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Digital Tutors - Creating Gameplay Systems using Blueprint Features in Unreal Engine

File Name
Size
01. Introduction and project overview.mp3
787 kB
29. Final level play through.mp3
4.4 MB
26. Implementing the overlap.mp3
4.6 MB
19. Creating a Blueprint Interface.mp3
4.9 MB
27. Creating a new Blueprint.mp3
5.7 MB
25. Creating the Blueprint Actor.mp3
7.3 MB
02. Default map and player setup.mp3
7.4 MB
01. Introduction and project overview.mp4
7.8 MB
11. Using Construction Script to set default values for variables.mp3
8.5 MB
12. Creating and implementing.mp3
8.7 MB
08. Implementing Blueprint Interface function in GameMode.mp3
8.8 MB
03. Create Blueprint to be base class for pickups.mp3
9.0 MB
13. Implementing complex functions through Blueprint Interfaces.mp3
9.0 MB
04. Finishing base class and creating subclasses.mp3
9.1 MB
28. Completing the GameOverVolume.mp3
9.1 MB
20. Implementing player.mp3
9.2 MB
05.mp3
9.5 MB
14. Rotating scene components towards the player.mp3
9.5 MB
10.mp3
9.5 MB
21. Creating a procedural.mp3
9.7 MB
07. Overview of the GameMode.mp3
9.7 MB
17. Completing the implementation.mp3
9.9 MB
16. Continuing to implement.mp3
10 MB
18. Setting up the compo.mp3
10 MB
23. Using Blueprint Interfaces.mp3
10 MB
15. Implementing the core.mp3
10 MB
09. Tracking player pickups and testing.mp3
10 MB
06. Adding materials.mp3
11 MB
24. Creating a simple.mp3
11 MB
22. Using a line trace.mp3
11 MB
29. Final level play through and course overview.mp4
34 MB
19. Creating a Blueprint Interface to interact with Blueprints.mp4
38 MB
27. Creating a new Blueprint Interface for the Character Blueprint.mp4
41 MB
26. Implementing the overlap events for the GameOverVolume Blueprint.mp4
42 MB
12. Creating and implementing Interface Messages in Blueprint.mp4
46 MB
03. Create Blueprint to be base class for pickups.mp4
53 MB
25. Creating the Blueprint Actor.mp4
55 MB
13. Implementing complex functions through Blueprint Interfaces.mp4
55 MB
02. Default map and player setup.mp4
56 MB
07. Overview of the GameMode.mp4
59 MB
11. Using Construction Script to set default values for variables.mp4
62 MB
28. Completing the GameOverVolume Blueprint and implementing reloading of the level.mp4
67 MB
20. Implementing player interactivity for the Door Blueprint Actor.mp4
68 MB
08. Implementing Blueprint Interface function in GameMode.mp4
69 MB
17. Completing the implementation of the Key Giver Blueprint Actor.mp4
73 MB
05. Using Construction Script and inheritance to create unique behavior.mp4
73 MB
21. Creating a procedural animation using a timeline.mp4
74 MB
10. Creating an Actor Blueprint to communicate the number of remaining pickups.mp4
75 MB
23. Using Blueprint Interfaces to simplify scripting.mp4
78 MB
15. Implementing the core functionality of the Key Giver Blueprint Actor.mp4
79 MB
18. Setting up the components of the Door Blueprint Actor.mp4
79 MB
06. Adding materials to the pickups to create an enumeration.mp4
79 MB
14. Rotating scene components towards the player.mp4
82 MB
16. Continuing to implement the core functionality of the Key Giver Blueprint Actor.mp4
84 MB
24. Creating a simple user interface with the HUD Blueprint.mp4
86 MB
04. Finishing base class and creating subclasses.mp4
89 MB
09. Tracking player pickups and testing.mp4
92 MB
22. Using a line trace to interact with the game world.mp4
103 MB