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Lynda C++ Game Programming 1
- Date: 2026-07-03
- Size: 770 MB
- Files: 129
File Name
Size
6.6. Object-Oriented Programming, Classes, and SFML Views/35.Building player - The first class.mp4
41 MB
1.1. C++, SFML, Visual Studio, and Starting the First Game/01.The course overview.mp4
17 MB
1.1. C++, SFML, Visual Studio, and Starting the First Game/02.The games, C++, and SFML.en.srt
7.6 kB
1.1. C++, SFML, Visual Studio, and Starting the First Game/02.The games, C++, and SFML.mp4
11 MB
1.1. C++, SFML, Visual Studio, and Starting the First Game/03.Setting up the development environment.en.srt
9.7 kB
1.1. C++, SFML, Visual Studio, and Starting the First Game/03.Setting up the development environment.mp4
15 MB
1.1. C++, SFML, Visual Studio, and Starting the First Game/04.Planning Timber!!! and creating a project from the template.en.srt
6.3 kB
1.1. C++, SFML, Visual Studio, and Starting the First Game/04.Planning Timber!!! and creating a project from the template.mp4
7.0 MB
1.1. C++, SFML, Visual Studio, and Starting the First Game/05.Adding project assets and understanding coordinates.en.srt
8.0 kB
1.1. C++, SFML, Visual Studio, and Starting the First Game/05.Adding project assets and understanding coordinates.mp4
8.6 MB
1.1. C++, SFML, Visual Studio, and Starting the First Game/06.Starting to code the game.en.srt
15 kB
1.1. C++, SFML, Visual Studio, and Starting the First Game/06.Starting to code the game.mp4
15 MB
1.1. C++, SFML, Visual Studio, and Starting the First Game/07.Opening a window using SFML.en.srt
8.6 kB
1.1. C++, SFML, Visual Studio, and Starting the First Game/07.Opening a window using SFML.mp4
11 MB
1.1. C++, SFML, Visual Studio, and Starting the First Game/08.The main game loop.en.srt
8.4 kB
1.1. C++, SFML, Visual Studio, and Starting the First Game/08.The main game loop.mp4
15 MB
1.1. C++, SFML, Visual Studio, and Starting the First Game/09.Drawing the game background.en.srt
6.8 kB
1.1. C++, SFML, Visual Studio, and Starting the First Game/09.Drawing the game background.mp4
12 MB
1.1. C++, SFML, Visual Studio, and Starting the First Game/10.Handling errors.en.srt
6.6 kB
1.1. C++, SFML, Visual Studio, and Starting the First Game/10.Handling errors.mp4
5.0 MB
2.2. Variables, Operators, and Decisions/11.C++ variables.en.srt
11 kB
2.2. Variables, Operators, and Decisions/11.C++ variables.mp4
9.6 MB
2.2. Variables, Operators, and Decisions/12.Manipulating variables.en.srt
5.8 kB
2.2. Variables, Operators, and Decisions/12.Manipulating variables.mp4
4.3 MB
2.2. Variables, Operators, and Decisions/13.Adding clouds, a tree, and a buzzing bee.en.srt
8.9 kB
2.2. Variables, Operators, and Decisions/13.Adding clouds, a tree, and a buzzing bee.mp4
12 MB
2.2. Variables, Operators, and Decisions/14.Random numbers.en.srt
5.8 kB
2.2. Variables, Operators, and Decisions/14.Random numbers.mp4
4.2 MB
2.2. Variables, Operators, and Decisions/15.Making decisions with if and else.en.srt
8.9 kB
2.2. Variables, Operators, and Decisions/15.Making decisions with if and else.mp4
6.9 MB
2.2. Variables, Operators, and Decisions/16.Timing.en.srt
7.6 kB
2.2. Variables, Operators, and Decisions/16.Timing.mp4
6.7 MB
2.2. Variables, Operators, and Decisions/17.Moving the clouds and the bee.en.srt
11 kB
2.2. Variables, Operators, and Decisions/17.Moving the clouds and the bee.mp4
17 MB
3.3. C++ Strings, SFML Time, Player Input, and HUD/18.Pausing and restarting the game.en.srt
6.2 kB
3.3. C++ Strings, SFML Time, Player Input, and HUD/18.Pausing and restarting the game.mp4
10 MB
3.3. C++ Strings, SFML Time, Player Input, and HUD/19.C++ strings, SFML text, and gont.en.srt
5.3 kB
3.3. C++ Strings, SFML Time, Player Input, and HUD/19.C++ strings, SFML text, and gont.mp4
4.7 MB
3.3. C++ Strings, SFML Time, Player Input, and HUD/20.Adding a score and a message.en.srt
11 kB
3.3. C++ Strings, SFML Time, Player Input, and HUD/20.Adding a score and a message.mp4
15 MB
3.3. C++ Strings, SFML Time, Player Input, and HUD/21.Adding a time bar.en.srt
11 kB
3.3. C++ Strings, SFML Time, Player Input, and HUD/21.Adding a time bar.mp4
12 MB
4.4. Loops, Arrays, Switch, Enumerations, and Functions/22.Loops.en.srt
9.2 kB
4.4. Loops, Arrays, Switch, Enumerations, and Functions/22.Loops.mp4
6.5 MB
4.4. Loops, Arrays, Switch, Enumerations, and Functions/23.Arrays.en.srt
6.8 kB
4.4. Loops, Arrays, Switch, Enumerations, and Functions/23.Arrays.mp4
5.0 MB
4.4. Loops, Arrays, Switch, Enumerations, and Functions/24.Making decisions with switch.en.srt
3.2 kB
4.4. Loops, Arrays, Switch, Enumerations, and Functions/24.Making decisions with switch.mp4
2.4 MB
4.4. Loops, Arrays, Switch, Enumerations, and Functions/25.Class enumerations.en.srt
3.8 kB
4.4. Loops, Arrays, Switch, Enumerations, and Functions/25.Class enumerations.mp4
2.9 MB
4.4. Loops, Arrays, Switch, Enumerations, and Functions/26.Getting started with functions.en.srt
20 kB
4.4. Loops, Arrays, Switch, Enumerations, and Functions/26.Getting started with functions.mp4
14 MB
4.4. Loops, Arrays, Switch, Enumerations, and Functions/27.Growing the branches.en.srt
14 kB
4.4. Loops, Arrays, Switch, Enumerations, and Functions/27.Growing the branches.mp4
18 MB
5.5. Collisions, Sound, and End Conditions/28.Preparing and drawing the player and other sprites.en.srt
5.8 kB
5.5. Collisions, Sound, and End Conditions/28.Preparing and drawing the player and other sprites.mp4
6.8 MB
5.5. Collisions, Sound, and End Conditions/29.Handling the player's input.en.srt
16 kB
5.5. Collisions, Sound, and End Conditions/29.Handling the player's input.mp4
19 MB
5.5. Collisions, Sound, and End Conditions/30.Handling death.en.srt
3.4 kB
5.5. Collisions, Sound, and End Conditions/30.Handling death.mp4
4.2 MB
5.5. Collisions, Sound, and End Conditions/31.Simple sound FX.en.srt
7.3 kB
5.5. Collisions, Sound, and End Conditions/31.Simple sound FX.mp4
9.2 MB
5.5. Collisions, Sound, and End Conditions/32.Improving the game and the code.en.srt
4.1 kB
5.5. Collisions, Sound, and End Conditions/32.Improving the game and the code.mp4
3.6 MB
6.6. Object-Oriented Programming, Classes, and SFML Views/33.Planning and starting the zombie arena game.en.srt
13 kB
6.6. Object-Oriented Programming, Classes, and SFML Views/33.Planning and starting the zombie arena game.mp4
14 MB
6.6. Object-Oriented Programming, Classes, and SFML Views/34.Object-oriented programming.en.srt
30 kB
6.6. Object-Oriented Programming, Classes, and SFML Views/34.Object-oriented programming.mp4
23 MB
6.6. Object-Oriented Programming, Classes, and SFML Views/35.Building player - The first class.en.srt
38 kB
1.1. C++, SFML, Visual Studio, and Starting the First Game/01.The course overview.en.srt
7.0 kB
6.6. Object-Oriented Programming, Classes, and SFML Views/36.Controlling the game camera with SFML view.en.srt
8.4 kB
6.6. Object-Oriented Programming, Classes, and SFML Views/36.Controlling the game camera with SFML view.mp4
6.4 MB
6.6. Object-Oriented Programming, Classes, and SFML Views/37.Starting the Zombie Arena game engine.en.srt
8.6 kB
6.6. Object-Oriented Programming, Classes, and SFML Views/37.Starting the Zombie Arena game engine.mp4
11 MB
6.6. Object-Oriented Programming, Classes, and SFML Views/38.Managing the code files.en.srt
3.2 kB
6.6. Object-Oriented Programming, Classes, and SFML Views/38.Managing the code files.mp4
3.6 MB
6.6. Object-Oriented Programming, Classes, and SFML Views/39.Starting coding the main game loop.en.srt
14 kB
6.6. Object-Oriented Programming, Classes, and SFML Views/39.Starting coding the main game loop.mp4
19 MB
7.7. C ++ References, Sprite Sheets, and Vertex Arrays/40.C++ references.en.srt
12 kB
7.7. C ++ References, Sprite Sheets, and Vertex Arrays/40.C++ references.mp4
9.5 MB
7.7. C ++ References, Sprite Sheets, and Vertex Arrays/41.SFML vertex arrays and sprite sheets.en.srt
14 kB
7.7. C ++ References, Sprite Sheets, and Vertex Arrays/41.SFML vertex arrays and sprite sheets.mp4
12 MB
7.7. C ++ References, Sprite Sheets, and Vertex Arrays/42.Creating a randomly generated scrolling background.en.srt
14 kB
7.7. C ++ References, Sprite Sheets, and Vertex Arrays/42.Creating a randomly generated scrolling background.mp4
17 MB
7.7. C ++ References, Sprite Sheets, and Vertex Arrays/43.Using the background.en.srt
4.9 kB
7.7. C ++ References, Sprite Sheets, and Vertex Arrays/43.Using the background.mp4
5.7 MB
8.8. Pointers, the Standard Template Library, and Texture Management/44.Getting started with pointers.en.srt
15 kB
8.8. Pointers, the Standard Template Library, and Texture Management/44.Getting started with pointers.mp4
12 MB
8.8. Pointers, the Standard Template Library, and Texture Management/45.Working with pointers.en.srt
15 kB
8.8. Pointers, the Standard Template Library, and Texture Management/45.Working with pointers.mp4
12 MB
8.8. Pointers, the Standard Template Library, and Texture Management/46.The Standard Template Library.en.srt
13 kB
8.8. Pointers, the Standard Template Library, and Texture Management/46.The Standard Template Library.mp4
12 MB
8.8. Pointers, the Standard Template Library, and Texture Management/47.The TextureHolder class.en.srt
9.8 kB
8.8. Pointers, the Standard Template Library, and Texture Management/47.The TextureHolder class.mp4
13 MB
8.8. Pointers, the Standard Template Library, and Texture Management/48.Building a horde of zombies.en.srt
17 kB
8.8. Pointers, the Standard Template Library, and Texture Management/48.Building a horde of zombies.mp4
24 MB
8.8. Pointers, the Standard Template Library, and Texture Management/49.Creating a horde and bringing it back to life.en.srt
17 kB
8.8. Pointers, the Standard Template Library, and Texture Management/49.Creating a horde and bringing it back to life.mp4
27 MB
8.8. Pointers, the Standard Template Library, and Texture Management/50.Using the TextureHolder class for all textures.en.srt
3.9 kB
8.8. Pointers, the Standard Template Library, and Texture Management/50.Using the TextureHolder class for all textures.mp4
6.8 MB
9.9. Collision Detection, Pickups, and Bullets/51.Coding the bullet class.en.srt
20 kB
9.9. Collision Detection, Pickups, and Bullets/51.Coding the bullet class.mp4
25 MB
9.9. Collision Detection, Pickups, and Bullets/52.Making the bullets fly.en.srt
13 kB
9.9. Collision Detection, Pickups, and Bullets/52.Making the bullets fly.mp4
23 MB
9.9. Collision Detection, Pickups, and Bullets/53.Giving the player a crosshair.en.srt
4.3 kB
9.9. Collision Detection, Pickups, and Bullets/53.Giving the player a crosshair.mp4
8.5 MB
9.9. Collision Detection, Pickups, and Bullets/54.Coding a class for pickups.en.srt
21 kB
9.9. Collision Detection, Pickups, and Bullets/54.Coding a class for pickups.mp4
26 MB
9.9. Collision Detection, Pickups, and Bullets/55.Using the pickup class.en.srt
4.5 kB
9.9. Collision Detection, Pickups, and Bullets/55.Using the pickup class.mp4
11 MB
9.9. Collision Detection, Pickups, and Bullets/56.Detecting collisions.en.srt
14 kB
9.9. Collision Detection, Pickups, and Bullets/56.Detecting collisions.mp4
20 MB
10.10. Layering Views and Implementing the HUD/57.Adding all the text and HUD objects.en.srt
7.8 kB
10.10. Layering Views and Implementing the HUD/57.Adding all the text and HUD objects.mp4
12 MB
10.10. Layering Views and Implementing the HUD/58.Updating the HUD each frame.en.srt
5.7 kB
10.10. Layering Views and Implementing the HUD/58.Updating the HUD each frame.mp4
10 MB
10.10. Layering Views and Implementing the HUD/59.Drawing the HUD, the home, and level-up screens.en.srt
4.2 kB
10.10. Layering Views and Implementing the HUD/59.Drawing the HUD, the home, and level-up screens.mp4
7.9 MB
11.11. Sound Effects, File I_O, and Finishing the Game/60.Saving and loading the high score.en.srt
5.5 kB
11.11. Sound Effects, File I_O, and Finishing the Game/60.Saving and loading the high score.mp4
8.0 MB
11.11. Sound Effects, File I_O, and Finishing the Game/61.Preparing sound effects.en.srt
2.7 kB
11.11. Sound Effects, File I_O, and Finishing the Game/61.Preparing sound effects.mp4
3.8 MB
11.11. Sound Effects, File I_O, and Finishing the Game/62.Leveling up.en.srt
4.5 kB
11.11. Sound Effects, File I_O, and Finishing the Game/62.Leveling up.mp4
5.9 MB
11.11. Sound Effects, File I_O, and Finishing the Game/63.Restarting the game.en.srt
2.1 kB
11.11. Sound Effects, File I_O, and Finishing the Game/63.Restarting the game.mp4
2.4 MB
11.11. Sound Effects, File I_O, and Finishing the Game/64.Playing the rest of the sounds.en.srt
5.8 kB
11.11. Sound Effects, File I_O, and Finishing the Game/64.Playing the rest of the sounds.mp4
10 MB
Exercise Files/Ex_Files_C_Plus_Plus_Programming_1.zip
16 MB