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Advanced HumanIK Workflows in Maya
- Date: 2024-06-29
- Size: 251 MB
- Files: 22
File Name
Size
03 Overview of the Skeleton Generator window.mp4
42 MB
14 Workflow for retargeting.mp4
20 MB
08 Creating a control rig and keying groups.mp4
16 MB
16 Tweaking mocap data using the HumanIK rig.mp4
14 MB
19 Using MEL with the Characterization Tool.mp4
13 MB
01 Introduction and project overview.mp4
13 MB
07 Characterization window with our custom skeleton.mp4
13 MB
20 Using MEL with the Character Controls window.mp4
12 MB
09 Pinning, reach and keying groups.mp4
11 MB
11 How to create auxiliary effectors.mp4
11 MB
12 How to create pivots effectors.mp4
11 MB
04 Looking at the requirements for using your own skeleton.mp4
10 MB
13 Preparing for retargeting.mp4
9.7 MB
02 What is HumanIK.mp4
9.0 MB
17 Using retargeted data to pose animation.mp4
7.3 MB
project_files.zip
7.3 MB
15 Best practices for baking mocap.mp4
7.2 MB
05 Required nodes for HIK and dealing with extra joints.mp4
6.3 MB
18 Using MEL with the Skeleton Generator.mp4
6.1 MB
06 Characterization window with the default skeleton.mp4
6.0 MB
10 Looking at the HIK rig options.mp4
4.4 MB
about.txt
526 B