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Creative Shrimp - 50 Modeling Issues From Hell in Blender 2.8 (2020) [RUS, ENG]

File Name
Size
MIFH Extra Assorted Levels of Glitch.zip
18 MB
MIFH Project Files.zip
48 MB
00 - Introduction/00 - Introduction.mp4
72 MB
01_A - Topology Issues (general)/A_01 - After subdiv model collapses.mp4
60 MB
01_A - Topology Issues (general)/A_02 - Selecting a loop.mp4
11 MB
01_A - Topology Issues (general)/A_03 - Supporting loops dont follow my main loop.mp4
34 MB
01_A - Topology Issues (general)/A_04 - Z-Fighting.mp4
20 MB
01_A - Topology Issues (general)/A_05 - Seams.mp4
23 MB
01_A - Topology Issues (general)/A_06 - Wrinkles.mp4
32 MB
01_A - Topology Issues (general)/A_07 - Should I avoid poles.mp4
126 MB
01_A - Topology Issues (general)/A_08 - Adding loops to curved surfaces.mp4
67 MB
01_A - Topology Issues (general)/A_09 - Adding detail in just one place.mp4
80 MB
02_B - Normals - Shading/B_01 - Invisible polygons.mp4
15 MB
02_B - Normals - Shading/B_02 - Faceted look.mp4
13 MB
02_B - Normals - Shading/B_03 - Autosmooth is locked.mp4
13 MB
02_B - Normals - Shading/B_04 - Smooth shading is too smooth.mp4
26 MB
02_B - Normals - Shading/B_05 - Smooth shading is flat.mp4
20 MB
02_B - Normals - Shading/B_06 - Change bevel profile without editing polys.mp4
17 MB
03_C - Subd Workflow/C_01 - Cutting details into curved surfaces.mp4
158 MB
03_C - Subd Workflow/C_02 - Half car half pancake.mp4
227 MB
03_C - Subd Workflow/C_03 - Revert subdivision.mp4
50 MB
03_C - Subd Workflow/C_04 - Im still getting subdivision pinching.mp4
298 MB
03_C - Subd Workflow/C_05 - Triangular wedge.mp4
82 MB
04_D - Splines - Curves/D_01 - Icons and patterns.mp4
80 MB
04_D - Splines - Curves/D_02 - Bend high poly cable like a spline.mp4
35 MB
04_D - Splines - Curves/D_03 - Smooth out wires.mp4
70 MB
05_E - Ngons/E_01 - Flat ngon surface is glitchy.mp4
22 MB
05_E - Ngons/E_02 - ZBrush doesnt read Blender ngons.mp4
30 MB
05_E - Ngons/E_03 - Model deforms in ugly way.mp4
51 MB
05_E - Ngons/E_04 - My mesh full of ngons.mp4
52 MB
05_E - Ngons/E_05 - All quad doesnt bevel well.mp4
50 MB
06_F - Modifiers/F_01 - Do I have to mesh everything.mp4
57 MB
06_F - Modifiers/F_02 - Rotary details - mesh level.mp4
125 MB
06_F - Modifiers/F_03 - Rotary details - object level.mp4
51 MB
06_F - Modifiers/F_04 - Automotive curves arent smooth enough.mp4
37 MB
06_F - Modifiers/F_05 - Map highpoly mesh to curved surface.mp4
38 MB
06_F - Modifiers/F_06 - Modifiers dont work as expected.mp4
46 MB
06_F - Modifiers/F_07 - Deform compound object.mp4
28 MB
06_F - Modifiers/F_08 - Make geometry thicker.mp4
56 MB
06_F - Modifiers/F_09 - Mirrored mesh intersects itself.mp4
36 MB
06_F - Modifiers/F_10 - Mirror slicing plane.mp4
14 MB
07_G - Boolean (non-destructive)/G_01 - How to slice panel.mp4
55 MB
07_G - Boolean (non-destructive)/G_02 - Boolean non water tight.mp4
149 MB
07_G - Boolean (non-destructive)/G_03 - Boolean workflow is inefficient.mp4
114 MB
07_G - Boolean (non-destructive)/G_04 - How do you integrate plugs.mp4
87 MB
07_G - Boolean (non-destructive)/G_05 - Kitbash object looks out of place.mp4
75 MB
07_G - Boolean (non-destructive)/G_06 - High poly boolean makes beveling impossible.mp4
50 MB
07_G - Boolean (non-destructive)/G_07 - Subdiv after boolean.mp4
52 MB
07_G - Boolean (non-destructive)/G_08 - Model indentation.mp4
51 MB
08_H - Bevel/H_01 - Problem with wide bevels.mp4
55 MB
08_H - Bevel/H_02 - Artifacts after beveling part 1.mp4
113 MB
08_H - Bevel/H_03 - Artifacts after beveling part 2.mp4
52 MB
08_H - Bevel/H_04 - Impossible to bevel.mp4
75 MB
08_H - Bevel/H_05 - Variable radius fillets Blender.mp4
103 MB
09_I - Transform/I_01 - No1 problem of all time.mp4
44 MB
09_I - Transform/I_02 - Align faces between objects.mp4
50 MB
10_J - Mesh Integrity/J_01 - Object light leak.mp4
46 MB
10_J - Mesh Integrity/J_02 - Mesh intersection.mp4
39 MB
11_K - Mesh Operations/K_01 - Straighten an edge.mp4
23 MB
11_K - Mesh Operations/K_02 - Lofting shapes.mp4
118 MB
11_K - Mesh Operations/K_03 - Multi-angled groove.mp4
108 MB
11_K - Mesh Operations/K_04 - Swap the mesh.mp4
49 MB
12_L - Remesh - Retopo/L_01 - Reducing polycount on a cylinder.mp4
62 MB
12_L - Remesh - Retopo/L_02 - How to extract piece of mesh.mp4
78 MB
12_L - Remesh - Retopo/L_03 - Extracting from a subd mesh.mp4
152 MB
12_L - Remesh - Retopo/L_04 - Meshed text is horrible.mp4
44 MB
12_L - Remesh - Retopo/L_05 - Optimize a quad mesh without altering curvature.mp4
22 MB
13_M - Scene organization - Performance/M_01 - Mesh has too many polygons.mp4
261 MB
13_M - Scene organization - Performance/M_02 - WTH is with my scene.mp4
31 MB
13_M - Scene organization - Performance/M_03 - Move compound objects with modifiers.mp4
44 MB
14_N - Import - Export/N_01 - Exported mesh looks not as intended.mp4
89 MB
15_O - How the hell do I model this/O_01 - Model detailed cutouts.mp4
46 MB
15_O - How the hell do I model this/O_02 - Rotate topology 45 degrees.mp4
18 MB
15_O - How the hell do I model this/O_03 - Model structural frame part 1.mp4
62 MB
15_O - How the hell do I model this/O_04 - Model structural frame part 2.mp4
35 MB
15_O - How the hell do I model this/O_05 - Model structural frame part 3.mp4
25 MB
15_O - How the hell do I model this/O_06 - Making corners part 1 - modeling a 90 corner.mp4
39 MB
15_O - How the hell do I model this/O_07 - Making corners part 2 - more corners.mp4
40 MB
15_O - How the hell do I model this/O_08 - Making corners part 3 - random angled corners.mp4
39 MB
15_O - How the hell do I model this/O_09 - Making corners part 4 - procedural corners.mp4
96 MB
15_O - How the hell do I model this/O_10 - Making corners part 5 - an angled frame.mp4
62 MB
16_P - Misc/P_01 - Model looks different on render.mp4
59 MB
16_P - Misc/P_02 - Projected topology is screwed.mp4
16 MB
16_P - Misc/P_03 - The file is corrupted.mp4
13 MB
17 - WTH/WTH_01 - Everything is cloth.mp4
20 MB
17 - WTH/WTH_02 - What the.mp4
11 MB
18 - Reference/Ref_01 - Reducing polycount.mp4
141 MB