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Udemy - Practical OpenGL and GLSL shaders fundamentals with C++ (2019)

File Name
Size
Source Code.zip
490 kB
01 - OpenGL basics/01. Computer graphics 101 and course introduction.mp4
69 MB
01 - OpenGL basics/02. Intro to the OpenGL API.mp4
22 MB
01 - OpenGL basics/03. MacOS setup of the GLFW helper library.mp4
67 MB
01 - OpenGL basics/04. Windows setup of the GLFW helper library.mp4
30 MB
01 - OpenGL basics/05. Basic GLFW & OpenGL app setup.mp4
54 MB
02 - Rendering and geometry/06. Drawing a circle procedurally.mp4
32 MB
02 - Rendering and geometry/07. 2D point rotation.mp4
8.7 MB
02 - Rendering and geometry/08. More on 2D transformations.mp4
110 MB
02 - Rendering and geometry/09. Stack of matrices.mp4
88 MB
03 - Shaders and GLSL/10. Intro to shaders.mp4
46 MB
03 - Shaders and GLSL/11. The rendering pipeline and shaders.mp4
68 MB
03 - Shaders and GLSL/12. GLSL, shaders attributes and geometry VBOs.mp4
143 MB
03 - Shaders and GLSL/13. Multiple VBOs and geometry, winding directions, etc.mp4
98 MB
03 - Shaders and GLSL/14. Vertex array objects (VAO) and RAM buffers.mp4
16 MB
03 - Shaders and GLSL/15. Procedural graphics inside the shaders.mp4
99 MB
03 - Shaders and GLSL/16. Bonus - homogenous coordinates.mp4
44 MB
04 - Textures/17. Drawing a textured rectangle (sprite).mp4
88 MB
04 - Textures/18. Loading a texture from the BPM file.mp4
21 MB
05 - 3D rendering/19. Rotating the cube.mp4
88 MB
05 - 3D rendering/20. Adding the GLM math library.mp4
8.2 MB
05 - 3D rendering/21. Texturing the cube.mp4
32 MB
05 - 3D rendering/22. Perspective projection.mp4
54 MB