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[Artstation] Environment Art Production in Unreal Engine 5 [ENG-RUS]

File Name
Size
[Artstation] Environment Art Production in Unreal Engine 5 [ENG-RUS].zip
1.6 GB
12_Using Megascans Assets.mp4
1.2 GB
9_Creating a Simple Landscape Using Landmass.mp4
932 MB
5_Exporting & Importing UE5 and Maya.mp4
856 MB
67_Sequencer & Movie Render Queue.mp4
856 MB
65_Set dressing.mp4
810 MB
13_Creating Custom Landscape Meshes.mp4
805 MB
14_Shader & Material Setup for Custom Meshes.mp4
748 MB
3_Blocking Out Using Maya.mp4
739 MB
6_1_Preparing Proxy Meshes.mp4
611 MB
31_ZBrush Preparation and Sculpt.mp4
591 MB
56_Reflections.mp4
580 MB
2_Reference Gathering & Planning.mp4
492 MB
40_Low-Poly Tree Modeling in SpeedTree.mp4
452 MB
34_Baking and Substance Designer Detailing.mp4
450 MB
49_Creating Design Motifs.mp4
407 MB
6_2_Preparing Proxy Meshes.mp4
400 MB
69_Optimization Part 2.mp4
373 MB
10_Using Material Instancing.mp4
355 MB
66_Lighting part 1.mp4
354 MB
30_Creating a Trim Using a Maya Workflow.mp4
346 MB
11_Utilizing Collections for Asset Management.mp4
323 MB
68_Lightning part 2.mp4
312 MB
50_Unreal Material Setup Base.mp4
310 MB
22_High Poly.mp4
307 MB
64_Introduction.mp4
286 MB
29_Reference Gathering and Planning_edit.mp4
286 MB
23_UVing Nanite Assets in UE5.mp4
273 MB
33_Sculpting Photoshop Pattern in Zbrush.mp4
270 MB
15_Custom Mesh Fine Tuning.mp4
267 MB
51_Unreal Material Setup Dirt.mp4
253 MB
38_High-Poly Modeling for Leaf Atlas.mp4
246 MB
16_Using Scatter Meshes.mp4
246 MB
32_Creating a Trim Using a Photoshop Workflow.mp4
224 MB
54_Depth Coloring & Opacity.mp4
209 MB
60_Organizing The Material.mp4
208 MB
25_Texturing.mp4
206 MB
20_Creating the Blockout.mp4
176 MB
62_Wetness Material Function.mp4
166 MB
41_LODs and Optimization.mp4
152 MB
47_Trim creation.mp4
148 MB
58_EdgeRipples.mp4
148 MB
21_Mid Poly Preparing our Asset for ZBrush.mp4
147 MB
24_Baking Texture Maps.mp4
144 MB
55_Surface detail.mp4
136 MB
42_Setting up Wind in SpeedTree.mp4
132 MB
57_Caustics.mp4
131 MB
19_Understanding the Task at Hand.mp4
123 MB
37_Reference Gathering and Planning.mp4
122 MB
8_Terrain Workflows Introduction.mp4
118 MB
59_Masking out the boat.mp4
118 MB
43_Final Export & UE5 Setup.mp4
110 MB
28_Introduction.mp4
108 MB
1_Series & Project Planning Introduction.mp4
105 MB
46_Blockouts.mp4
96 MB
4_Setting up our UE5 Project.mp4
94 MB
53_Introduction.mp4
90 MB
71_Final notes.mp4
74 MB
70_Final Render.mp4
70 MB
45_Reference Gathering and Planning.mp4
67 MB
61_Refraction.mp4
45 MB
18_Creating a Hero Asset Introduction.mp4
45 MB
7_Final Notes.mp4
45 MB
26_Bringing the Final Hero Asset Into UE5.mp4
42 MB
35_Marmoset Toolbag for Presentations.mp4
40 MB
44_Introduction.mp4
38 MB
39_Baking Textures in SpeedTree.mp4
38 MB
36_Final Notes.mp4
36 MB
48_Baking trims.mp4
24 MB
63_Final Notes.mp4
23 MB
17_Final Notes.mp4
18 MB
27_Final Notes.mp4
8.1 MB
52_Final Notes.mp4
6.6 MB