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Skillshare - Unreal Engine 5 Beginners Guide to Building an Environment Course by 3D Tudor (2022)

File Name
Size
01. Introduction Unreal Engine 5 Begginers Guide to Building an Environment.m4v
87 MB
02. Creating a New UE5 Project.m4v
21 MB
03. Introduction to UE5 Layout.m4v
55 MB
04. Introduction to UE5 Viewport.m4v
69 MB
05. Blocking Out Basic Design.m4v
91 MB
06. Enabling Modeling Mode Plugin and Saving Out Level.m4v
71 MB
07. Using Landscape Tool.m4v
136 MB
08. Sculpting Large Scale Terrain.m4v
254 MB
09. Introduction to Quixel Bridge and Engine Scalability.m4v
76 MB
10. Setting Up Nanite to Build a Bridge.m4v
131 MB
11. Working With Grouped Assets.m4v
122 MB
12. Creating Variations Within Bridge Foundation.m4v
135 MB
13. Breaking Up the Silhouette Of a Bridge.m4v
108 MB
14. Manipulating Quixel Assets as a Whole For the Bridge.m4v
142 MB
15. Adjusting Quixel Asset Materials.m4v
143 MB
16. UV Tiling for the Roof Surface Material.m4v
102 MB
17. Creating Wall Textures Using UV Projections.m4v
97 MB
18. Creating Roof Attachment.m4v
98 MB
19. Colour Correcting for Roof Attachment Textures.m4v
152 MB
20. Setting Up Edges of Our Roofs.m4v
57 MB
21. Modeling Default Meshes.m4v
159 MB
22. Decorating Roof Frame.m4v
243 MB
23. Aligning Rooftop Beams.m4v
140 MB
24. Deforming Rooftop Beams.m4v
196 MB
25. Adjusting Colour on Multiple Material Variables.m4v
124 MB
26. Setting Up The Supports for Our Hut.m4v
152 MB
27. Building Foundation.m4v
155 MB
28. Deforming Wood Supports Using Warp Tools.m4v
155 MB
29. Cutting Out Custom Shapes From Quixel Assets.m4v
130 MB
30. Introduction to Smaller Props.m4v
233 MB
31. Working With Decals And Its Basics.m4v
116 MB
32. Working With Decal Variations.m4v
96 MB
33. Creating Detail Using Decal.m4v
145 MB
34. Setting Up Material Function.m4v
54 MB
35. Setting Up Automatic Landscape Material Base.m4v
130 MB
36. Adjusting Automatic Landscape Material.m4v
80 MB
37. Painting in Custom Terrain Texture Values.m4v
176 MB
38. Adding Rocks Using Foliage Mode.m4v
266 MB
39. Adding Large Rock Clusters Using Single Instances.m4v
246 MB
40. Working With Smaller Chunks Of Rocks.m4v
212 MB
41. Setting Up Tree Foliage Clusters.m4v
125 MB
42. Planting Smaller Tree Clusters Using Foliage Mode.m4v
263 MB
43. Setting Up 3D Plant Foliage From Quixel.m4v
211 MB
44. Adjusting Foliage Colour Values.m4v
298 MB
45. Working With Larger 3D Foliage Plants.m4v
333 MB
46. Fixing Overlapping Grass And Building Smaller Foliage.m4v
242 MB
47. Setting Up Water Mesh.m4v
300 MB
48. Setting Up Waterfall Planes.m4v
304 MB
49. Fixing Water Planes.m4v
250 MB
50. Setting Up Basic Water Material Instance.m4v
86 MB
51. Setting Up Scattering And Absorption Walues Within Water Material.m4v
63 MB
52. Setting Up Basic Caustics.m4v
87 MB
53. Setting Up Water Caustic Parameters.m4v
178 MB
54. Creating Wave Pattern Using Normals.m4v
65 MB
55. Adding Motion to UE5 Water Waves.m4v
63 MB
56. Setting Up Water Normal Parameters.m4v
157 MB
57. Setting Up Water Colour Texture.m4v
92 MB
58. Setting Up Vertex Painting For Water System.m4v
191 MB
59. Making Final Water Base Material Adjustments.m4v
229 MB
60. Setting Up Mesh Planes With Custom Water Instances.m4v
174 MB
61. Setting Up Waterfall Texture Flow.m4v
177 MB
63. Creating Custom Particle Texture Material.m4v
45 MB
64. Setting Up Basic Water Splash Particle System.m4v
133 MB
65. Adding Motion to Water Splash Particle.m4v
278 MB
66. Creating Base For Ground Splash Particle.m4v
67 MB
67. Creating Ground Splash Particle Effect.m4v
178 MB
68. Creating Ripple Effect Material.m4v
217 MB
69. Creating Waterflow Effect.m4v
163 MB
70. Creating Still Water Ripple And Sorting Out Water Vfx.m4v
107 MB
71. Making Use Out Of Created Water.m4v
332 MB
72. Using Still Water Created Effects.m4v
223 MB
73. Creating Terrain Using Heightmap Texture.m4v
138 MB
74. Creating Automatic Material Texture for Terrain.m4v
79 MB
75. Sun Light Setup.m4v
87 MB
76. Working With Sky Atmosphere.m4v
49 MB
77. Setting Up Ambient Lighting And Volumetric Fog.m4v
65 MB
78. Volumetric Clouds.m4v
112 MB
79. Creating Fire Fluid Simulation.m4v
90 MB
80. Working With Fire Fluid Properties.m4v
86 MB
81. Working With Fire Simulation Density.m4v
94 MB
82. Setting Up Fire Ember Niagara Particles.m4v
108 MB
83. Setting Up Light Flicker Blueprint.m4v
102 MB
84. Sculpting Out a Bird Mesh.m4v
162 MB
85. Setting Up Bird Material.m4v
92 MB
86. Vertex Painting Bird Static Mesh.m4v
71 MB
87. Animating Birds Flying Across Horizon.m4v
157 MB
88. Creating Fireflies.m4v
67 MB
89. Adding a Pattern Motion to Our Fireflies.m4v
136 MB
90. Fixing Water Reflection.m4v
69 MB
91. Colour Grading Scene Using Post Process.m4v
107 MB
92. Setting Up Camera and its Composition.m4v
85 MB
93. Rendering Out Our 3D Environment.m4v
54 MB
94. Setting Up Curved River Meshes.m4v
92 MB
Resources.zip
21 MB