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Pluralsight - Optimized Game Character Modeling

File Name
Size
01 - Course Overview.mp4
8.0 MB
02 - Preparation and Planning.mp4
67 MB
03 - Retopologizing the Body with Quad Draw.mp4
119 MB
04 - Refining the Basic Structure.mp4
124 MB
05 - Modeling the Head.mp4
110 MB
06 - Refining the Head and Ears.mp4
92 MB
07 - Modeling the Feet.mp4
123 MB
08 - Shoulder Edge Flow Revision.mp4
144 MB
09 - Edge Flow Around the Eye.mp4
114 MB
10 - Edge Flow Around the Ear and Head.mp4
164 MB
11 - Modeling the Hand.mp4
153 MB
12 - Refining the Hand Model.mp4
136 MB
13 - Creating the Collar without Quad Draw.mp4
125 MB
14 - Creating the Fur.mp4
104 MB
15 - Using ZRemesher for the Wings.mp4
34 MB
16 - Creating the Eyes.mp4
38 MB
17 - Creating the Wing Membranes.mp4
120 MB
18 - Unwrapping in Maya 2018.mp4
78 MB
19 - Managing Multiple Complex Components and Multiple UV's.mp4
112 MB
20 - Packing with Maya 2018 UV Packer changes.mp4
73 MB
21 - Reducing Tricount properly.mp4
77 MB
22 - Maximizing Optimization.mp4
88 MB
23 - Revising Unwraps for Optimization.mp4
28 MB
optimized-game-character-modeling.zip
222 MB