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Udemy - Learn Assembly Language by Making Games for the Atari 2600 2023-8
- Date: 2026-07-02
- Size: 13 GB
- Files: 228
File Name
Size
2 - Hardware Architecture/2 - Hardware and Specs.mp4
515 MB
1 - Introduction/1 - Motivations and Learning Outcomes English.vtt
17 kB
1 - Introduction/1 - Motivations and Learning Outcomes.mp4
276 MB
2 - Hardware Architecture/1 - Binary and Hexadecimal Quiz.html
136 B
2 - Hardware Architecture/2 - 6502 Processor Quiz.html
95 B
2 - Hardware Architecture/2 - Hardware and Specs English.vtt
37 kB
Readme.txt
145 B
2 - Hardware Architecture/3 - The Popularization of Game Cartridges.html
1.6 kB
2 - Hardware Architecture/4 - Your First Game Console.html
308 B
2 - Hardware Architecture/5 - Digital Binary System English.vtt
8.0 kB
2 - Hardware Architecture/5 - Digital Binary System.mp4
131 MB
2 - Hardware Architecture/6 - Counting in Base 10 Base 2 English.vtt
17 kB
2 - Hardware Architecture/6 - Counting in Base 10 Base 2.mp4
283 MB
2 - Hardware Architecture/7 - Hexadecimal Notation English.vtt
12 kB
2 - Hardware Architecture/7 - Hexadecimal Notation.mp4
206 MB
2 - Hardware Architecture/8 - The 65026507 Processor English.vtt
21 kB
2 - Hardware Architecture/8 - The 65026507 Processor.mp4
271 MB
2 - Hardware Architecture/9 - Processor Status Flags English.vtt
21 kB
2 - Hardware Architecture/9 - Processor Status Flags.mp4
329 MB
3 - 6502 Assembly Programming/10 - The Assembler Flow English.vtt
19 kB
3 - 6502 Assembly Programming/10 - The Assembler Flow.mp4
328 MB
3 - 6502 Assembly Programming/11 - Assembly Languages.html
432 B
3 - 6502 Assembly Programming/12 - 6502 OpCodes Reference.txt
46 B
3 - 6502 Assembly Programming/12 - Popular 6502 Assembly Instructions English.vtt
17 kB
3 - 6502 Assembly Programming/12 - Popular 6502 Assembly Instructions.mp4
273 MB
3 - 6502 Assembly Programming/13 - Installation and Tools.html
1007 B
3 - 6502 Assembly Programming/14 - 6502-Assembly-Syntax-Highlight-Links.pdf
30 kB
3 - 6502 Assembly Programming/14 - Picking a Code Editor English.vtt
3.2 kB
3 - 6502 Assembly Programming/14 - Picking a Code Editor.mp4
54 MB
3 - 6502 Assembly Programming/15 - cleanmem.zip
1.0 kB
3 - 6502 Assembly Programming/15 - Our First Assembly Code English.vtt
28 kB
3 - 6502 Assembly Programming/15 - Our First Assembly Code.mp4
299 MB
3 - 6502 Assembly Programming/16 - DASM download page.txt
33 B
3 - 6502 Assembly Programming/16 - The DASM Assembler English.vtt
12 kB
3 - 6502 Assembly Programming/16 - The DASM Assembler.mp4
89 MB
3 - 6502 Assembly Programming/17 - Download the Stella Emulator.txt
29 B
3 - 6502 Assembly Programming/17 - Stella-Programmer-Guide.pdf
754 kB
3 - 6502 Assembly Programming/17 - The Stella Emulator English.vtt
20 kB
3 - 6502 Assembly Programming/17 - The Stella Emulator.mp4
176 MB
3 - 6502 Assembly Programming/18 - 8 Bit Workshop IDE.txt
25 B
3 - 6502 Assembly Programming/18 - Javatari Emulator.txt
21 B
3 - 6502 Assembly Programming/18 - The Javatari Emulator English.vtt
6.8 kB
3 - 6502 Assembly Programming/18 - The Javatari Emulator.mp4
70 MB
3 - 6502 Assembly Programming/19 - Installing DASM on Windows English.vtt
8.9 kB
3 - 6502 Assembly Programming/19 - Installing DASM on Windows.mp4
36 MB
3 - 6502 Assembly Programming/20 - cleanfullmem.zip
1.3 kB
3 - 6502 Assembly Programming/20 - Our First Assembly Bug English.vtt
9.6 kB
3 - 6502 Assembly Programming/20 - Our First Assembly Bug.mp4
149 MB
3 - 6502 Assembly Programming/21 - Important Assembly Terminology.html
5.1 kB
4 - 6502 Instruction Set/22 - Different Addressing Modes English.vtt
8.5 kB
4 - 6502 Instruction Set/22 - Different Addressing Modes.mp4
16 MB
4 - 6502 Instruction Set/23 - 6502 Instruction Set.html
4.8 kB
4 - 6502 Instruction Set/24 - 6502 Instructions Warmup Exercises English.vtt
16 kB
4 - 6502 Instruction Set/24 - 6502 Instructions Warmup Exercises.mp4
93 MB
4 - 6502 Instruction Set/24 - Exercises.pdf
110 kB
4 - 6502 Instruction Set/25 - 6502 Exercises Walkthrough English.vtt
43 kB
4 - 6502 Instruction Set/25 - 6502 Exercises Walkthrough.mp4
246 MB
4 - 6502 Instruction Set/25 - Atari2600-Exercises-Solutions.zip
93 kB
4 - 6502 Instruction Set/26 - Is the Atari 2600 a Proper Computer.html
4.3 kB
5 - VCS Memory Map and the TIA/27 - VCS Memory Map English.vtt
8.5 kB
5 - VCS Memory Map and the TIA/27 - VCS Memory Map.mp4
159 MB
5 - VCS Memory Map and the TIA/28 - Memory Map and Page Zero.html
1.5 kB
5 - VCS Memory Map and the TIA/29 - colorbg.zip
6.6 kB
5 - VCS Memory Map and the TIA/29 - Sending Instructions to the Display English.vtt
16 kB
5 - VCS Memory Map and the TIA/29 - Sending Instructions to the Display.mp4
81 MB
5 - VCS Memory Map and the TIA/30 - Stella Debugger Warnings English.vtt
8.5 kB
5 - VCS Memory Map and the TIA/30 - Stella Debugger Warnings.mp4
45 MB
5 - VCS Memory Map and the TIA/31 - NTSC Video Synchronization English.vtt
22 kB
5 - VCS Memory Map and the TIA/31 - NTSC Video Synchronization.mp4
451 MB
5 - VCS Memory Map and the TIA/32 - Painting the CRT English.vtt
17 kB
5 - VCS Memory Map and the TIA/32 - Painting the CRT.mp4
146 MB
5 - VCS Memory Map and the TIA/32 - rainbow.zip
7.5 kB
6 - TIA Objects/33 - TIA Screen Objects English.vtt
15 kB
6 - TIA Objects/33 - TIA Screen Objects.mp4
299 MB
6 - TIA Objects/34 - Players Missiles and Balls English.vtt
8.1 kB
6 - TIA Objects/34 - Players Missiles and Balls.mp4
142 MB
6 - TIA Objects/35 - Playfield English.vtt
17 kB
6 - TIA Objects/35 - Playfield.mp4
143 MB
6 - TIA Objects/35 - playfieldborder.zip
9.0 kB
6 - TIA Objects/36 - Playfield Exercise English.vtt
1.5 kB
6 - TIA Objects/36 - Playfield Exercise.mp4
26 MB
6 - TIA Objects/36 - Playfield-Registers-Helper.png
244 kB
6 - TIA Objects/37 - NTSC vs PAL.html
7.7 kB
6 - TIA Objects/38 - Player Bitmap and Scoreboard English.vtt
15 kB
6 - TIA Objects/38 - Player Bitmap and Scoreboard.mp4
102 MB
6 - TIA Objects/39 - Playfield Color English.vtt
5.3 kB
6 - TIA Objects/39 - Playfield Color.mp4
49 MB
6 - TIA Objects/39 - screenobjects.zip
15 kB
6 - TIA Objects/40 - Playfield Pixel Size.html
1.3 kB
6 - TIA Objects/41 - Declaring Variable Names English.vtt
4.9 kB
6 - TIA Objects/41 - Declaring Variable Names.mp4
36 MB
6 - TIA Objects/41 - screenobjects.zip
15 kB
6 - TIA Objects/42 - When to use byte word and ds.html
2.9 kB
6 - TIA Objects/43 - A Quick Discussion on Registers Variables English.vtt
10 kB
6 - TIA Objects/43 - A Quick Discussion on Registers Variables.mp4
164 MB
7 - Horizontal and Vertical Positioning/44 - Vertical Positioning English.vtt
13 kB
7 - Horizontal and Vertical Positioning/44 - Vertical Positioning.mp4
260 MB
7 - Horizontal and Vertical Positioning/45 - Implementing Vertical Position English.vtt
7.1 kB
7 - Horizontal and Vertical Positioning/45 - Implementing Vertical Position.mp4
60 MB
7 - Horizontal and Vertical Positioning/45 - verticalposition.zip
15 kB
7 - Horizontal and Vertical Positioning/46 - Representing Graphics Data in Games.html
5.5 kB
7 - Horizontal and Vertical Positioning/47 - Horizontal Positioning English.vtt
21 kB
7 - Horizontal and Vertical Positioning/47 - Horizontal Positioning.mp4
349 MB
7 - Horizontal and Vertical Positioning/48 - Fine Horizontal Positioning English.vtt
23 kB
7 - Horizontal and Vertical Positioning/48 - Fine Horizontal Positioning.mp4
376 MB
7 - Horizontal and Vertical Positioning/49 - horizontalposition.zip
8.7 kB
7 - Horizontal and Vertical Positioning/49 - Implementing Horizontal Positioning English.vtt
23 kB
7 - Horizontal and Vertical Positioning/49 - Implementing Horizontal Positioning.mp4
163 MB
7 - Horizontal and Vertical Positioning/50 - Horizontal Position Exercise English.vtt
4.9 kB
7 - Horizontal and Vertical Positioning/50 - Horizontal Position Exercise.mp4
76 MB
7 - Horizontal and Vertical Positioning/50 - horizontalposition.zip
8.7 kB
7 - Horizontal and Vertical Positioning/51 - Horizontal Position Solution English.vtt
12 kB
7 - Horizontal and Vertical Positioning/51 - Horizontal Position Solution.mp4
120 MB
7 - Horizontal and Vertical Positioning/51 - horizontalposlimit.zip
8.6 kB
7 - Horizontal and Vertical Positioning/52 - Horizontal Position Keeping Time English.vtt
14 kB
7 - Horizontal and Vertical Positioning/52 - Horizontal Position Keeping Time.mp4
183 MB
7 - Horizontal and Vertical Positioning/53 - A Deeper Look into Horizontal Positioning.html
6.2 kB
8 - Clock Cycles/54 - 6502org OpCodes Clock cycles.txt
46 B
8 - Clock Cycles/54 - Counting Clock Cycles English.vtt
9.8 kB
8 - Clock Cycles/54 - Counting Clock Cycles.mp4
161 MB
8 - Clock Cycles/55 - Undocumented OpCodes.html
1.7 kB
9 - Controller Input/56 - Joystick Input English.vtt
9.9 kB
9 - Controller Input/56 - Joystick Input.mp4
203 MB
9 - Controller Input/56 - joystickinput.zip
7.6 kB
9 - Controller Input/57 - Joystick Player Movement English.vtt
11 kB
9 - Controller Input/57 - Joystick Player Movement.mp4
75 MB
9 - Controller Input/57 - joystickinput.zip
7.8 kB
9 - Controller Input/58 - Atari VCS Input Ports.html
2.6 kB
9 - Controller Input/59 - Bitwise Operations English.vtt
10 kB
9 - Controller Input/59 - Bitwise Operations.mp4
216 MB
9 - Controller Input/60 - Bitwise Application Example.html
546 B
10 - Subroutines Stack and Pointers/61 - Subroutines English.vtt
12 kB
10 - Subroutines Stack and Pointers/61 - Subroutines.mp4
211 MB
10 - Subroutines Stack and Pointers/62 - Stack English.vtt
12 kB
10 - Subroutines Stack and Pointers/62 - Stack.mp4
134 MB
10 - Subroutines Stack and Pointers/63 - Pointers English.vtt
6.5 kB
10 - Subroutines Stack and Pointers/63 - Pointers.mp4
123 MB
11 - Starting our Final Project/64 - Starting our Final Project English.vtt
2.3 kB
11 - Starting our Final Project/64 - Starting our Final Project.mp4
43 MB
11 - Starting our Final Project/65 - bomber.zip
7.1 kB
11 - Starting our Final Project/65 - Defining the Project Playfield Graphics English.vtt
30 kB
11 - Starting our Final Project/65 - Defining the Project Playfield Graphics.mp4
301 MB
11 - Starting our Final Project/66 - Creating Sprites in PlayerPal English.vtt
2.4 kB
11 - Starting our Final Project/66 - Creating Sprites in PlayerPal.mp4
40 MB
11 - Starting our Final Project/67 - Defining the Project Player Graphics English.vtt
17 kB
11 - Starting our Final Project/67 - Defining the Project Player Graphics.mp4
194 MB
11 - Starting our Final Project/68 - bomber.zip
8.0 kB
11 - Starting our Final Project/68 - Drawing Player Sprites English.vtt
22 kB
11 - Starting our Final Project/68 - Drawing Player Sprites.mp4
275 MB
11 - Starting our Final Project/69 - A Reflection on Counting Clock Cycles English.vtt
7.8 kB
11 - Starting our Final Project/69 - A Reflection on Counting Clock Cycles.mp4
112 MB
12 - Project Movement and Positioning/70 - bomber.zip
8.9 kB
12 - Project Movement and Positioning/70 - Player Horizontal Position Subroutine English.vtt
8.9 kB
12 - Project Movement and Positioning/70 - Player Horizontal Position Subroutine.mp4
123 MB
12 - Project Movement and Positioning/71 - Handling Joystick Movement English.vtt
6.8 kB
12 - Project Movement and Positioning/71 - Handling Joystick Movement.mp4
94 MB
12 - Project Movement and Positioning/72 - Changing Sprite Animation Frame English.vtt
9.3 kB
12 - Project Movement and Positioning/72 - Changing Sprite Animation Frame.mp4
129 MB
12 - Project Movement and Positioning/73 - Enemy Vertical Movement English.vtt
8.0 kB
12 - Project Movement and Positioning/73 - Enemy Vertical Movement.mp4
89 MB
13 - Random Numbers/74 - Generating Random Numbers English.vtt
25 kB
13 - Random Numbers/74 - Generating Random Numbers.mp4
431 MB
13 - Random Numbers/75 - Bitshift Operations English.vtt
8.3 kB
13 - Random Numbers/75 - Bitshift Operations.mp4
174 MB
13 - Random Numbers/76 - bomber.zip
9.2 kB
13 - Random Numbers/76 - Random Enemy Position English.vtt
5.4 kB
13 - Random Numbers/76 - Random Enemy Position.mp4
71 MB
14 - Object Collision/77 - Collision Registers English.vtt
9.5 kB
14 - Object Collision/77 - Collision Registers.mp4
184 MB
14 - Object Collision/78 - bomber.zip
9.5 kB
14 - Object Collision/78 - Object Collision English.vtt
14 kB
14 - Object Collision/78 - Object Collision.mp4
150 MB
15 - Digits and Scoreboard/79 - Score Digits English.vtt
38 kB
15 - Digits and Scoreboard/79 - Score Digits.mp4
446 MB
15 - Digits and Scoreboard/80 - Scoreboard and Timer Graphics English.vtt
11 kB
15 - Digits and Scoreboard/80 - Scoreboard and Timer Graphics.mp4
120 MB
15 - Digits and Scoreboard/81 - Tasks Performed Inside VBlank English.vtt
22 kB
15 - Digits and Scoreboard/81 - Tasks Performed Inside VBlank.mp4
267 MB
15 - Digits and Scoreboard/82 - bomber.zip
11 kB
15 - Digits and Scoreboard/82 - Implementing Asymmetric Playfield English.vtt
8.2 kB
15 - Digits and Scoreboard/82 - Implementing Asymmetric Playfield.mp4
88 MB
15 - Digits and Scoreboard/83 - Extra Resources on Asymmetrical Playfield.html
1.3 kB
15 - Digits and Scoreboard/84 - Scoreboard Background Color English.vtt
9.7 kB
15 - Digits and Scoreboard/84 - Scoreboard Background Color.mp4
108 MB
15 - Digits and Scoreboard/85 - bomber.zip
11 kB
15 - Digits and Scoreboard/85 - Game Over Color Effect English.vtt
13 kB
15 - Digits and Scoreboard/85 - Game Over Color Effect.mp4
150 MB
15 - Digits and Scoreboard/86 - bomber.zip
11 kB
15 - Digits and Scoreboard/86 - Score Increment Exercise English.vtt
2.7 kB
15 - Digits and Scoreboard/86 - Score Increment Exercise.mp4
41 MB
15 - Digits and Scoreboard/87 - bomber.zip
11 kB
15 - Digits and Scoreboard/87 - Score Increment Solution English.vtt
5.5 kB
15 - Digits and Scoreboard/87 - Score Increment Solution.mp4
56 MB
15 - Digits and Scoreboard/88 - Limiting Movement Exercise English.vtt
2.5 kB
15 - Digits and Scoreboard/88 - Limiting Movement Exercise.mp4
23 MB
15 - Digits and Scoreboard/89 - bomber.zip
12 kB
15 - Digits and Scoreboard/89 - Limiting Movement Solution English.vtt
8.2 kB
15 - Digits and Scoreboard/89 - Limiting Movement Solution.mp4
72 MB
16 - BCD Decimal Mode/90 - bomber.zip
12 kB
16 - BCD Decimal Mode/90 - Using Decimal Mode BCD English.vtt
7.5 kB
16 - BCD Decimal Mode/90 - Using Decimal Mode BCD.mp4
92 MB
16 - BCD Decimal Mode/91 - What Is BCD Really.html
3.7 kB
17 - Missiles and Macros/92 - bomber.zip
13 kB
17 - Missiles and Macros/92 - Missiles English.vtt
26 kB
17 - Missiles and Macros/92 - Missiles.mp4
289 MB
17 - Missiles and Macros/93 - Macros.html
1.5 kB
17 - Missiles and Macros/94 - bomber.zip
13 kB
17 - Missiles and Macros/94 - Missile Collision English.vtt
14 kB
17 - Missiles and Macros/94 - Missile Collision.mp4
166 MB
17 - Missiles and Macros/95 - Addressing Mode Errors English.vtt
15 kB
17 - Missiles and Macros/95 - Addressing Mode Errors.mp4
108 MB
17 - Missiles and Macros/95 - bomber.zip
13 kB
18 - Audio/96 - Sound Registers English.vtt
15 kB
18 - Audio/96 - Sound Registers.mp4
235 MB
18 - Audio/97 - bomber.zip
13 kB
18 - Audio/97 - Jet Engine Sound English.vtt
30 kB
18 - Audio/97 - Jet Engine Sound.mp4
227 MB
19 - Scanline Analysis and Debugging Tools/98 - Scanline Analysis English.vtt
7.1 kB
19 - Scanline Analysis and Debugging Tools/98 - Scanline Analysis.mp4
15 MB
19 - Scanline Analysis and Debugging Tools/99 - Gopher2600 Emulator and Debugger.html
2.2 kB
20 - Conclusion and Next Steps/100 - Next Steps English.vtt
11 kB
20 - Conclusion and Next Steps/100 - Next Steps.mp4
166 MB
20 - Conclusion and Next Steps/101 - atari2600-examples.zip
72 kB
20 - Conclusion and Next Steps/101 - Examples of Disassembled Commented Code.html
849 B
20 - Conclusion and Next Steps/102 - Copyright and Content Distribution.html
1.2 kB
21 - Bonus Lecture/103 - Other Courses English.vtt
859 B
21 - Bonus Lecture/103 - Other Courses.mp4
12 MB
21 - Bonus Lecture/104 - Courses.html
1.7 kB