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Udemy - Godot 4 C# Action Adventure Build your own 2.5D RPG (2.2024)

File Name
Size
1. Introduction & Setup/1. Promo.mp4
32 MB
1. Introduction & Setup/2. Welcome to the Course.mp4
50 MB
1. Introduction & Setup/3. Community & Support.mp4
27 MB
1. Introduction & Setup/4. Accessing Our Projects.mp4
31 MB
1. Introduction & Setup/5. Installing .NET and Godot.mp4
43 MB
1. Introduction & Setup/5.1 .NET Download Link.html
104 B
1. Introduction & Setup/5.2 Download Godot.html
85 B
1. Introduction & Setup/6. Starting a New Project.mp4
66 MB
1. Introduction & Setup/6.1 Assets.zip
20 MB
1. Introduction & Setup/6.2 SVG Repo.html
85 B
1. Introduction & Setup/6.3 This Lecture's Project Changes.html
168 B
1. Introduction & Setup/7. Check Out the Book.mp4
10 MB
1. Introduction & Setup/7.1 Godot RPG Book.html
113 B
2. Player Movement/1. Section Intro - Player Movement.mp4
18 MB
2. Player Movement/2. Adding Player Animations.mp4
136 MB
2. Player Movement/2.1 This Lecture's Project Changes.html
168 B
2. Player Movement/3. Attaching Scripts to Nodes.mp4
86 MB
2. Player Movement/3.1 This Lecture's Project Changes.html
168 B
2. Player Movement/3.2 Visual Studio Code.html
91 B
2. Player Movement/4. Configuring Visual Studio Code.mp4
28 MB
2. Player Movement/4.1 VS Code Themes.html
86 B
2. Player Movement/5. Overriding Methods.mp4
74 MB
2. Player Movement/5.1 Godot Documentation.html
99 B
2. Player Movement/5.2 This Lecture's Project Changes.html
168 B
2. Player Movement/6. Moving the Player.mp4
74 MB
2. Player Movement/6.1 This Lecture's Project Changes.html
168 B
2. Player Movement/7. Exporting Fields with Attributes.mp4
68 MB
2. Player Movement/7.1 This Lecture's Project Changes.html
168 B
2. Player Movement/8. Playing Animations.mp4
40 MB
2. Player Movement/8.1 AnimationPlayer Node.html
134 B
2. Player Movement/8.2 This Lecture's Project Changes.html
168 B
2. Player Movement/9. Game Constants.mp4
71 MB
2. Player Movement/9.1 This Lecture's Project Changes.html
168 B
2. Player Movement/10. Flipping the Player.mp4
42 MB
2. Player Movement/10.1 This Lecture's Project Changes.html
168 B
2. Player Movement/11. Optimizing the Sprites.mp4
53 MB
2. Player Movement/11.1 This Lecture's Project Changes.html
168 B
2. Player Movement/12. Partial Classes.mp4
40 MB
3. State Machine/1. Section Intro - State Machine.mp4
13 MB
3. State Machine/2. What Is a State Machine.mp4
23 MB
3. State Machine/3. Creating an Idle and Move State.mp4
77 MB
3. State Machine/3.1 This Lecture's Project Changes.html
168 B
3. State Machine/4. Building the State Machine.mp4
92 MB
3. State Machine/4.1 This Lecture's Project Changes.html
168 B
3. State Machine/5. Transitioning States.mp4
125 MB
3. State Machine/5.1 This Lecture's Project Changes.html
168 B
3. State Machine/6. Disabling Nodes.mp4
65 MB
3. State Machine/6.1 This Lecture's Project Changes.html
168 B
3. State Machine/7. Setting Up the Dash State.mp4
85 MB
3. State Machine/7.1 This Lecture's Project Changes.html
168 B
3. State Machine/8. Transitioning to the Dash State.mp4
78 MB
3. State Machine/8.1 This Lecture's Project Changes.html
168 B
3. State Machine/9. Adding a Dash Timer.mp4
92 MB
3. State Machine/9.1 This Lecture's Project Changes.html
168 B
3. State Machine/10. Finalizing the Dash State.mp4
69 MB
3. State Machine/10.1 This Lecture's Project Changes.html
168 B
3. State Machine/11. Refactoring States With Inheritance.mp4
121 MB
3. State Machine/11.1 This Lecture's Project Changes.html
168 B
3. State Machine/12. Using Abstract Classes.mp4
64 MB
3. State Machine/12.1 This Lecture's Project Changes.html
168 B
3. State Machine/13. Dealing With Magic Numbers.mp4
41 MB
3. State Machine/13.1 This Lecture's Project Changes.html
168 B
3. State Machine/14. Export Property Hints.mp4
55 MB
3. State Machine/14.1 C# Exported Properties.html
148 B
3. State Machine/14.2 This Lecture's Project Changes.html
168 B
3. State Machine/15. Auto Properties.mp4
50 MB
3. State Machine/15.1 This Lecture's Project Changes.html
168 B
4. Designing a Level/1. Section Intro - Designing a Level.mp4
16 MB
4. Designing a Level/2. Preparing Our Models.mp4
91 MB
4. Designing a Level/2.1 Available 3D Formats.html
168 B
4. Designing a Level/2.2 Dungeon Pack Remastered.html
114 B
4. Designing a Level/2.3 This Lecture's Project Changes.html
169 B
4. Designing a Level/3. Using a Grid Map.mp4
168 MB
4. Designing a Level/3.1 This Lecture's Project Changes.html
168 B
4. Designing a Level/4. Attaching a Camera to the Player.mp4
67 MB
4. Designing a Level/4.1 This Lecture's Project Changes.html
168 B
4. Designing a Level/5. Adding Collision.mp4
144 MB
4. Designing a Level/5.1 This Lecture's Project Changes.html
168 B
4. Designing a Level/6. Adjusting the Slope Angle.mp4
63 MB
4. Designing a Level/6.1 This Lecture's Project Changes.html
168 B
4. Designing a Level/7. Adding Invisible Walls.mp4
125 MB
4. Designing a Level/7.1 This Lecture's Project Changes.html
168 B
5. Adding Enemies/1. Section Intro - Adding Enemies.mp4
14 MB
5. Adding Enemies/2. Designing an Enemy.mp4
116 MB
5. Adding Enemies/2.1 This Lecture's Project Changes.html
168 B
5. Adding Enemies/3. Refactoring the Enemy State Machine.mp4
187 MB
5. Adding Enemies/3.1 This Lecture's Project Changes.html
168 B
5. Adding Enemies/4. Drawing Patrol Paths.mp4
126 MB
5. Adding Enemies/4.1 This Lecture's Project Changes.html
168 B
5. Adding Enemies/5. Creating the Enemy Return State.mp4
134 MB
5. Adding Enemies/5.1 This Lecture's Project Changes.html
168 B
5. Adding Enemies/6. Moving the Enemy.mp4
58 MB
5. Adding Enemies/6.1 This Lecture's Project Changes.html
168 B
5. Adding Enemies/7. Baking a Navigation Mesh.mp4
75 MB
5. Adding Enemies/7.1 This Lecture's Project Changes.html
168 B
5. Adding Enemies/8. Navigation Agents.mp4
101 MB
5. Adding Enemies/8.1 This Lecture's Project Changes.html
168 B
5. Adding Enemies/9. Enemy Patrol State.mp4
85 MB
5. Adding Enemies/9.1 This Lecture's Project Changes.html
168 B
5. Adding Enemies/10. Patrolling the Path.mp4
81 MB
5. Adding Enemies/10.1 NavigationAgent3D.html
136 B
5. Adding Enemies/10.2 This Lecture's Project Changes.html
168 B
5. Adding Enemies/11. Pausing on Patrols.mp4
94 MB
5. Adding Enemies/11.1 Godot Documentation.html
99 B
5. Adding Enemies/11.2 This Lecture's Project Changes.html
168 B
5. Adding Enemies/12. Exiting States.mp4
64 MB
5. Adding Enemies/12.1 This Lecture's Project Changes.html
168 B
5. Adding Enemies/13. Detecting the Player.mp4
131 MB
5. Adding Enemies/13.1 Area3D Node.html
125 B
5. Adding Enemies/13.2 This Lecture's Project Changes.html
168 B
5. Adding Enemies/14. Chasing the Player.mp4
116 MB
5. Adding Enemies/14.1 This Lecture's Project Changes.html
168 B
5. Adding Enemies/15. Attacking the Player.mp4
130 MB
5. Adding Enemies/15.1 This Lecture's Project Changes.html
168 B
6. Combat System/1. Section Intro - Combat System.mp4
9.7 MB
6. Combat System/2. Player Combo Attacks.mp4
51 MB
6. Combat System/2.1 This Lecture's Project Changes.html
168 B
6. Combat System/3. Combo Counters.mp4
91 MB
6. Combat System/3.1 This Lecture's Project Changes.html
168 B
6. Combat System/4. Resetting the Combo Counter With a Timer.mp4
71 MB
6. Combat System/5. Hitboxes and Hurtboxes.mp4
123 MB
6. Combat System/5.1 Area3D Node.html
125 B
6. Combat System/5.2 This Lecture's Project Changes.html
168 B
6. Combat System/6. Custom Stat Resources.mp4
95 MB
6. Combat System/6.1 This Lecture's Project Changes.html
168 B
6. Combat System/7. Understanding LINQ.mp4
112 MB
6. Combat System/7.1 This Lecture's Project Changes.html
168 B
6. Combat System/8. Property Getters and Setters.mp4
89 MB
6. Combat System/8.1 This Lecture's Project Changes.html
169 B
6. Combat System/9. Animation Method Tracks.mp4
63 MB
6. Combat System/9.1 This Lecture's Project Changes.html
168 B
6. Combat System/10. Moving Nodes by Local Position.mp4
75 MB
6. Combat System/10.1 This Lecture's Project Changes.html
168 B
6. Combat System/11. Toggling Collision Shapes.mp4
50 MB
6. Combat System/11.1 This Lecture's Project Changes.html
168 B
6. Combat System/12. Working on the Enemy Attack State.mp4
74 MB
6. Combat System/12.1 This Lecture's Project Changes.html
168 B
6. Combat System/13. Moving the Enemy Hitbox.mp4
88 MB
6. Combat System/13.1 This Lecture's Project Changes.html
168 B
6. Combat System/14. Finishing the Enemy Attack State.mp4
119 MB
6. Combat System/14.1 This Lecture's Project Changes.html
168 B
6. Combat System/15. Character Death States.mp4
160 MB
6. Combat System/15.1 This Lecture's Project Changes.html
168 B
7. Game Interface/1. Section Intro - Game Interface.mp4
14 MB
7. Game Interface/2. Setting Up the Start Menu.mp4
112 MB
7. Game Interface/2.1 This Lecture's Project Changes.html
168 B
7. Game Interface/3. Grabbing UI Containers.mp4
92 MB
7. Game Interface/3.1 Commonly Used Collection Types.html
153 B
7. Game Interface/3.2 This Lecture's Project Changes.html
168 B
7. Game Interface/4. Starting the Game.mp4
64 MB
7. Game Interface/4.1 This Lecture's Project Changes.html
168 B
7. Game Interface/5. Reparenting Nodes.mp4
108 MB
7. Game Interface/5.1 This Lecture's Project Changes.html
168 B
7. Game Interface/6. The event Keyword.mp4
47 MB
7. Game Interface/6.1 This Lecture's Project Changes.html
168 B
7. Game Interface/7. Handling the End Game Event.mp4
44 MB
7. Game Interface/7.1 This Lecture's Project Changes.html
168 B
7. Game Interface/8. Stats UI.mp4
105 MB
7. Game Interface/8.1 This Lecture's Project Changes.html
168 B
7. Game Interface/9. Dynamically Updating Labels.mp4
107 MB
7. Game Interface/9.1 This Lecture's Project Changes.html
168 B
7. Game Interface/10. Counting the Enemies.mp4
164 MB
7. Game Interface/10.1 This Lecture's Project Changes.html
168 B
7. Game Interface/11. Defeat UI.mp4
76 MB
7. Game Interface/11.1 This Lecture's Project Changes.html
168 B
7. Game Interface/12. Victory UI.mp4
70 MB
7. Game Interface/12.1 This Lecture's Project Changes.html
168 B
7. Game Interface/13. Pause UI.mp4
123 MB
7. Game Interface/13.1 This Lecture's Project Changes.html
168 B
8. Finishing Touches/1. Section Intro - Finishing Touches.mp4
15 MB
8. Finishing Touches/2. Preparing the Reward Feature.mp4
164 MB
8. Finishing Touches/2.1 This Lecture's Project Changes.html
168 B
8. Finishing Touches/3. Creating a Reward Resource.mp4
145 MB
8. Finishing Touches/3.1 This Lecture's Project Changes.html
168 B
8. Finishing Touches/4. Applying Rewards.mp4
133 MB
8. Finishing Touches/4.1 This Lecture's Project Changes.html
168 B
8. Finishing Touches/5. Preparing the Bomb.mp4
72 MB
8. Finishing Touches/5.1 This Lecture's Project Changes.html
168 B
8. Finishing Touches/6. Exploding the Bomb.mp4
118 MB
8. Finishing Touches/6.1 This Lecture's Project Changes.html
168 B
8. Finishing Touches/7. Using Interfaces.mp4
141 MB
8. Finishing Touches/7.1 This Lecture's Project Changes.html
168 B
8. Finishing Touches/8. Thunder Combo Damage.mp4
162 MB
8. Finishing Touches/8.1 This Lecture's Project Changes.html
168 B
8. Finishing Touches/9. Creating a Shader.mp4
187 MB
8. Finishing Touches/9.1 This Lecture's Project Changes.html
168 B
8. Finishing Touches/10. Dynamically Applying a Shader.mp4
127 MB
8. Finishing Touches/10.1 This Lecture's Project Changes.html
168 B
8. Finishing Touches/11. Stunning Enemies.mp4
104 MB
8. Finishing Touches/11.1 This Lecture's Project Changes.html
168 B
8. Finishing Touches/12. Designing a Level.mp4
212 MB
8. Finishing Touches/12.1 This Lecture's Project Changes.html
168 B
8. Finishing Touches/13. Adding Fire Particles.mp4
310 MB
8. Finishing Touches/13.1 This Lecture's Project Changes.html
168 B
8. Finishing Touches/14. Dash Cooldowns.mp4
80 MB
8. Finishing Touches/14.1 This Lecture's Project Changes.html
168 B
9. Course Wrapup/1. Outro.mp4
20 MB