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Digital Tutors - Texturing Game Assets in MARI

File Name
Size
Project_Files/Texturing Game Assets in MARI.zip
1.6 GB
01. Introduction and project overview.mp4
12 MB
02. Setting up a MARI project.mp4
35 MB
03. Understanding Color Management in MARI.mp4
38 MB
04. Using ID masks in MARI.mp4
56 MB
05. Baking ambient occlusion for the Unreal shader.mp4
48 MB
06. Using the tiled procedural layer.mp4
48 MB
07. Selecting geometry and controlling visibility.mp4
55 MB
08. Painting and erasing basics.mp4
108 MB
09. Projection painting with the paint through tool.mp4
92 MB
10. Using projection masking to assist painting.mp4
67 MB
11. Painting and viewing layer masks.mp4
72 MB
12. Using adjustment layers and adjustment stacks.mp4
51 MB
13. Working with Filters.mp4
42 MB
14. Combining procedural noise using blend modes.mp4
74 MB
15. Hand painting details.mp4
72 MB
16. Creating a roughness map.mp4
84 MB
17. Caching layers in MARI channels.mp4
34 MB
18. Exporting texture maps out of MARI.mp4
53 MB