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Pikuma - 3D Computer Graphics Programming 2023

File Name
Size
3. SDL Setup and Color Buffer/3. Declaring a Color Buffer.mp4
1.9 GB
1. Introduction/1. Introduction and Learning Outcomes.mp4
990 MB
1. Introduction/2. How to Take this Course.mp4
24 MB
1. Introduction/3. Words of Encouragement.mp4
174 MB
2. Compiling our Project/1. Project Dependencies.mp4
680 MB
2. Compiling our Project/2. A Quick Note for Windows Users.mp4
105 MB
2. Compiling our Project/3. Project Folder Structure.mp4
108 MB
2. Compiling our Project/4. The Compilation Flow.mp4
108 MB
2. Compiling our Project/5. Working with Makefiles.mp4
55 MB
2. Compiling our Project/6. Configuring Visual Studio on Windows.mp4
204 MB
2. Compiling our Project/7.Can I use WSL on Windows-Text.html
497 B
3. SDL Setup and Color Buffer/1. Creating an SDL Window.mp4
193 MB
3. SDL Setup and Color Buffer/2. Rendering an SDL Window.mp4
533 MB
Readme.txt
129 B
3. SDL Setup and Color Buffer/4. Allocating Memory and Freeing Resources.mp4
178 MB
3. SDL Setup and Color Buffer/5.Checking for Errors in Memory AllocationText.html
2.6 kB
3. SDL Setup and Color Buffer/6. Quiz- Memory Allocation.html
2.0 kB
3. SDL Setup and Color Buffer/7.The Operator SizeofText.html
1.3 kB
3. SDL Setup and Color Buffer/8. SDL Texture.mp4
617 MB
3. SDL Setup and Color Buffer/9. Fullscreen Window.mp4
237 MB
3. SDL Setup and Color Buffer/10. Exercise- Drawing a Background Grid.mp4
296 MB
3. SDL Setup and Color Buffer/11. Drawing a Background Grid.mp4
493 MB
3. SDL Setup and Color Buffer/12.Background Color PatternsText.html
3.4 kB
3. SDL Setup and Color Buffer/13. Exercise- Drawing Rectangles.mp4
237 MB
3. SDL Setup and Color Buffer/14. Creating a Function to Draw Rectangles.mp4
552 MB
3. SDL Setup and Color Buffer/15. Quiz- Color Buffer.html
1.3 kB
4. Multiple Header Files/1. Defining Header Files.mp4
791 MB
4. Multiple Header Files/2. Coding New Header Files.mp4
277 MB
5. Vectors and Points/1. The Draw Pixel Function.mp4
259 MB
5. Vectors and Points/2. Vectors.mp4
609 MB
5. Vectors and Points/3. Declaring a Vector Type.mp4
15 MB
5. Vectors and Points/4. Review of C Structs.mp4
253 MB
5. Vectors and Points/5. Array of Points.mp4
196 MB
5. Vectors and Points/6.Constant Array Size DeclarationText.html
637 B
6. Projecting Points/1. Orthographic Projection.mp4
278 MB
6. Projecting Points/2.Isometric ProjectionText.html
5.2 kB
6. Projecting Points/3. Perspective Projection.mp4
516 MB
6. Projecting Points/4. Implementing the Perspective Divide.mp4
66 MB
6. Projecting Points/5. Coordinate System Handedness.mp4
110 MB
7. Linear Transformations/1. Vector Transformations.mp4
353 MB
7. Linear Transformations/2. Review of Sine Cosine and Tangent.mp4
305 MB
7. Linear Transformations/3. Trigonometric Functions Quiz.html
2.1 kB
7. Linear Transformations/4. Rotating Vectors.mp4
771 MB
7. Linear Transformations/5. Vector Rotation Function.mp4
125 MB
7. Linear Transformations/6. Proof of Angle Sine Addition.mp4
499 MB
7. Linear Transformations/7.Exercise- Proving the Angle Cosine AdditionText.html
1.4 kB
7. Linear Transformations/8. Proof of Angle Cosine Addition.mp4
211 MB
8. Fixed Time Step/1. Fixing our Game Loop Time Step.mp4
674 MB
8. Fixed Time Step/2. Using a Delay Function.mp4
279 MB
8. Fixed Time Step/3.Constant Framerate - Delta-timeText.html
965 B
9. Triangles and Vertices/1. Triangles and Meshes.mp4
371 MB
9. Triangles and Vertices/2. Vertices and Triangle Faces.mp4
219 MB
9. Triangles and Vertices/3. Triangle Edges.mp4
80 MB
10. Line Drawing/1. Line Equation.mp4
538 MB
10. Line Drawing/2. DDA Line Drawing Algorithm.mp4
880 MB
10. Line Drawing/3. Coding a Function to Draw Lines.mp4
275 MB
11. Dynamic Arrays/1. Dynamic Arrays.mp4
224 MB
11. Dynamic Arrays/2. Dynamic Mesh Vertices and Faces.mp4
168 MB
11. Dynamic Arrays/3.Separation of Vertex and FacesText.html
1.2 kB
12. OBJ Files/1. OBJ Files.mp4
448 MB
12. OBJ Files/2. Exercise- Loading OBJ File Content.mp4
208 MB
12. OBJ Files/3. Loading OBJ File Content.mp4
315 MB
12. OBJ Files/4.OBJ Files as Quads or TrianglesText.html
713 B
13. Vector Operations/1. Back-face Culling Motivation.mp4
279 MB
13. Vector Operations/2.Back-face Culling in GamesText.html
1.1 kB
13. Vector Operations/3. Vector Magnitude.mp4
332 MB
13. Vector Operations/4. Vector Addition and Subtraction.mp4
205 MB
13. Vector Operations/5. Vector Scalar Multiplication and Division.mp4
35 MB
13. Vector Operations/6. Vector Cross Product.mp4
409 MB
13. Vector Operations/7. Finding the Normal Vector.mp4
352 MB
13. Vector Operations/8. Dot Product.mp4
629 MB
13. Vector Operations/9.Dot Product - Vector LengthText.html
1.7 kB
13. Vector Operations/10. Back-face Culling Algorithm.mp4
276 MB
13. Vector Operations/11. Back-face Culling Code.mp4
437 MB
13. Vector Operations/12.Back-face Culling in OpenGLText.html
1.2 kB
13. Vector Operations/13. Vector Normalization.mp4
542 MB
13. Vector Operations/14.Normalization - DirectionText.html
6.8 kB
14. Triangle Rasterization/1. Triangle Fill.mp4
422 MB
14. Triangle Rasterization/2. Flat-Bottom - Flat-Top Technique.mp4
290 MB
14. Triangle Rasterization/3. Activity- Find Triangle Midpoint.mp4
257 MB
14. Triangle Rasterization/4. Solution to the Triangle Midpoint.mp4
511 MB
14. Triangle Rasterization/5. Coding the Triangle Midpoint Computation.mp4
185 MB
14. Triangle Rasterization/6. Flat-Bottom Triangle Algorithm.mp4
575 MB
14. Triangle Rasterization/7. Flat-Bottom Triangle Code.mp4
394 MB
14. Triangle Rasterization/8. Flat-Top Triangle Algorithm.mp4
314 MB
14. Triangle Rasterization/9. Flat-Top Triangle Code.mp4
205 MB
14. Triangle Rasterization/10. Avoiding Division by Zero.mp4
105 MB
14. Triangle Rasterization/11.Exercise- Selecting Different Render ModesText.html
1.3 kB
14. Triangle Rasterization/12. Different Rendering Options Solution.mp4
290 MB
14. Triangle Rasterization/13.Compiler Error - Enum DeclarationText.html
1.2 kB
14. Triangle Rasterization/14.Typedef for Color ValuesText.html
2.1 kB
14. Triangle Rasterization/15. Colored Triangle Faces.mp4
300 MB
14. Triangle Rasterization/16.Number of Triangles vs. PerformanceText.html
3.9 kB
15. Sorting Faces by Depth/1. Painter-s Algorithm.mp4
412 MB
15. Sorting Faces by Depth/2.Exercise- Sorting FacesText.html
1.1 kB
15. Sorting Faces by Depth/3. Coding a Sorting Function.mp4
597 MB
16. Matrices/1. Matrices Overview.mp4
686 MB
16. Matrices/2. Matrix Operations.mp4
646 MB
16. Matrices/3. Properties of Matrix Multiplication.mp4
499 MB
16. Matrices/4. Examples of Matrix Multiplication.mp4
412 MB
16. Matrices/5.Exercise- Matrix MultiplicationText.html
987 B
16. Matrices/6. 2D Rotation Matrix.mp4
406 MB
17. 3D Matrix Transformations/1. 3D Matrix Transformations.mp4
541 MB
17. 3D Matrix Transformations/2. 3D Scale Matrix.mp4
595 MB
17. 3D Matrix Transformations/3. Matrix Typedef.mp4
104 MB
17. 3D Matrix Transformations/4. Scale Matrix Code.mp4
332 MB
17. 3D Matrix Transformations/5. 3D Translation Matrix.mp4
549 MB
17. 3D Matrix Transformations/6. Translation Matrix Code.mp4
113 MB
17. 3D Matrix Transformations/7. 3D Rotation Matrices.mp4
585 MB
17. 3D Matrix Transformations/8. Rotation Matrix Code.mp4
162 MB
17. 3D Matrix Transformations/9.3D Rotation Direction - HandednessText.html
4.2 kB
17. 3D Matrix Transformations/10. The World Matrix.mp4
506 MB
17. 3D Matrix Transformations/11. Order of Transformations.mp4
71 MB
17. 3D Matrix Transformations/12. Translation is Not a Linear Transformation.mp4
613 MB
18. Projection Matrix/1. Defining a Projection Matrix.mp4
711 MB
18. Projection Matrix/2. Populating our Perspective Projection Matrix.mp4
582 MB
18. Projection Matrix/3. Coding the Perspective Projection Matrix.mp4
425 MB
18. Projection Matrix/4. Exercise- Projecting Negative Values.mp4
158 MB
18. Projection Matrix/5. Projecting Negative Values.mp4
409 MB
18. Projection Matrix/6.Projection in OpenGL - DirectXText.html
1.3 kB
18. Projection Matrix/7. Row-major and Column-major Orders.mp4
500 MB
18. Projection Matrix/8.Order of Transformations for Row-major and Column-majorText.html
1.5 kB
19. Light and Shading/1. Flat Shading.mp4
969 MB
19. Light and Shading/2. Coding Flat Shading - Light.mp4
407 MB
19. Light and Shading/3.A Note on Vector NormalizationText.html
1.1 kB
19. Light and Shading/4. Smooth Shading Techniques.mp4
483 MB
19. Light and Shading/5.Gouraud Shading in GamesText.html
3.2 kB
19. Light and Shading/6. Inverted Vertical Screen Values.mp4
159 MB
20. Texture Mapping/1. Texture Mapping.mp4
824 MB
20. Texture Mapping/2. Representing Textures in Memory.mp4
758 MB
20. Texture Mapping/3. Texture Typedef.mp4
452 MB
20. Texture Mapping/4. Textured Triangles.mp4
250 MB
20. Texture Mapping/5. Textured Flat-Bottom Triangle.mp4
816 MB
20. Texture Mapping/6. Textured Flat-Top Triangle.mp4
194 MB
20. Texture Mapping/7. Barycentric Coordinates.mp4
1.2 GB
20. Texture Mapping/8. Barycentric Weights -α- β- γ-.mp4
1.0 GB
20. Texture Mapping/9. Function to Compute -α- β- γ-.mp4
537 MB
20. Texture Mapping/10. Visualizing Textured Triangles.mp4
588 MB
21. Perspective Correct Textures/1. Perspective Correct Interpolation.mp4
1.8 GB
21. Perspective Correct Textures/2. PS1 Games and Affine Texture Mapping.mp4
56 MB
21. Perspective Correct Textures/3. Perspective Correct Interpolation Code.mp4
781 MB
21. Perspective Correct Textures/4.What Does -Affine- Mean-Text.html
1.9 kB
21. Perspective Correct Textures/5.A Deeper Look into Perspective Correct TheoryText.html
857 B
21. Perspective Correct Textures/6. Inverted Cube UV Coordinates.mp4
173 MB
22. Decoding PNG Files/1. Decoding PNG Files.mp4
660 MB
22. Decoding PNG Files/2. Loading PNG File Content.mp4
391 MB
22. Decoding PNG Files/3. Freeing PNG Textures.mp4
26 MB
23. Textured OBJ Files/1. Loading OBJ Texture Attributes.mp4
773 MB
23. Textured OBJ Files/2. Preventing Texture Buffer Overflow.mp4
732 MB
23. Textured OBJ Files/3.Rasterization RulesText.html
3.8 kB
23. Textured OBJ Files/4. Visualizing Textured OBJ Models.mp4
237 MB
24. Z-Buffer/1. Z-Buffer.mp4
642 MB
24. Z-Buffer/2. Z-Buffer Code.mp4
400 MB
24. Z-Buffer/3. Exercise- Z-Buffer for Filled Triangles.mp4
193 MB
24. Z-Buffer/4. Implementing a Z-Buffer for Filled Triangles.mp4
194 MB
24. Z-Buffer/5. A Discussion on Dynamic Memory Allocation.mp4
876 MB
24. Z-Buffer/6.Revisiting the PS1 LookText.html
11 kB
25. Camera/1. Camera Space.mp4
988 MB
25. Camera/2. Look At Camera Model.mp4
631 MB
25. Camera/3. Look At Transformations.mp4
944 MB
25. Camera/4. The LookAt Function.mp4
407 MB
25. Camera/5. Coding the LookAt Function.mp4
420 MB
25. Camera/6.So- What Actually Gets Transformed-Text.html
1.2 kB
25. Camera/7. Variable Delta-time.mp4
197 MB
25. Camera/8. A Simple FPS Camera Movement.mp4
462 MB
25. Camera/9. Coding a Simple FPS Camera Movement.mp4
619 MB
26. Clipping/1. Frustum Clipping.mp4
756 MB
26. Clipping/2. Planes.mp4
280 MB
26. Clipping/3. Exercise- Right Frustum Plane Point - Normal.mp4
267 MB
26. Clipping/4. Defining Frustum Planes Points - Normals.mp4
1.6 GB
26. Clipping/5. Initializing an Array of Frustum Planes.mp4
184 MB
26. Clipping/6. Defining Points Inside and Outside Planes.mp4
496 MB
26. Clipping/7. Intersection Between Line - Plane.mp4
1.4 GB
26. Clipping/8. Clipping a Polygon Against a Plane.mp4
1.2 GB
26. Clipping/9. Polygon Typedef.mp4
828 MB
26. Clipping/10. A Function to Clip Polygon Against Planes.mp4
1.1 GB
26. Clipping/11. Coding the Function to Clip Polygons Against Planes.mp4
674 MB
26. Clipping/12. Converting Polygons Back Into Triangles.mp4
313 MB
26. Clipping/13. Visualizing Clipped Triangles.mp4
434 MB
26. Clipping/14. Horizontal - Vertical FOV Angles.mp4
352 MB
26. Clipping/15. Clipping Texture UV Coordinates.mp4
707 MB
26. Clipping/16. Clipping Space.mp4
1.1 GB
26. Clipping/17.Deciding What Not to RenderText.html
3.4 kB
27. Code Polishing - Refactoring/1. Working with Static Variables.mp4
109 MB
27. Code Polishing - Refactoring/2. Refactoring SDL Globals.mp4
553 MB
27. Code Polishing - Refactoring/3. Simulating Low-Resolution Displays.mp4
190 MB
27. Code Polishing - Refactoring/4. Refactoring Light Globals.mp4
114 MB
27. Code Polishing - Refactoring/5. Exercise- Camera Pitch Rotation.mp4
392 MB
27. Code Polishing - Refactoring/6. Implementing the Camera Pitch Rotation.mp4
278 MB
28. Multiple Meshes/1. Declaring Multiple Meshes.mp4
473 MB
28. Multiple Meshes/2. Implementing Multiple Meshes.mp4
706 MB
28. Multiple Meshes/3. Implementing Multiple Textures.mp4
598 MB
29. Conclusion and Next Steps/1. Finishing our Implementation.mp4
444 MB
29. Conclusion and Next Steps/2. Handedness - Orientation.mp4
635 MB
29. Conclusion and Next Steps/3. Dedicated Graphics Cards.mp4
750 MB
29. Conclusion and Next Steps/4. Modern Graphics APIs - Shaders.mp4
970 MB
29. Conclusion and Next Steps/5.Modern 3D Hardware TechniquesText.html
2.3 kB
29. Conclusion and Next Steps/6.Older Hardware TechniquesText.html
7.7 kB
29. Conclusion and Next Steps/7. Next Steps.mp4
464 MB
29. Conclusion and Next Steps/8.Copyright - Content DistributionText.html
769 B
29. Conclusion and Next Steps/9.Similar CoursesText.html
2.1 kB