOP/Z2_MAP_SHOP.xml
404 B
assets/xml/N64_US/scenes/Z2_TAKARAYA/Z2_TAKARAYA.xml
404 B
assets/xml/N64_US/scenes/Z2_TOUGITES/Z2_TOUGITES.xml
404 B
assets/xml/GC_US/scenes/Z2_TOUGITES/Z2_TOUGITES.xml
404 B
assets/xml/GC_US/scenes/Z2_TAKARAYA/Z2_TAKARAYA.xml
404 B
assets/xml/N64_US/scenes/Z2_MILK_BAR/Z2_MILK_BAR.xml
404 B
assets/xml/GC_US/scenes/Z2_MILK_BAR/Z2_MILK_BAR.xml
404 B
assets/xml/N64_US/scenes/Z2_MAP_SHOP/Z2_MAP_SHOP.xml
404 B
assets/xml/GC_US/objects/object_gi_glasses.xml
407 B
assets/xml/N64_US/objects/object_gi_glasses.xml
407 B
assets/xml/GC_US/objects/object_mask_stone.xml
408 B
assets/xml/N64_US/objects/object_mask_stone.xml
408 B
assets/xml/GC_US/scenes/Z2_DEKU_KING/Z2_DEKU_KING.xml
410 B
assets/xml/GC_US/scenes/Z2_8ITEMSHOP/Z2_8ITEMSHOP.xml
410 B
assets/xml/N64_US/scenes/Z2_LAST_ZORA/Z2_LAST_ZORA.xml
410 B
assets/xml/N64_US/scenes/Z2_DEKU_KING/Z2_DEKU_KING.xml
410 B
assets/xml/N64_US/scenes/Z2_POSTHOUSE/Z2_POSTHOUSE.xml
410 B
assets/xml/GC_US/scenes/Z2_LAST_ZORA/Z2_LAST_ZORA.xml
410 B
assets/xml/N64_US/scenes/Z2_GORONRACE/Z2_GORONRACE.xml
410 B
assets/xml/N64_US/scenes/Z2_FISHERMAN/Z2_FISHERMAN.xml
410 B
assets/xml/GC_US/scenes/Z2_GORONRACE/Z2_GORONRACE.xml
410 B
assets/xml/GC_US/scenes/Z2_FISHERMAN/Z2_FISHERMAN.xml
410 B
assets/xml/N64_US/scenes/Z2_8ITEMSHOP/Z2_8ITEMSHOP.xml
410 B
assets/xml/GC_US/scenes/Z2_POSTHOUSE/Z2_POSTHOUSE.xml
410 B
assets/xml/GC_US/objects/object_mask_gibudo.xml
412 B
assets/xml/N64_US/objects/object_gi_magicpot.xml
412 B
assets/xml/GC_US/objects/object_gi_magicpot.xml
412 B
assets/xml/N64_US/objects/object_mask_gibudo.xml
412 B
assets/xml/N64_US/scenes/Z2_KYOJINNOMA/Z2_KYOJINNOMA.xml
415 B
assets/xml/GC_US/scenes/Z2_KYOJINNOMA/Z2_KYOJINNOMA.xml
415 B
assets/xml/N64_US/scenes/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS.xml
416 B
assets/xml/N64_US/scenes/Z2_TAKARAKUJI/Z2_TAKARAKUJI.xml
416 B
assets/xml/GC_US/objects/object_gi_compass.xml
416 B
assets/xml/N64_US/scenes/Z2_GORON_HAKA/Z2_GORON_HAKA.xml
416 B
assets/xml/GC_US/scenes/Z2_HAKUGIN_BS/Z2_HAKUGIN_BS.xml
416 B
assets/xml/GC_US/scenes/Z2_GORON_HAKA/Z2_GORON_HAKA.xml
416 B
assets/xml/GC_US/scenes/Z2_MUSICHOUSE/Z2_MUSICHOUSE.xml
416 B
assets/xml/GC_US/objects/object_gi_bosskey.xml
416 B
assets/xml/N64_US/objects/object_gi_bosskey.xml
416 B
assets/xml/N64_US/scenes/Z2_33ZORACITY/Z2_33ZORACITY.xml
416 B
assets/xml/GC_US/scenes/Z2_TAKARAKUJI/Z2_TAKARAKUJI.xml
416 B
assets/xml/GC_US/scenes/Z2_33ZORACITY/Z2_33ZORACITY.xml
416 B
assets/xml/N64_US/scenes/Z2_MUSICHOUSE/Z2_MUSICHOUSE.xml
416 B
assets/xml/N64_US/scenes/Z2_WITCH_SHOP/Z2_WITCH_SHOP.xml
416 B
assets/xml/GC_US/scenes/Z2_WITCH_SHOP/Z2_WITCH_SHOP.xml
416 B
assets/xml/N64_US/objects/object_gi_compass.xml
416 B
assets/xml/GC_US/scenes/Z2_CLOCKTOWER/Z2_CLOCKTOWER.xml
418 B
assets/xml/N64_US/objects/object_icicle.xml
418 B
assets/xml/N64_US/overlays/ovl_Oceff_Wipe6.xml
418 B
assets/xml/GC_US/overlays/ovl_Oceff_Wipe6.xml
418 B
assets/xml/N64_US/scenes/Z2_CLOCKTOWER/Z2_CLOCKTOWER.xml
418 B
assets/xml/GC_US/objects/object_icicle.xml
418 B
assets/xml/N64_US/objects/object_wdor05.xml
420 B
assets/xml/GC_US/objects/object_wdor05.xml
420 B
assets/xml/GC_US/objects/object_gs.xml
420 B
assets/xml/N64_US/objects/object_gs.xml
420 B
assets/xml/N64_US/overlays/ovl_Obj_Grass.xml
421 B
assets/xml/GC_US/objects/object_gi_sutaru.xml
421 B
assets/xml/GC_US/objects/object_gi_bottle.xml
421 B
assets/xml/N64_US/objects/object_gi_bottle.xml
421 B
assets/xml/N64_US/objects/object_gi_sutaru.xml
421 B
assets/xml/GC_US/overlays/ovl_Obj_Grass.xml
421 B
assets/xml/N64_US/objects/object_icefloe.xml
424 B
assets/xml/GC_US/objects/object_icefloe.xml
424 B
assets/xml/N64_US/interface/week_static.xml
426 B
assets/xml/GC_US/interface/week_static.xml
426 B
assets/xml/N64_US/scenes/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI.xml
428 B
assets/xml/N64_US/scenes/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU.xml
428 B
assets/xml/GC_US/scenes/Z2_SYATEKI_MORI/Z2_SYATEKI_MORI.xml
428 B
assets/xml/GC_US/scenes/Z2_SYATEKI_MIZU/Z2_SYATEKI_MIZU.xml
428 B
assets/xml/N64_US/objects/object_dekucity_ana_obj.xml
434 B
assets/xml/GC_US/objects/object_dekucity_ana_obj.xml
434 B
assets/xml/N64_US/overlays/ovl_En_Tanron1.xml
435 B
assets/xml/GC_US/overlays/ovl_En_Tanron1.xml
435 B
assets/xml/N64_US/scenes/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI.xml
440 B
assets/xml/GC_US/scenes/Z2_13HUBUKINOMITI/Z2_13HUBUKINOMITI.xml
440 B
assets/xml/N64_US/overlays/ovl_Oceff_Spot.xml
444 B
assets/xml/GC_US/overlays/ovl_Oceff_Spot.xml
444 B
assets/xml/GC_US/objects/object_dor02.xml
446 B
assets/xml/N64_US/objects/object_dor02.xml
446 B
assets/xml/GC_US/scenes/Z2_TOWN/Z2_TOWN.xml
447 B
assets/xml/N64_US/scenes/Z2_TOWN/Z2_TOWN.xml
447 B
assets/xml/GC_US/objects/object_gi_arrow.xml
459 B
assets/xml/N64_US/scenes/Z2_ICHIBA/Z2_ICHIBA.xml
459 B
assets/xml/N64_US/objects/object_gi_arrow.xml
459 B
assets/xml/GC_US/scenes/Z2_ICHIBA/Z2_ICHIBA.xml
459 B
assets/xml/N64_US/objects/object_kzsaku.xml
463 B
assets/xml/GC_US/objects/object_kzsaku.xml
463 B
assets/xml/N64_US/scenes/Z2_BACKTOWN/Z2_BACKTOWN.xml
473 B
assets/xml/GC_US/scenes/Z2_BACKTOWN/Z2_BACKTOWN.xml
473 B
assets/xml/GC_US/objects/object_wdor03.xml
476 B
assets/xml/GC_US/objects/object_boyo.xml
476 B
assets/xml/N64_US/objects/object_wdor03.xml
476 B
assets/xml/N64_US/objects/object_boyo.xml
476 B
assets/xml/GC_US/objects/object_gi_hearts.xml
478 B
assets/xml/N64_US/objects/object_gi_hearts.xml
478 B
assets/xml/GC_US/objects/object_gi_insect.xml
481 B
assets/xml/N64_US/objects/object_gi_insect.xml
481 B
assets/xml/N64_US/scenes/Z2_SINKAI/Z2_SINKAI.xml
482 B
assets/xml/GC_US/scenes/Z2_SINKAI/Z2_SINKAI.xml
482 B
assets/xml/GC_US/scenes/Z2_DOUJOU/Z2_DOUJOU.xml
482 B
assets/xml/N64_US/scenes/Z2_KAJIYA/Z2_KAJIYA.xml
482 B
assets/xml/GC_US/scenes/Z2_KAJIYA/Z2_KAJIYA.xml
482 B
assets/xml/N64_US/scenes/Z2_DOUJOU/Z2_DOUJOU.xml
482 B
assets/xml/N64_US/objects/object_obj_danpeilift.xml
484 B
assets/xml/GC_US/objects/object_obj_danpeilift.xml
484 B
assets/xml/N64_US/objects/object_gi_nuts.xml
488 B
assets/xml/GC_US/objects/object_gi_nuts.xml
488 B
assets/xml/GC_US/objects/object_yabusame_point.xml
498 B
assets/xml/N64_US/objects/object_yabusame_point.xml
498 B
assets/xml/N64_US/scenes/Z2_17SETUGEN/Z2_17SETUGEN.xml
500 B
assets/xml/GC_US/scenes/Z2_17SETUGEN/Z2_17SETUGEN.xml
500 B
assets/xml/N64_US/scenes/Z2_ROMANYMAE/Z2_ROMANYMAE.xml
500 B
assets/xml/GC_US/scenes/Z2_ROMANYMAE/Z2_ROMANYMAE.xml
500 B
assets/xml/GC_US/objects/object_dor04.xml
502 B
assets/xml/N64_US/objects/object_dor04.xml
502 B
assets/xml/GC_US/scenes/Z2_17SETUGEN2/Z2_17SETUGEN2.xml
506 B
assets/xml/N64_US/objects/object_b_heart.xml
506 B
assets/xml/N64_US/scenes/Z2_17SETUGEN2/Z2_17SETUGEN2.xml
506 B
assets/xml/GC_US/objects/object_b_heart.xml
509 B
assets/xml/N64_US/scenes/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE.xml
518 B
assets/xml/GC_US/scenes/Z2_12HAKUGINMAE/Z2_12HAKUGINMAE.xml
518 B
assets/xml/N64_US/objects/object_wdor02.xml
519 B
assets/xml/GC_US/objects/object_wdor02.xml
519 B
assets/xml/GC_US/objects/object_dor01.xml
522 B
assets/xml/N64_US/objects/object_dor01.xml
522 B
assets/xml/N64_US/objects/object_smtower.xml
526 B
assets/xml/GC_US/objects/object_smtower.xml
526 B
assets/xml/GC_US/objects/object_rr.xml
529 B
assets/xml/N64_US/objects/object_rr.xml
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assets/xml/GC_US/objects/object_gk.xml
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assets/xml/N64_US/objects/object_gk.xml
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assets/xml/GC_US/objects/object_ru2.xml
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assets/xml/N64_US/objects/object_ru2.xml
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assets/xml/GC_US/objects/object_dai.xml
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assets/xml/N64_US/objects/object_dai.xml
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assets/xml/N64_US/objects/object_delf.xml
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assets/xml/GC_US/objects/object_delf.xml
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assets/xml/GC_US/objects/object_boss_hakugin.xml
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assets/xml/N64_US/objects/object_boss_hakugin.xml
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assets/xml/N64_US/objects/object_an1.xml
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assets/xml/GC_US/objects/object_an1.xml
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assets/xml/N64_US/objects/object_ctower_rot.xml
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assets/xml/GC_US/objects/object_ctower_rot.xml
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assets/xml/N64_US/objects/object_ma2.xml
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assets/xml/GC_US/objects/object_ma2.xml
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assets/xml/N64_US/objects/object_dnj.xml
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assets/xml/GC_US/objects/object_dnj.xml
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assets/xml/GC_US/objects/object_kamejima.xml
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assets/xml/N64_US/objects/object_kamejima.xml
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assets/xml/GC_US/objects/object_boj.xml
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assets/xml/N64_US/objects/object_boj.xml
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assets/xml/N64_US/objects/object_trt.xml
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assets/xml/GC_US/objects/object_trt.xml
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assets/xml/N64_US/objects/object_dnq.xml
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assets/xml/GC_US/objects/object_dnq.xml
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assets/xml/N64_US/objects/object_hakugin_obj.xml
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assets/xml/GC_US/objects/object_hakugin_obj.xml
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assets/xml/N64_US/objects/object_dnt.xml
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assets/xml/GC_US/objects/object_dnt.xml
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assets/xml/N64_US/objects/object_dno.xml
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assets/xml/GC_US/objects/object_dno.xml
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assets/xml/GC_US/objects/object_ob.xml
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assets/xml/N64_US/objects/object_ob.xml
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assets/xml/N64_US/objects/object_cs.xml
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assets/xml/GC_US/objects/object_cs.xml
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assets/xml/N64_US/objects/object_owl.xml
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assets/xml/GC_US/objects/object_owl.xml
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assets/xml/GC_US/objects/object_kz.xml
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assets/xml/N64_US/objects/object_kz.xml
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assets/xml/GC_US/objects/object_dy_obj.xml
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assets/xml/N64_US/objects/object_dy_obj.xml
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assets/xml/N64_US/objects/object_boss03.xml
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assets/xml/GC_US/objects/object_boss03.xml
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assets/xml/N64_US/objects/object_boss05.xml
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assets/xml/GC_US/objects/object_boss05.xml
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assets/symbols/ObjectList_MM.txt
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assets/xml/GC_US/objects/object_link_zora.xml
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assets/xml/N64_US/objects/object_link_zora.xml
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assets/xml/GC_US/objects/object_ma1.xml
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assets/xml/N64_US/objects/object_ma1.xml
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assets/xml/GC_US/objects/object_market_obj.xml
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assets/xml/N64_US/objects/object_tru.xml
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assets/xml/GC_US/objects/object_stk2.xml
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assets/xml/N64_US/objects/object_stk2.xml
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assets/xml/N64_US/objects/gameplay_dangeon_keep.xml
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assets/xml/GC_US/objects/gameplay_dangeon_keep.xml
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assets/xml/N64_US/objects/object_horse_link_child.xml
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assets/xml/GC_US/objects/object_horse_link_child.xml
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assets/xml/N64_US/objects/object_boss02.xml
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assets/xml/GC_US/objects/object_boss02.xml
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assets/xml/GC_US/objects/object_rd.xml
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assets/xml/N64_US/objects/object_rd.xml
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assets/xml/GC_US/objects/object_oF1d_map.xml
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assets/xml/N64_US/objects/object_oF1d_map.xml
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assets/xml/GC_US/objects/object_ik.xml
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assets/xml/N64_US/objects/object_ik.xml
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assets/xml/N64_US/objects/object_jg.xml
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assets/xml/N64_US/objects/object_link_goron.xml
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assets/xml/GC_US/objects/object_bigslime.xml
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assets/xml/GC_US/objects/object_zog.xml
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assets/xml/N64_US/objects/object_zog.xml
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assets/xml/N64_US/archives/map_grand_static.xml
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assets/xml/GC_US/archives/map_grand_static.xml
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assets/symbols/ActorList_MM.txt
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assets/xml/N64_US/misc/title_static.xml
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assets/xml/GC_US/misc/title_static.xml
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assets/xml/GC_US/objects/object_stk.xml
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assets/xml/N64_US/objects/object_zl1.xml
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assets/xml/N64_US/objects/object_eg.xml
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assets/xml/GC_US/objects/object_eg.xml
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assets/xml/N64_US/objects/object_ikn_demo.xml
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assets/xml/GC_US/objects/object_ikn_demo.xml
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assets/xml/GC_US/objects/object_jso.xml
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assets/xml/N64_US/objects/object_jso.xml
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assets/xml/N64_US/objects/object_bg.xml
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assets/xml/GC_US/objects/object_pp.xml
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assets/xml/N64_US/objects/object_pp.xml
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assets/xml/GC_US/interface/parameter_static.xml
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assets/xml/N64_US/interface/parameter_static.xml
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assets/xml/GC_US/objects/object_zl4.xml
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assets/xml/N64_US/objects/object_osn.xml
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assets/xml/N64_US/objects/object_link_child.xml
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assets/xml/GC_US/objects/object_link_child.xml
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assets/xml/N64_US/objects/object_az.xml
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assets/xml/GC_US/objects/object_az.xml
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assets/xml/GC_US/objects/object_dblue_object.xml
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assets/xml/N64_US/objects/object_dblue_object.xml
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assets/xml/N64_US/objects/object_fish.xml
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assets/xml/GC_US/objects/object_fish.xml
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presets/Custom UI.json
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assets/xml/GC_US/archives/item_name_static.xml
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assets/xml/N64_US/archives/item_name_static.xml
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assets/xml/GC_US/objects/object_boss01.xml
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assets/xml/N64_US/objects/object_boss01.xml
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assets/xml/GC_US/objects/object_knight.xml
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assets/xml/N64_US/objects/object_knight.xml
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assets/xml/N64_US/interface/nes_font_static.xml
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assets/xml/GC_US/interface/nes_font_static.xml
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assets/xml/N64_US/archives/icon_item_static.xml
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assets/xml/GC_US/archives/icon_item_static.xml
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assets/filelists/mm_gc_jp.txt
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assets/filelists/mm_gc.txt
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assets/filelists/mm.txt
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assets/xml/N64_US/objects/object_boss07.xml
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assets/xml/GC_US/objects/object_boss07.xml
26 kB
assets/EnumData.xml
52 kB
assets/xml/N64_US/misc/link_animetion.xml
75 kB
assets/xml/GC_US/misc/link_animetion.xml
75 kB
assets/xml/GC_US/audio/Audio.xml
89 kB
assets/xml/N64_US/audio/Audio.xml
89 kB
assets/xml/N64_US/objects/gameplay_keep.xml
168 kB
assets/xml/GC_US/objects/gameplay_keep.xml
169 kB
mods/2_Russian_MM_5.0.1.o2r
205 kB
assets/xml/N64_US/interface/kanji.xml
494 kB
assets/xml/GC_US/interface/kanji.xml
494 kB
gamecontrollerdb.txt
589 kB
2ship.o2r
1.1 MB
2ship.exe
20 MB
mm.o2r
35 MB
debug/2ship.pdb
132 MB
mods/1_MM_Reloaded_v11.0.3_HD.o2r
2.8 GB