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Udemy - How to Program Games Tile Classics in JS for HTML5 Canvas
- Date: 2026-03-20
- Size: 2.7 GB
- Files: 168
File Name
Size
10 Break to Get Organized/005 Give Common Graphics Code a File.mp4
14 MB
10 Break to Get Organized/001 Section Introduction.mp4
4.5 MB
10 Break to Get Organized/003 Create Labels for Tile Types.mp4
20 MB
10 Break to Get Organized/006 Divide Code Into Files by Purpose.mp4
74 MB
10 Break to Get Organized/002 Label Car Tuning Values.mp4
13 MB
10 Break to Get Organized/001 Section 10 Review.html
10 kB
10 Break to Get Organized/004 JavaScript and HTML in Different Files.mp4
20 MB
05 Finish Brick Gameplay/009 Play Testing to Look for Bugs Again.mp4
12 MB
05 Finish Brick Gameplay/007 Testing to Look for Remaining Bugs.mp4
6.0 MB
05 Finish Brick Gameplay/002 Keep Count of Bricks Remaining.mp4
19 MB
05 Finish Brick Gameplay/001 Section Introduction.mp4
2.2 MB
05 Finish Brick Gameplay/008 Fixing the Ball-Stuck-Along-Edge Bug.mp4
20 MB
05 Finish Brick Gameplay/005 Reset Bricks When Player Misses Ball.mp4
8.7 MB
05 Finish Brick Gameplay/006 Fix Bug with Hitting Bottom Bricks.mp4
32 MB
05 Finish Brick Gameplay/003 Start with Empty Gutter at Top.mp4
20 MB
05 Finish Brick Gameplay/004 Reset Ball at Start, Bricks After Last Hit.mp4
14 MB
05 Finish Brick Gameplay/001 Section 5 Review.html
8.7 kB
17 Racing to Adventure/003 Rename files and variables.mp4
8.5 MB
17 Racing to Adventure/007 Support Partially Transparent Tiles.mp4
13 MB
17 Racing to Adventure/001 Section Introduction.mp4
13 MB
17 Racing to Adventure/006 Replace Racing Art with Dungeon Art.mp4
8.5 MB
17 Racing to Adventure/009 Adventure Core Wrap-Up.mp4
6.7 MB
17 Racing to Adventure/004 Rework Drive Motion Into Walking.mp4
8.6 MB
17 Racing to Adventure/002 Start with Racing Source Minus Player 2.mp4
7.1 MB
17 Racing to Adventure/001 Section 17 Review.html
10 kB
17 Racing to Adventure/008 New Layout and Code for Keys Doors.mp4
25 MB
17 Racing to Adventure/005 Enlarge Tiles to Bring Camera Closer.mp4
5.9 MB
12 Improve Image Loading/001 Section Introduction.mp4
14 MB
12 Improve Image Loading/004 Connect OnLoad Automatically.mp4
14 MB
12 Improve Image Loading/006 Auto Count Images to Load Good Way.mp4
25 MB
12 Improve Image Loading/002 Bring Together All Image Code.mp4
19 MB
12 Improve Image Loading/007 Add a Basic Loading Screen.mp4
18 MB
12 Improve Image Loading/003 Wait for the Last Image to Load.mp4
28 MB
12 Improve Image Loading/001 Section 12 Review.html
8.9 kB
12 Improve Image Loading/005 Auto Count Images to Load A Bad Way.mp4
22 MB
.Read me.txt
371 B
00 None/000 Introduction to Your Course and Instructor.mp4
90 MB
15 Add a Classy Player 2 Car/008 Use Different Control Keys Per Car.mp4
80 MB
15 Add a Classy Player 2 Car/002 Put Cars Vars and Functions in a Class.mp4
30 MB
15 Add a Classy Player 2 Car/001 Section Introduction.mp4
18 MB
15 Add a Classy Player 2 Car/005 Make a Second Car for Player Two.mp4
23 MB
15 Add a Classy Player 2 Car/004 Create Player Ones Car Instance.mp4
25 MB
15 Add a Classy Player 2 Car/006 Copy and Recolor Blue Car to Green.mp4
17 MB
15 Add a Classy Player 2 Car/003 Update Use of Variables in the Class.mp4
11 MB
15 Add a Classy Player 2 Car/001 Section 15 Review.html
8.6 kB
15 Add a Classy Player 2 Car/007 Import and Use the Green Car Image.mp4
22 MB
09 Giving You the Car Keys/002 Functions on Key Press and Release.mp4
12 MB
09 Giving You the Car Keys/005 Treat Keys More Like Buttons.mp4
36 MB
09 Giving You the Car Keys/001 Section Introduction.mp4
9.9 MB
09 Giving You the Car Keys/006 Lose Speed From Driving Into Walls.mp4
8.4 MB
09 Giving You the Car Keys/007 Slow Down Over Time.mp4
11 MB
09 Giving You the Car Keys/008 Fix Cars Start Direction.mp4
13 MB
09 Giving You the Car Keys/003 Find the Key Code for Each Arrow Key.mp4
12 MB
09 Giving You the Car Keys/001 Section 9 Review.html
9.0 kB
09 Giving You the Car Keys/004 Crude Steering and Gas on Key Presses.mp4
15 MB
16 Reach the Finish Line/009 Reset Car Speed When Map Reloads.mp4
12 MB
16 Reach the Finish Line/002 Decrease Time to Test the Finish Line.mp4
6.9 MB
16 Reach the Finish Line/003 Vary Consequences by Tile Type Hit.mp4
24 MB
16 Reach the Finish Line/001 Section Introduction.mp4
5.6 MB
16 Reach the Finish Line/004 Assign Each Car a Unique Name.mp4
11 MB
16 Reach the Finish Line/005 Declare Winner When Goal is Reached.mp4
9.1 MB
16 Reach the Finish Line/008 Reset When Finish Line is Reached.mp4
11 MB
16 Reach the Finish Line/007 Separate Active Map From Saved Layout.mp4
29 MB
16 Reach the Finish Line/006 Understanding the Problem with Reset.mp4
21 MB
16 Reach the Finish Line/010 How to Support Multiple Level Maps.mp4
9.5 MB
16 Reach the Finish Line/001 Section 16 Review.html
8.4 kB
16 Reach the Finish Line/011 Racing Game Wrap-Up.mp4
10 MB
04 Advanced Ball Collision/004 Get the Ball Bouncing Off Brick Sides.mp4
30 MB
04 Advanced Ball Collision/005 Add Cheat to Reposition the Ball.mp4
13 MB
04 Advanced Ball Collision/001 Section Introduction.mp4
6.0 MB
04 Advanced Ball Collision/006 Fix the Covered-Edge-Corner Case.mp4
60 MB
04 Advanced Ball Collision/001 Section 4 Review.html
8.2 kB
04 Advanced Ball Collision/002 Cutting Ball Code Into Functions.mp4
8.2 MB
04 Advanced Ball Collision/003 Understanding the Ball-Brick Side Test.mp4
34 MB
18 More Grid Applications/003 Scrolling Camera.mp4
41 MB
18 More Grid Applications/001 Section Introduction.mp4
22 MB
18 More Grid Applications/001 Section 18 Review.html
8.8 kB
18 More Grid Applications/006 Board Game with Mouse Control.mp4
30 MB
18 More Grid Applications/007 Course Wrap-Up.mp4
10 MB
18 More Grid Applications/002 Many Balls in Grid.mp4
29 MB
18 More Grid Applications/004 Side View Platform Jumper.mp4
26 MB
18 More Grid Applications/005 Moving Grid with Collision Gaps.mp4
26 MB
11 Graphical Tiles/006 Stop Drawing Giant Rect Every Frame.mp4
11 MB
11 Graphical Tiles/001 Section Introduction.mp4
5.5 MB
11 Graphical Tiles/005 Display the Tile Images.mp4
26 MB
11 Graphical Tiles/004 Load Your Tile Art in Code.mp4
13 MB
11 Graphical Tiles/002 Draw the Road Tile Image.mp4
10 MB
11 Graphical Tiles/001 Section 11 Review.html
8.5 kB
11 Graphical Tiles/003 Create Wall Tile Art.mp4
15 MB
06 Adapt the Grid for Racing/003 Remove the Paddle.mp4
8.2 MB
06 Adapt the Grid for Racing/009 Set Ball Start Location in the Array.mp4
34 MB
06 Adapt the Grid for Racing/001 Section Introduction.mp4
4.2 MB
06 Adapt the Grid for Racing/008 Fill in a Basic Track Layout.mp4
22 MB
06 Adapt the Grid for Racing/001 Section 6 Review.html
8.2 kB
06 Adapt the Grid for Racing/005 Stretch Tile Grid to Cover the Canvas.mp4
11 MB
06 Adapt the Grid for Racing/004 Rename Brick in the Code to Track.mp4
13 MB
06 Adapt the Grid for Racing/006 Design a Grid Layout by Hand.mp4
42 MB
06 Adapt the Grid for Racing/007 Quick Example of Grid Map Design.mp4
12 MB
06 Adapt the Grid for Racing/002 Now Lets Tear This Up.mp4
6.1 MB
01 Ball with Mouse Paddle - Warm-Up and Review/006 Draw Filled Rectangle and Circle.mp4
14 MB
01 Ball with Mouse Paddle - Warm-Up and Review/014 Move Paddle From Edge, Reflect Ball.mp4
25 MB
01 Ball with Mouse Paddle - Warm-Up and Review/003 Proper HTML Header.mp4
14 MB
01 Ball with Mouse Paddle - Warm-Up and Review/011 Make Functions for Fill Rect and Circle.mp4
21 MB
01 Ball with Mouse Paddle - Warm-Up and Review/001 Section 1 Review.html
14 kB
01 Ball with Mouse Paddle - Warm-Up and Review/015 Aim Based on Where Ball Hits Paddle.mp4
33 MB
01 Ball with Mouse Paddle - Warm-Up and Review/001 Section Introduction.mp4
7.1 MB
01 Ball with Mouse Paddle - Warm-Up and Review/007 Variable and Timed Updates for Motion.mp4
15 MB
01 Ball with Mouse Paddle - Warm-Up and Review/005 HTML5 Canvas with Setup Function.mp4
11 MB
01 Ball with Mouse Paddle - Warm-Up and Review/002 Create the HTML File.mp4
5.6 MB
01 Ball with Mouse Paddle - Warm-Up and Review/004 JavaScript in HTML with Console Use.mp4
6.7 MB
01 Ball with Mouse Paddle - Warm-Up and Review/008 Modify Speed, Also for Vertical Motion.mp4
18 MB
01 Ball with Mouse Paddle - Warm-Up and Review/009 Reason for a Big Rectangle Each Frame.mp4
12 MB
01 Ball with Mouse Paddle - Warm-Up and Review/013 Reset Ball When It Goes Off Bottom.mp4
11 MB
01 Ball with Mouse Paddle - Warm-Up and Review/012 Mouse-Controlled Horizontal Paddle.mp4
38 MB
01 Ball with Mouse Paddle - Warm-Up and Review/010 Separate the Motion and Draw Code.mp4
9.9 MB
02 Row of Removable Bricks/004 Draw Multiple Bricks with Gaps.mp4
16 MB
02 Row of Removable Bricks/006 Renumber Bricks to Start at Zero.mp4
17 MB
02 Row of Removable Bricks/001 Section Introduction.mp4
6.8 MB
02 Row of Removable Bricks/007 Using an Array for Bricks.mp4
25 MB
02 Row of Removable Bricks/009 Clearing Isolated Bricks in the Array.mp4
12 MB
02 Row of Removable Bricks/001 Section 2 Review.html
8.5 kB
02 Row of Removable Bricks/003 Set Up and Display the First Brick.mp4
15 MB
02 Row of Removable Bricks/002 Display Mouse Coordinate by Cursor.mp4
30 MB
02 Row of Removable Bricks/010 Label Deeply Stacked Closing Braces.mp4
10 MB
02 Row of Removable Bricks/005 Vanish Individual Bricks.mp4
18 MB
02 Row of Removable Bricks/008 How For Can Loop on the Brick Array.mp4
30 MB
07 Draw and Code an Image/002 How to Create the Car Image.mp4
26 MB
07 Draw and Code an Image/001 Section 7 Review.html
9.6 kB
07 Draw and Code an Image/001 Section Introduction.mp4
9.8 MB
07 Draw and Code an Image/004 Import and Display the Car Image.mp4
30 MB
07 Draw and Code an Image/003 Turning on Headlights and Taillights.mp4
21 MB
19 Your Included PDF Textbook Hands-On Intro to Game Programming/001 Full Included PDF Textbook Hands-On Intro to Game Programming.pdf
14 MB
03 Ball-Brick Grid Collision/010 Fix Edge-Wrap Collision Bug.mp4
18 MB
03 Ball-Brick Grid Collision/001 Section 3 Review.html
7.7 kB
03 Ball-Brick Grid Collision/002 Display Tile Coordinate Near Mouse.mp4
29 MB
03 Ball-Brick Grid Collision/003 Supporting Multiple Brick Rows.mp4
26 MB
03 Ball-Brick Grid Collision/001 Section Introduction.mp4
5.8 MB
03 Ball-Brick Grid Collision/008 Remove Bricks Under Mouse.mp4
20 MB
03 Ball-Brick Grid Collision/011 Bounce Ball When It Hits Bricks.mp4
11 MB
03 Ball-Brick Grid Collision/005 Support Removal of Each Brick Position.mp4
43 MB
03 Ball-Brick Grid Collision/007 Compute Index From Row and Column.mp4
20 MB
03 Ball-Brick Grid Collision/004 Changing Brick Count to Columns.mp4
11 MB
03 Ball-Brick Grid Collision/009 Remove Bricks Where the Ball Goes.mp4
15 MB
03 Ball-Brick Grid Collision/006 Make More Bricks, and Smaller.mp4
17 MB
03 Ball-Brick Grid Collision/012 How to Start the Ball in the Center.mp4
11 MB
14 Accelerate Your Project/001 Section 14 Review.html
8.6 kB
14 Accelerate Your Project/001 Section Introduction.mp4
8.5 MB
14 Accelerate Your Project/004 Optimizing the Track Draw Loops.mp4
38 MB
14 Accelerate Your Project/002 Save All Track Tile Art to an Array.mp4
41 MB
14 Accelerate Your Project/003 Draw Track Tile Based on Index.mp4
20 MB
08 Spin and Angled Motion/004 Drive the Car the Way It Faces.mp4
11 MB
08 Spin and Angled Motion/001 Section Introduction.mp4
4.8 MB
08 Spin and Angled Motion/001 Section 8 Review.html
8.5 kB
08 Spin and Angled Motion/005 Use of Sine and Cosine for Games.mp4
9.8 MB
08 Spin and Angled Motion/003 Spin the Car Image.mp4
22 MB
08 Spin and Angled Motion/002 Replace Ball in Code with Car.mp4
12 MB
08 Spin and Angled Motion/007 Clean Away Outdated Ball Code.mp4
11 MB
08 Spin and Angled Motion/006 Understanding Why We Use Sin Cos.mp4
6.2 MB
13 New World Tile Types/003 Create Images for New Track Tiles.mp4
41 MB
13 New World Tile Types/004 Load New Track Images in Code.mp4
19 MB
13 New World Tile Types/006 Get New Tile Types to Block Car.mp4
9.1 MB
13 New World Tile Types/005 Put New Track Types in Level Grid.mp4
12 MB
13 New World Tile Types/001 Section Introduction.mp4
6.1 MB
13 New World Tile Types/001 Section 13 Review.html
8.4 kB
13 New World Tile Types/008 Make a Layout Using New Tiles.mp4
16 MB
13 New World Tile Types/009 Tune Car Disallow Spinning in Place.mp4
18 MB
13 New World Tile Types/007 Show the Images for New Track Types.mp4
30 MB
13 New World Tile Types/002 Divide Project Files Into Folders.mp4
18 MB