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[FTUForum.com] [UDEMY] The Beginner's Guide to Animation in Unity (v5 to v2018+) [FTU]
- Date: 2022-02-15
- Size: 2.7 GB
- Files: 171
File Name
Size
0. Websites you may like/1. (FreeTutorials.Us) Download Udemy Paid Courses For Free.url
328 B
0. Websites you may like/2. (FreeCoursesOnline.Me) Download Udacity, Masterclass, Lynda, PHLearn, Pluralsight Free.url
286 B
0. Websites you may like/3. (NulledPremium.com) Download Cracked Website Themes, Plugins, Scripts And Stock Images.url
163 B
0. Websites you may like/4. (FTUApps.com) Download Cracked Developers Applications For Free.url
239 B
0. Websites you may like/5. (Discuss.FTUForum.com) FTU Discussion Forum.url
294 B
0. Websites you may like/How you can help Team-FTU.txt
237 B
1. Press Play/1. Introduction.mp4
51 MB
1. Press Play/1. Introduction.vtt
5.7 kB
1. Press Play/10. Animating with the Physics System.mp4
37 MB
1. Press Play/10. Animating with the Physics System.vtt
21 kB
1. Press Play/11. Physics Challenge.mp4
5.0 MB
1. Press Play/11. Physics Challenge.vtt
2.0 kB
1. Press Play/2. Getting in Contact.mp4
14 MB
1. Press Play/2. Getting in Contact.vtt
1.5 kB
1. Press Play/3. FAQs.html
173 B
1. Press Play/4. Why does animation work.mp4
40 MB
1. Press Play/4. Why does animation work.vtt
4.0 kB
1. Press Play/5. The Principles of Animation.mp4
12 MB
1. Press Play/5. The Principles of Animation.vtt
8 B
1. Press Play/6. Animation Theory.html
135 B
1. Press Play/7. The Unity Interface Part 1.mp4
32 MB
1. Press Play/7. The Unity Interface Part 1.vtt
22 kB
1. Press Play/8. The Unity Interface Part 2.mp4
38 MB
1. Press Play/8. The Unity Interface Part 2.vtt
21 kB
1. Press Play/9. The Unity Interface Using External Resources.mp4
33 MB
1. Press Play/9. The Unity Interface Using External Resources.vtt
18 kB
1. Press Play/9.1 SpaceDoorExampleV2.zip.zip
9.8 MB
2. The Mecanim System/1. Timelines, Keyframes and Tweening.mp4
9.4 MB
2. The Mecanim System/1. Timelines, Keyframes and Tweening.vtt
2.9 kB
2. The Mecanim System/10. Triggering Challenge Part 1.mp4
47 MB
2. The Mecanim System/10. Triggering Challenge Part 1.vtt
20 kB
2. The Mecanim System/10.1 Characters2019_1_10f.zip.zip
23 MB
2. The Mecanim System/10.2 Outpost2019_1_10f.zip.zip
16 MB
2. The Mecanim System/10.3 OutpostPrefabOriginal.zip.zip
17 MB
2. The Mecanim System/11. Triggering Challenge Part 2.mp4
13 MB
2. The Mecanim System/11. Triggering Challenge Part 2.vtt
5.6 kB
2. The Mecanim System/11.1 BridgeOpenningFinalSolutionV2Original.zip.zip
17 MB
2. The Mecanim System/11.2 BridgeOpeningFinalSolution2019_1_10f.zip.zip
16 MB
2. The Mecanim System/2. The Animation Window Part 1.mp4
34 MB
2. The Mecanim System/2. The Animation Window Part 1.vtt
20 kB
2. The Mecanim System/3. The Animation Window Part 2.mp4
33 MB
2. The Mecanim System/3. The Animation Window Part 2.vtt
18 kB
2. The Mecanim System/4. Keyframe Challenge.mp4
16 MB
2. The Mecanim System/4. Keyframe Challenge.vtt
7.3 kB
2. The Mecanim System/5. Curves.mp4
29 MB
2. The Mecanim System/5. Curves.vtt
16 kB
2. The Mecanim System/6. Animating in Local and World Positions.mp4
42 MB
2. The Mecanim System/6. Animating in Local and World Positions.vtt
20 kB
2. The Mecanim System/6.1 SkyCarWithDoorV2.zip.zip
4.3 MB
2. The Mecanim System/7. The Animator Window States and Transitions.mp4
26 MB
2. The Mecanim System/7. The Animator Window States and Transitions.vtt
12 kB
2. The Mecanim System/7.1 Characters2019_1_10f.zip.zip
23 MB
2. The Mecanim System/7.2 SpaceDoorV2Original.zip.zip
9.8 MB
2. The Mecanim System/7.3 SpaceDoor2019_1_10f.zip.zip
9.7 MB
2. The Mecanim System/8. Triggering Animation States Part 1.mp4
33 MB
2. The Mecanim System/8. Triggering Animation States Part 1.vtt
13 kB
2. The Mecanim System/9. Triggering Animation States Part 2.mp4
30 MB
2. The Mecanim System/9. Triggering Animation States Part 2.vtt
13 kB
3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.mp4
30 MB
3. The Bare Bones of Animated Models/1. Understanding Bones, Joints and Rigs.vtt
6.0 kB
3. The Bare Bones of Animated Models/2. Importing Animations from 3D Software.html
1.9 kB
3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.mp4
16 MB
3. The Bare Bones of Animated Models/3. Creating a Humanoid Character with Adobe Fuse.vtt
9.5 kB
3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.mp4
10 MB
3. The Bare Bones of Animated Models/4. Exporting Fuse Characters into Mixamo.vtt
3.0 kB
3. The Bare Bones of Animated Models/5. Animating a Character in Mixamo.mp4
229 MB
3. The Bare Bones of Animated Models/5. Animating a Character in Mixamo.vtt
21 kB
3. The Bare Bones of Animated Models/6. Working with Multiple Imported Animations.mp4
20 MB
3. The Bare Bones of Animated Models/6. Working with Multiple Imported Animations.vtt
6.5 kB
3. The Bare Bones of Animated Models/7. Creating WalkIdle Controls for a 3rd Person Character Part 1.mp4
30 MB
3. The Bare Bones of Animated Models/7. Creating WalkIdle Controls for a 3rd Person Character Part 1.vtt
18 kB
3. The Bare Bones of Animated Models/7.1 BasicYBotV2.zip.zip
1.8 MB
3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 2.mp4
36 MB
3. The Bare Bones of Animated Models/8. Creating WalkIdle Controls for a 3rd Person Character Part 2.vtt
18 kB
3. The Bare Bones of Animated Models/9. Adding a Jump Animation.mp4
23 MB
3. The Bare Bones of Animated Models/9. Adding a Jump Animation.vtt
8.9 kB
3. The Bare Bones of Animated Models/9.1 Y-Bot-jump-fbxV2.zip.zip
67 kB
4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.mp4
19 MB
4. Working with Humanoid Rigs/1. Rig Types Generic versus Humanoid.vtt
10 kB
4. Working with Humanoid Rigs/1.1 RiggedRobotfbxV2.zip.zip
336 kB
4. Working with Humanoid Rigs/1.2 Y_Bot_DanceV2.zip.zip
1.7 MB
4. Working with Humanoid Rigs/1.3 macarena.wav.wav
581 kB
4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.mp4
38 MB
4. Working with Humanoid Rigs/2. Understanding Root Motion in Humanoids.vtt
11 kB
4. Working with Humanoid Rigs/2.1 Adding Grid Image.html
141 B
4. Working with Humanoid Rigs/2.2 HumanoidTestingV2.zip.zip
4.0 MB
4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.mp4
48 MB
4. Working with Humanoid Rigs/3. Using Root Motion to Create A Dance Sequence.vtt
8.7 kB
4. Working with Humanoid Rigs/3.1 ThrillerDanceMovesV3.zip.zip
183 MB
4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.mp4
37 MB
4. Working with Humanoid Rigs/4. Creating a Drive Script Incorporating Root Motion.vtt
13 kB
4. Working with Humanoid Rigs/4.1 happy_idle_fbxV2.zip.zip
1.4 MB
4. Working with Humanoid Rigs/4.2 DriveRootMotionV2.zip.zip
5.5 MB
4. Working with Humanoid Rigs/5. Including Physics with Animations.mp4
38 MB
4. Working with Humanoid Rigs/5. Including Physics with Animations.vtt
12 kB
4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.mp4
62 MB
4. Working with Humanoid Rigs/6. Humanoid Root Motion Challenge Part 1.vtt
21 kB
4. Working with Humanoid Rigs/6.1 SwimmingChallengeAnimationsV2.zip.zip
1.9 MB
4. Working with Humanoid Rigs/6.2 EnvironmentV2.zip.zip
274 kB
4. Working with Humanoid Rigs/7. Humanoid Root Motion Challenge Part 2.mp4
230 MB
4. Working with Humanoid Rigs/7. Humanoid Root Motion Challenge Part 2.vtt
11 kB
4. Working with Humanoid Rigs/7.1 SwimmingChallengeFinalV2.zip.zip
3.4 MB
4. Working with Humanoid Rigs/7.2 SwimmingChallengeFinal2019_1_10f1.zip.zip
2.4 MB
5. Triggering Animations/1. Triggering Animations with Colliders.mp4
34 MB
5. Triggering Animations/1. Triggering Animations with Colliders.vtt
16 kB
5. Triggering Animations/1.1 Falling Back Death.zip.zip
101 kB
5. Triggering Animations/1.2 TriggeringAnimation.zip.zip
27 MB
5. Triggering Animations/10. Jumping and Climbing Part 5.mp4
23 MB
5. Triggering Animations/10. Jumping and Climbing Part 5.vtt
10 kB
5. Triggering Animations/2. Triggering Animations By Clicking Part 1.mp4
18 MB
5. Triggering Animations/2. Triggering Animations By Clicking Part 1.vtt
8.5 kB
5. Triggering Animations/2.1 SitOnChairStarterV4.zip.zip
12 MB
5. Triggering Animations/3. Triggering Animations By Clicking Part 2.mp4
41 MB
5. Triggering Animations/3. Triggering Animations By Clicking Part 2.vtt
21 kB
5. Triggering Animations/4. Triggering Animations By Clicking Part 3.mp4
43 MB
5. Triggering Animations/4. Triggering Animations By Clicking Part 3.vtt
16 kB
5. Triggering Animations/5. Jumping and Climbing Part 1.mp4
47 MB
5. Triggering Animations/5. Jumping and Climbing Part 1.vtt
20 kB
5. Triggering Animations/5.1 ClimbingStarterV2.zip.zip
36 MB
5. Triggering Animations/6. Editing Read Only Animations.mp4
10 MB
5. Triggering Animations/6. Editing Read Only Animations.vtt
2.9 kB
5. Triggering Animations/7. Jumping and Climbing Part 2.mp4
32 MB
5. Triggering Animations/7. Jumping and Climbing Part 2.vtt
12 kB
5. Triggering Animations/8. Jumping and Climbing Part 3.mp4
27 MB
5. Triggering Animations/8. Jumping and Climbing Part 3.vtt
7.8 kB
5. Triggering Animations/9. Jumping and Climbing Part 4.mp4
41 MB
5. Triggering Animations/9. Jumping and Climbing Part 4.vtt
15 kB
6. Blend Shapes/1. Introducing Blendshapes.mp4
16 MB
6. Blend Shapes/1. Introducing Blendshapes.vtt
8.4 kB
6. Blend Shapes/1.1 BlendShapesV2.zip.zip
50 kB
6. Blend Shapes/2. Creating Blendshapes.html
516 B
6. Blend Shapes/3. Blendshapes for Facial Animation.mp4
9.4 MB
6. Blend Shapes/3. Blendshapes for Facial Animation.vtt
5.0 kB
6. Blend Shapes/3.1 BorisV2.zip.zip
418 kB
6. Blend Shapes/4. Blend Tree Basics.mp4
31 MB
6. Blend Shapes/4. Blend Tree Basics.vtt
11 kB
6. Blend Shapes/5. Strafe Sets Part 1.mp4
29 MB
6. Blend Shapes/5. Strafe Sets Part 1.vtt
17 kB
6. Blend Shapes/5.1 StrafeStarterV2.zip.zip
24 MB
6. Blend Shapes/6. Strafe Sets Part 2.mp4
6.8 MB
6. Blend Shapes/6. Strafe Sets Part 2.vtt
3.3 kB
6. Blend Shapes/6.1 StrafeSolutionV2.zip.zip
24 MB
7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..mp4
27 MB
7. Inverse Kinematics/1. Using Inverse Kinematics to Manipulate Humanoid Joints An Introduction..vtt
13 kB
7. Inverse Kinematics/1.1 IKDemoV2.zip.zip
2.8 MB
7. Inverse Kinematics/2. Making an animated character dynamically look at an object.mp4
13 MB
7. Inverse Kinematics/2. Making an animated character dynamically look at an object.vtt
6.6 kB
7. Inverse Kinematics/2.1 IKHeadLookAtV2.zip.zip
2.8 MB
7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.mp4
53 MB
7. Inverse Kinematics/3. Using IK to Pickup and Hold an Object.vtt
21 kB
7. Inverse Kinematics/3.1 BurgerPickupSolutionV2.zip.zip
3.2 MB
7. Inverse Kinematics/3.2 PickupBurgerV2.zip.zip
3.3 MB
8. Final Project/1. Project Specifications.mp4
7.2 MB
8. Final Project/1. Project Specifications.vtt
1.8 kB
8. Final Project/2. Project Solution Part 1.mp4
41 MB
8. Final Project/2. Project Solution Part 1.vtt
22 kB
8. Final Project/3. Project Solution Part 2.mp4
32 MB
8. Final Project/3. Project Solution Part 2.vtt
15 kB
8. Final Project/4. Project Solution Part 3.mp4
30 MB
8. Final Project/4. Project Solution Part 3.vtt
13 kB
8. Final Project/4.1 TelephoneSolutionV2.zip.zip
22 MB
9. Final Remarks/1. Final Comments From Penny.mp4
11 MB
9. Final Remarks/1. Final Comments From Penny.vtt
1.1 kB
9. Final Remarks/2. Legacy Solution Files.html
106 B
9. Final Remarks/2.1 ClimbFinished.zip.zip
59 MB
9. Final Remarks/2.2 IKPickupObjectFinal.zip.zip
7.0 MB
9. Final Remarks/2.3 BlendShapesBoris.zip.zip
1.3 MB
9. Final Remarks/2.4 OpenCloseDoorFinal.zip.zip
98 MB
9. Final Remarks/2.5 SitOnFinal.zip.zip
25 MB
9. Final Remarks/2.6 YBotMacarena.zip.zip
5.8 MB
9. Final Remarks/2.7 YBotWalkFinished.zip.zip
7.8 MB