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Digital Tutors - Rigging Quadrupeds in 3ds Max [2014]

File Name
Size
01. Introduction and project overview.mp4
8.9 MB
02. Working faster by taking the time to customize 3ds Max.mp4
28 MB
03. Creating a Flexi system for spines and necks.mp4
36 MB
04. Setting up a Spline IK system for our Flexi rig and organizing the scene.mp4
38 MB
05. Setting up the Flexi system's envelope objects.mp4
45 MB
06. Finishing the Flexi system's envelope objects.mp4
35 MB
07. Adding animation controls to the Flexi System.mp4
68 MB
08. Starting the advanced twist control for the Flexi system.mp4
72 MB
09. Controlling the twisting behavior of the Flexi rig's up vector objects.mp4
53 MB
10. Completing the Flexi rig's twist system.mp4
37 MB
11. Connecting the Flexi rig's envelope objects to its twist rig.mp4
47 MB
12. Cleaning up and exporting the Flexi system.mp4
34 MB
13. Utilizing our Flexi system for the vertebrae.mp4
35 MB
14. Adding bones for the hind legs.mp4
76 MB
15. Creating toe bones.mp4
74 MB
16. Finishing the toe bones.mp4
22 MB
17. Adding bones for the front legs and scapulas.mp4
71 MB
18. Setting up bones for the fingers.mp4
64 MB
19. Finishing the finger bones.mp4
34 MB
20. Rigging the tail.mp4
33 MB
21. Creating bones for the head and ears.mp4
68 MB
22. Connecting a Flexi system to the creature's neck.mp4
79 MB
23. Connecting the neck to the spine.mp4
40 MB
24. Creating a global control.mp4
47 MB
25. Skinning the creature.mp4
76 MB
26. Skinning techniques.mp4
69 MB
27. Using a custom muscle to hold volume in the deltoids.mp4
47 MB
28. Completing the installation of the left shoulder's muscle.mp4
66 MB
29. Mirroring the muscle.mp4
58 MB
30. Skinning to the muscle objects.mp4
64 MB
31. Adding envelope objects to jiggle the thigh muscles.mp4
72 MB
32. Adding IK systems.mp4
63 MB
33. Designing controls for the pelvis and thorax.mp4
57 MB
34. Connecting the Flexi systems to our vertebrae controls.mp4
38 MB
35. Center-of-gravity control.mp4
46 MB
36. Controlling the head.mp4
65 MB
37. Driving the ears.mp4
51 MB
38. Wrapping up our ear controls.mp4
20 MB
39. Adding controls for the scapulas.mp4
63 MB
40. Jiggle controls.mp4
66 MB
41. Scaling the envelope object connected to the thigh.mp4
42 MB
42. Setting up control objects for the tail.mp4
65 MB
43. Driving the transformations of the tail bones.mp4
52 MB
44. Attaching our tail rig to follow the pelvis.mp4
46 MB
45. Creating leg controls.mp4
65 MB
46. Controlling the knees and setting up our paw roll systems.mp4
66 MB
47. Finishing our paw roll systems.mp4
25 MB
48. Adding toe controls.mp4
59 MB
49. Finishing our toe's controls.mp4
52 MB
50. Cleaning up the rig.mp4
31 MB
51. Modifying the preferred angle of a bone object.mp4
53 MB
52. Adding a mesh smoothing parameter and Selection Sets.mp4
65 MB
Project_Files.rar
113 MB