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CGCookie - Sci-Fi Helmet Part 2 - Texturing and Shading a Sci-Fi Helmet in Blender 2.72 (2014)

File Name
Size
Chapter 1 - UV Unwrapping/01. UV Preparation.mp4
44 MB
Chapter 1 - UV Unwrapping/02. Understanding UV Unwrapping.mp4
296 MB
Chapter 1 - UV Unwrapping/03. Unwrapping Large Pieces I.mp4
654 MB
Chapter 1 - UV Unwrapping/04. Unwrapping Large Pieces II – Timelapse.mp4
480 MB
Chapter 1 - UV Unwrapping/05. Unwrapping Small Details.mp4
458 MB
Chapter 1 - UV Unwrapping/06. Consolidating UVs with Texture Atlas.mp4
432 MB
Chapter 2 - Textures/07. Painting Base Colors.mp4
178 MB
Chapter 2 - Textures/08. Map Baking.mp4
70 MB
Chapter 2 - Textures/09. Decals.mp4
113 MB
Chapter 3 - Shading/10. Establishing a Light Setup.mp4
97 MB
Chapter 3 - Shading/11. Painted Metal Foundation.mp4
79 MB
Chapter 3 - Shading/12. Painted Metal Wear & Tear.mp4
257 MB
Chapter 3 - Shading/13. Painted Metal Dust.mp4
132 MB
Chapter 3 - Shading/14. Tinted Metal.mp4
215 MB
Chapter 3 - Shading/15. Bare Metal.mp4
167 MB
Chapter 3 - Shading/16. Assigning Various Materials.mp4
92 MB
Chapter 3 - Shading/17. Leather.mp4
108 MB
Chapter 3 - Shading/18. LEDs & Lens Glass.mp4
230 MB
source_files.zip
110 MB