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CG Forge - Pyro III - Large Explosion

File Name
Size
07-Rest Fields and Rendering Tips/01-Comparing Render Engines.ts
239 MB
1-Intro, Reference, Missile Simulations, Pros & Cons/02-Examining Reference.ts
129 MB
1-Intro, Reference, Missile Simulations, Pros & Cons/03-Examining Reference Pt 2.ts
82 MB
1-Intro, Reference, Missile Simulations, Pros & Cons/04-Project Outline and Prep Work.ts
122 MB
1-Intro, Reference, Missile Simulations, Pros & Cons/05-Scene Prep Work.ts
72 MB
1-Intro, Reference, Missile Simulations, Pros & Cons/06-Missile Simulation Pt 1.ts
90 MB
1-Intro, Reference, Missile Simulations, Pros & Cons/07-Missile Simulation Pt 2.ts
50 MB
1-Intro, Reference, Missile Simulations, Pros & Cons/08-Start Frame Solver.ts
34 MB
1-Intro, Reference, Missile Simulations, Pros & Cons/09-Solver Pros & Cons Pt 1.ts
44 MB
1-Intro, Reference, Missile Simulations, Pros & Cons/10-Solver Pros & Cons Pt 2.ts
131 MB
1-Intro, Reference, Missile Simulations, Pros & Cons/@eaDir/01-Introduction.ts@SynoEAStream
178 B
1-Intro, Reference, Missile Simulations, Pros & Cons/@eaDir/02-Examining Reference.ts@SynoEAStream
178 B
1-Intro, Reference, Missile Simulations, Pros & Cons/@eaDir/03-Examining Reference Pt 2.ts@SynoEAStream
178 B
1-Intro, Reference, Missile Simulations, Pros & Cons/@eaDir/04-Project Outline and Prep Work.ts@SynoEAStream
178 B
1-Intro, Reference, Missile Simulations, Pros & Cons/@eaDir/05-Scene Prep Work.ts@SynoEAStream
178 B
1-Intro, Reference, Missile Simulations, Pros & Cons/@eaDir/06-Missile Simulation Pt 1.ts@SynoEAStream
178 B
1-Intro, Reference, Missile Simulations, Pros & Cons/@eaDir/07-Missile Simulation Pt 2.ts@SynoEAStream
177 B
1-Intro, Reference, Missile Simulations, Pros & Cons/@eaDir/08-Start Frame Solver.ts@SynoEAStream
178 B
1-Intro, Reference, Missile Simulations, Pros & Cons/@eaDir/09-Solver Pros & Cons Pt 1.ts@SynoEAStream
178 B
1-Intro, Reference, Missile Simulations, Pros & Cons/@eaDir/10-Solver Pros & Cons Pt 2.ts@SynoEAStream
178 B
2-Ground Density Simulation/01-Ground Sourcing.ts
130 MB
2-Ground Density Simulation/02-Density Particles.ts
107 MB
2-Ground Density Simulation/03-Density Source Rasterization.ts
69 MB
2-Ground Density Simulation/04-Density Source Particle Velocity.ts
88 MB
2-Ground Density Simulation/05-Density Source Solve.ts
66 MB
2-Ground Density Simulation/06-Volume Collisions Source Refinement.ts
65 MB
2-Ground Density Simulation/@eaDir/01-Ground Sourcing.ts@SynoEAStream
178 B
2-Ground Density Simulation/@eaDir/02-Density Particles.ts@SynoEAStream
178 B
2-Ground Density Simulation/@eaDir/03-Density Source Rasterization.ts@SynoEAStream
178 B
2-Ground Density Simulation/@eaDir/04-Density Source Particle Velocity.ts@SynoEAStream
178 B
2-Ground Density Simulation/@eaDir/05-Density Source Solve.ts@SynoEAStream
178 B
2-Ground Density Simulation/@eaDir/06-Volume Collisions Source Refinement.ts@SynoEAStream
178 B
03-Combustion/01-Examining Reference Combustion.ts
69 MB
03-Combustion/02-Building Combustion Source.ts
204 MB
03-Combustion/03-Rasterizing Combustion Source.ts
93 MB
03-Combustion/04-Simulating Combustion.ts
91 MB
03-Combustion/05-Combustion Velocity.ts
198 MB
03-Combustion/06-Velocity Limitations.ts
108 MB
03-Combustion/07-Prepping The Sparse Solver.ts
67 MB
03-Combustion/08-Improving Impact.ts
43 MB
03-Combustion/09-Generating Swirl Velocity.ts
81 MB
03-Combustion/10-CFL Condition & Substeps.ts
104 MB
03-Combustion/11-Hacking The Pyro Solver.ts
38 MB
03-Combustion/12-Breaking Up Primary Shapes.ts
111 MB
03-Combustion/@eaDir/01-Examining Reference Combustion.ts@SynoEAStream
178 B
03-Combustion/@eaDir/02-Building Combustion Source.ts@SynoEAStream
177 B
03-Combustion/@eaDir/03-Rasterizing Combustion Source.ts@SynoEAStream
178 B
03-Combustion/@eaDir/04-Simulating Combustion.ts@SynoEAStream
178 B
03-Combustion/@eaDir/05-Combustion Velocity.ts@SynoEAStream
178 B
03-Combustion/@eaDir/06-Velocity Limitations.ts@SynoEAStream
178 B
03-Combustion/@eaDir/07-Prepping The Sparse Solver.ts@SynoEAStream
178 B
03-Combustion/@eaDir/08-Improving Impact.ts@SynoEAStream
178 B
03-Combustion/@eaDir/09-Generating Swirl Velocity.ts@SynoEAStream
178 B
03-Combustion/@eaDir/10-CFL Condition & Substeps.ts@SynoEAStream
178 B
03-Combustion/@eaDir/11-Hacking The Pyro Solver.ts@SynoEAStream
178 B
03-Combustion/@eaDir/12-Breaking Up Primary Shapes.ts@SynoEAStream
178 B
04-Vorticles & Microsolvers/01-Vorticle Strategies.ts
39 MB
04-Vorticles & Microsolvers/02-Interior Vorticles Strategies.ts
56 MB
04-Vorticles & Microsolvers/03-Interior Vorticle Settings.ts
66 MB
04-Vorticles & Microsolvers/04-Exterior Vorticle Strategies.ts
93 MB
04-Vorticles & Microsolvers/05-Exterior Vorticle Settings.ts
72 MB
04-Vorticles & Microsolvers/06-Custom Wind Microsolvers.ts
40 MB
04-Vorticles & Microsolvers/07-Applying Disturbance.ts
79 MB
04-Vorticles & Microsolvers/@eaDir/01-Vorticle Strategies.ts@SynoEAStream
178 B
04-Vorticles & Microsolvers/@eaDir/02-Interior Vorticles Strategies.ts@SynoEAStream
178 B
04-Vorticles & Microsolvers/@eaDir/03-Interior Vorticle Settings.ts@SynoEAStream
178 B
04-Vorticles & Microsolvers/@eaDir/04-Exterior Vorticle Strategies.ts@SynoEAStream
178 B
04-Vorticles & Microsolvers/@eaDir/05-Exterior Vorticle Settings.ts@SynoEAStream
178 B
04-Vorticles & Microsolvers/@eaDir/06-Custom Wind Microsolvers.ts@SynoEAStream
178 B
04-Vorticles & Microsolvers/@eaDir/07-Applying Disturbance.ts@SynoEAStream
178 B
05-Spikey Pyro/01-Spikes-n-Shrooms.ts
167 MB
05-Spikey Pyro/02-Trailing A Path.ts
70 MB
05-Spikey Pyro/03-Spikes 'N Particles.ts
81 MB
05-Spikey Pyro/04-Spikey Animation Part I.ts
71 MB
05-Spikey Pyro/05-Spikey Animation Part II.ts
103 MB
05-Spikey Pyro/@eaDir/01-Spikes-n-Shrooms.ts@SynoEAStream
178 B
05-Spikey Pyro/@eaDir/02-Trailing A Path.ts@SynoEAStream
178 B
05-Spikey Pyro/@eaDir/03-Spikes 'N Particles.ts@SynoEAStream
178 B
05-Spikey Pyro/@eaDir/04-Spikey Animation Part I.ts@SynoEAStream
178 B
05-Spikey Pyro/@eaDir/05-Spikey Animation Part II.ts@SynoEAStream
178 B
06-Shockwaves and Debris/01-Shockwaves Part I.ts
133 MB
06-Shockwaves and Debris/02-Shockwaves Part II.ts
68 MB
06-Shockwaves and Debris/03-Debris Part I.ts
112 MB
06-Shockwaves and Debris/04-Debris Part II.ts
91 MB
06-Shockwaves and Debris/05-Falling Debris.ts
74 MB
06-Shockwaves and Debris/@eaDir/01-Shockwaves Part I.ts@SynoEAStream
178 B
06-Shockwaves and Debris/@eaDir/02-Shockwaves Part II.ts@SynoEAStream
178 B
06-Shockwaves and Debris/@eaDir/03-Debris Part I.ts@SynoEAStream
178 B
06-Shockwaves and Debris/@eaDir/04-Debris Part II.ts@SynoEAStream
178 B
06-Shockwaves and Debris/@eaDir/05-Falling Debris.ts@SynoEAStream
178 B
1-Intro, Reference, Missile Simulations, Pros & Cons/01-Introduction.ts
117 MB
07-Rest Fields and Rendering Tips/02-Rendering Hacks Part I.ts
39 MB
07-Rest Fields and Rendering Tips/03-Understanding Rest Fields Part I.ts
76 MB
07-Rest Fields and Rendering Tips/04-Understanding Rest Fields Part II.ts
23 MB
07-Rest Fields and Rendering Tips/05-How to Create Rest Fields in DOPs.ts
57 MB
07-Rest Fields and Rendering Tips/06-Optimizing Cached Fields.ts
53 MB
07-Rest Fields and Rendering Tips/07-Applying the Rest Noise.ts
117 MB
07-Rest Fields and Rendering Tips/08-Scattering And Sharpening.ts
46 MB
07-Rest Fields and Rendering Tips/@eaDir/01-Comparing Render Engines.ts@SynoEAStream
178 B
07-Rest Fields and Rendering Tips/@eaDir/02-Rendering Hacks Part I.ts@SynoEAStream
178 B
07-Rest Fields and Rendering Tips/@eaDir/03-Understanding Rest Fields Part I.ts@SynoEAStream
178 B
07-Rest Fields and Rendering Tips/@eaDir/04-Understanding Rest Fields Part II.ts@SynoEAStream
178 B
07-Rest Fields and Rendering Tips/@eaDir/05-How to Create Rest Fields in DOPs.ts@SynoEAStream
178 B
07-Rest Fields and Rendering Tips/@eaDir/06-Optimizing Cached Fields.ts@SynoEAStream
178 B
07-Rest Fields and Rendering Tips/@eaDir/07-Applying the Rest Noise.ts@SynoEAStream
178 B
07-Rest Fields and Rendering Tips/@eaDir/08-Scattering And Sharpening.ts@SynoEAStream
178 B
08-Rendering With Redshift and Karma/01-Shading with Redshift.ts
88 MB
08-Rendering With Redshift and Karma/02-Getting Started with Karma.ts
78 MB
08-Rendering With Redshift and Karma/03-Integrating ACES.ts
15 MB
08-Rendering With Redshift and Karma/04-Shading with Karma Part I.ts
56 MB
08-Rendering With Redshift and Karma/05-Shading with Karma Part II.ts
91 MB
08-Rendering With Redshift and Karma/06-Improving Combustion Shading.ts
90 MB
08-Rendering With Redshift and Karma/07-Lighting for Pyro Part I.ts
83 MB
08-Rendering With Redshift and Karma/08-Lighting for Pyro Part II.ts
109 MB
08-Rendering With Redshift and Karma/09-Lighting for Pyro Part III.ts
40 MB
08-Rendering With Redshift and Karma/10-Shading for XPU.ts
96 MB
08-Rendering With Redshift and Karma/11-XPU Problems and Karma Settings.ts
122 MB
08-Rendering With Redshift and Karma/12-Optimizing Karma.ts
64 MB
08-Rendering With Redshift and Karma/@eaDir/01-Shading with Redshift.ts@SynoEAStream
178 B
08-Rendering With Redshift and Karma/@eaDir/02-Getting Started with Karma.ts@SynoEAStream
178 B
08-Rendering With Redshift and Karma/@eaDir/03-Integrating ACES.ts@SynoEAStream
178 B
08-Rendering With Redshift and Karma/@eaDir/04-Shading with Karma Part I.ts@SynoEAStream
178 B
08-Rendering With Redshift and Karma/@eaDir/05-Shading with Karma Part II.ts@SynoEAStream
178 B
08-Rendering With Redshift and Karma/@eaDir/06-Improving Combustion Shading.ts@SynoEAStream
178 B
08-Rendering With Redshift and Karma/@eaDir/07-Lighting for Pyro Part I.ts@SynoEAStream
178 B
08-Rendering With Redshift and Karma/@eaDir/08-Lighting for Pyro Part II.ts@SynoEAStream
178 B
08-Rendering With Redshift and Karma/@eaDir/09-Lighting for Pyro Part III.ts@SynoEAStream
178 B
08-Rendering With Redshift and Karma/@eaDir/10-Shading for XPU.ts@SynoEAStream
178 B
08-Rendering With Redshift and Karma/@eaDir/11-XPU Problems and Karma Settings.ts@SynoEAStream
178 B
08-Rendering With Redshift and Karma/@eaDir/12-Optimizing Karma.ts@SynoEAStream
178 B
09-Compositing/01-Compositing Explosions Part I.ts
61 MB
09-Compositing/02-Compositing Explosions Part II.ts
78 MB
09-Compositing/@eaDir/01-Compositing Explosions Part I.ts@SynoEAStream
178 B
09-Compositing/@eaDir/02-Compositing Explosions Part II.ts@SynoEAStream
178 B
10-Adressing Notes and Improvements/01-Analyzing Reference and Final Improvements.ts
86 MB
10-Adressing Notes and Improvements/02-Addressing Nodes and Organization.ts
57 MB
10-Adressing Notes and Improvements/03-Troubleshooting Debris.ts
113 MB
10-Adressing Notes and Improvements/04-Debris, Motion Blur, and Sourcing Color.ts
81 MB
10-Adressing Notes and Improvements/05-Shading Color Fields with Karma.ts
34 MB
10-Adressing Notes and Improvements/06-Camera Shake and Camera Motion Blur.ts
104 MB
10-Adressing Notes and Improvements/07-Rendering Ground Shadows.ts
28 MB
10-Adressing Notes and Improvements/08-Addressing Multiple Explosions.ts
139 MB
10-Adressing Notes and Improvements/09-Final Render & Concluding Thoughts.ts
176 MB