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Digital Tutors - Creating Professional Studio Game Assets for Production in 3ds Max and Unity

File Name
Size
01. Introduction and project overview.mp4
9.0 MB
02. Using Maxstart files to speed up the workflow.mp4
65 MB
03. Increasing productivity by customization.mp4
52 MB
04. Working smarter with TurboSmooth Pro.mp4
54 MB
05. Applying Texel Density with TexTools.mp4
52 MB
06. Moving from 3D Max to UVLayout in under 2 seconds.mp4
37 MB
07. Creating actions to save hours of production time.mp4
52 MB
08. Implementing naming conventions to increase productivity.mp4
46 MB
09. Establishing asset scale before authoring textures.mp4
52 MB
10. Critical thinking and fundamentals of asset creation.mp4
52 MB
11. Achieving better results with texture compression.mp4
48 MB
12. Compressing textures to achieve Texel Density and save memory.mp4
34 MB
13. Conforming UV's to Texel Density standards.mp4
42 MB
14. Transforming a standard prop to a hero asset.mp4
50 MB
Project_Files.rar
450 MB