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Creative Development - Aircraft Modeling and Texturing Techniques in Maya and Silo with Antony Ward

File Name
Size
project_files.rar
151 MB
12_UVing_the_main_body.flv
147 MB
16_Lighting_our_scene.flv
135 MB
14_Detailing_the_diffuse_maps.flv
122 MB
11_Applying_UV_map_data_to_the_engine.flv
122 MB
10_Adding_rockets,vents_and_other_details.flv
111 MB
20_Compositing_our_render_in_Photoshop.flv
109 MB
17_Applying_fake_rim_lighting_and_reflections.flv
104 MB
05_Building_the_rotor_blades_and_housing.flv
102 MB
09_Continuing_our_work_on_the_landing_gear.flv
97 MB
19_Preparing_our_scene_for_rendering.flv
95 MB
08_Beginning_work_on_the_landing_gear.flv
93 MB
04_Adding_the_cockpit.flv
84 MB
15_Generating_normal_maps_for_more_surface_detail.flv
84 MB
07_Adding_surface_details_to_the_engine.flv
79 MB
13_Baking_out_the_base_diffuse_maps.flv
75 MB
06_Adding_more_details_to_the_weapon_housing.flv
67 MB
02_Blocking_out_the_foundations.flv
63 MB
03_Smoothing_and_refining_the_shape.flv
62 MB
18_Making_our_model_glow.flv
56 MB
01_Introduction_and_project_overview.flv
8.0 MB