TorBT - Torrents and Magnet Links Search Engine

Become a Material Guru in Blender 2.8x

File Name
Size
1. Introduction/1. Introduction.mp4
45 MB
1. Introduction/1. Introduction.srt
2.5 kB
1. Introduction/2. Setup.mp4
50 MB
1. Introduction/2. Setup.srt
6.2 kB
1. Introduction/3. Light.mp4
133 MB
1. Introduction/3. Light.srt
11 kB
2. Basic understanding of the node components/1. Basic Node Types.mp4
34 MB
2. Basic understanding of the node components/1. Basic Node Types.srt
5.8 kB
2. Basic understanding of the node components/2. Apply Materials.mp4
43 MB
2. Basic understanding of the node components/2. Apply Materials.srt
5.8 kB
2. Basic understanding of the node components/3. Three Common Maps.mp4
72 MB
2. Basic understanding of the node components/3. Three Common Maps.srt
8.0 kB
2. Basic understanding of the node components/4. Colors on your material.mp4
137 MB
2. Basic understanding of the node components/4. Colors on your material.srt
14 kB
2. Basic understanding of the node components/5. Patterns on your material.mp4
143 MB
2. Basic understanding of the node components/5. Patterns on your material.srt
18 kB
2. Basic understanding of the node components/6. Create bumps.mp4
63 MB
2. Basic understanding of the node components/6. Create bumps.srt
6.4 kB
2. Basic understanding of the node components/7. Reflection and Roughness.mp4
73 MB
2. Basic understanding of the node components/7. Reflection and Roughness.srt
9.5 kB
2. Basic understanding of the node components/8. mask images.mp4
137 MB
2. Basic understanding of the node components/8. mask images.srt
12 kB
2. Basic understanding of the node components/9. Separate XYZ Node.mp4
55 MB
2. Basic understanding of the node components/9. Separate XYZ Node.srt
5.8 kB
2. Basic understanding of the node components/10. Manipulating the map.mp4
81 MB
2. Basic understanding of the node components/10. Manipulating the map.srt
9.0 kB
2. Basic understanding of the node components/11. Grouping the nodes.mp4
160 MB
2. Basic understanding of the node components/11. Grouping the nodes.srt
14 kB
2. Basic understanding of the node components/12. Basic Math.mp4
165 MB
2. Basic understanding of the node components/12. Basic Math.srt
18 kB
3. Textures/1. Brick Texture.mp4
37 MB
3. Textures/1. Brick Texture.srt
6.2 kB
3. Textures/2. Checker Texture.mp4
26 MB
3. Textures/2. Checker Texture.srt
4.1 kB
3. Textures/3. Gradient Texture.mp4
19 MB
3. Textures/3. Gradient Texture.srt
3.5 kB
3. Textures/4. Magic Texture.mp4
41 MB
3. Textures/4. Magic Texture.srt
4.4 kB
3. Textures/5. Musgrave Texture.mp4
118 MB
3. Textures/5. Musgrave Texture.srt
15 kB
3. Textures/6. Noise Texture.mp4
53 MB
3. Textures/6. Noise Texture.srt
6.6 kB
3. Textures/7. Voronoi Texture.mp4
74 MB
3. Textures/7. Voronoi Texture.srt
11 kB
3. Textures/8. Wave Texture.mp4
67 MB
3. Textures/8. Wave Texture.srt
7.6 kB
4. Using images as textures/1.1 Bricks23_AO.jpg.jpg
5.4 MB
4. Using images as textures/1.2 Bricks23_col.jpg.jpg
15 MB
4. Using images as textures/1.3 Bricks23_nrm.jpg.jpg
33 MB
4. Using images as textures/1.4 Bricks23_rgh.jpg.jpg
11 MB
4. Using images as textures/1.5 Bricks23_disp.jpg.jpg
2.9 MB
4. Using images as textures/1. Introduction to using Images.mp4
118 MB
4. Using images as textures/1. Introduction to using Images.srt
9.0 kB
4. Using images as textures/2. Using PBR Images.mp4
190 MB
4. Using images as textures/2. Using PBR Images.srt
13 kB
4. Using images as textures/GFX-HUB.NET - best for CG-artists and gamedev.url
110 B
5. First practical example - a tile wall/1. Setup for Tile Wall.mp4
22 MB
5. First practical example - a tile wall/1. Setup for Tile Wall.srt
2.2 kB
5. First practical example - a tile wall/2. Add Mortar Noise.mp4
74 MB
5. First practical example - a tile wall/2. Add Mortar Noise.srt
5.7 kB
5. First practical example - a tile wall/3. Create Groups for the nodes.mp4
87 MB
5. First practical example - a tile wall/3. Create Groups for the nodes.srt
7.0 kB
5. First practical example - a tile wall/4. Create Tiles.mp4
110 MB
5. First practical example - a tile wall/4. Create Tiles.srt
9.5 kB
5. First practical example - a tile wall/5. Mortar Size variation.mp4
88 MB
5. First practical example - a tile wall/5. Mortar Size variation.srt
7.6 kB
5. First practical example - a tile wall/6. Finalizing the tile wall (Roughness and reflection).mp4
118 MB
5. First practical example - a tile wall/6. Finalizing the tile wall (Roughness and reflection).srt
9.2 kB
6. Using the Object shape to place material/1. Find Edges.mp4
140 MB
6. Using the Object shape to place material/1. Find Edges.srt
12 kB
6. Using the Object shape to place material/2.1 Mountain.zip.zip
15 MB
6. Using the Object shape to place material/2. Add snow (dust and rust same principle)..mp4
306 MB
6. Using the Object shape to place material/2. Add snow (dust and rust same principle)..srt
21 kB
6. Using the Object shape to place material/3. Adding smudge using the vertex paint.mp4
115 MB
6. Using the Object shape to place material/3. Adding smudge using the vertex paint.srt
11 kB
6. Using the Object shape to place material/4. Create an Eye using Z-axis separation.mp4
185 MB
6. Using the Object shape to place material/4. Create an Eye using Z-axis separation.srt
17 kB
7. How to use other objects to influence your material/1. Setup the scene.mp4
89 MB
7. How to use other objects to influence your material/1. Setup the scene.srt
10 kB
7. How to use other objects to influence your material/2. Smudge you Main object using Ambient Occlusion.mp4
39 MB
7. How to use other objects to influence your material/2. Smudge you Main object using Ambient Occlusion.srt
3.2 kB
7. How to use other objects to influence your material/3. Smudge your main Object using a reference Object in the Texture coordinate Node.mp4
78 MB
7. How to use other objects to influence your material/3. Smudge your main Object using a reference Object in the Texture coordinate Node.srt
6.0 kB
7. How to use other objects to influence your material/4. Smudge your Main Object using Dynamic Paint..mp4
113 MB
7. How to use other objects to influence your material/4. Smudge your Main Object using Dynamic Paint..srt
11 kB
8. How to add material on a specific place/1. UV Basics.mp4
179 MB
8. How to add material on a specific place/1. UV Basics.srt
15 kB
8. How to add material on a specific place/2. Multiple Materials.mp4
141 MB
8. How to add material on a specific place/2. Multiple Materials.srt
11 kB
8. How to add material on a specific place/3. Using UV to repeat patterns.mp4
103 MB
8. How to add material on a specific place/3. Using UV to repeat patterns.srt
11 kB
9. Second practical Example - Texture a Lantern/1.1 Ref_Lantern2.png.png
2.6 MB
9. Second practical Example - Texture a Lantern/1.2 lamp2_81.zip.zip
17 MB
9. Second practical Example - Texture a Lantern/1.3 Ref_Lantern5.jpg.jpg
695 kB
9. Second practical Example - Texture a Lantern/1.4 Ref_Lantern3.jpg.jpg
311 kB
9. Second practical Example - Texture a Lantern/1.5 Ref_Lantern6.jpg.jpg
773 kB
9. Second practical Example - Texture a Lantern/1.6 Ref_Lantern7.png.png
2.0 MB
9. Second practical Example - Texture a Lantern/1.7 Ref_Lantern9.png.png
3.1 MB
9. Second practical Example - Texture a Lantern/1.8 Ref_Lantern8.jpg.jpg
392 kB
9. Second practical Example - Texture a Lantern/1.9 DoNotFill.png.png
214 kB
9. Second practical Example - Texture a Lantern/1.10 Ref_Lantern1.jpg.jpg
211 kB
9. Second practical Example - Texture a Lantern/1.11 TextDietzRingGlass.png.png
189 kB
9. Second practical Example - Texture a Lantern/1.12 Ref_Lantern4.jpg.jpg
1.0 MB
9. Second practical Example - Texture a Lantern/1.13 Result.zip.zip
17 MB
9. Second practical Example - Texture a Lantern/1.14 wick-lamp-1626708_1920.jpg.jpg
401 kB
9. Second practical Example - Texture a Lantern/1.15 TextDietzRing.png.png
181 kB
9. Second practical Example - Texture a Lantern/1.16 Result_Dirty.zip.zip
17 MB
9. Second practical Example - Texture a Lantern/1.17 TextBottom.png.png
107 kB
9. Second practical Example - Texture a Lantern/1. Setup and Intro.mp4
33 MB
9. Second practical Example - Texture a Lantern/1. Setup and Intro.srt
2.0 kB
9. Second practical Example - Texture a Lantern/2. Adding First Base Materials.mp4
297 MB
9. Second practical Example - Texture a Lantern/2. Adding First Base Materials.srt
19 kB
9. Second practical Example - Texture a Lantern/3. Starting on the rust structure.mp4
202 MB
9. Second practical Example - Texture a Lantern/3. Starting on the rust structure.srt
14 kB
9. Second practical Example - Texture a Lantern/4. Rain influence.mp4
95 MB
9. Second practical Example - Texture a Lantern/4. Rain influence.srt
6.0 kB
9. Second practical Example - Texture a Lantern/5. Randomness.mp4
357 MB
9. Second practical Example - Texture a Lantern/5. Randomness.srt
21 kB
9. Second practical Example - Texture a Lantern/6. Separate Paint and Rust with bumps.mp4
125 MB
9. Second practical Example - Texture a Lantern/6. Separate Paint and Rust with bumps.srt
8.1 kB
9. Second practical Example - Texture a Lantern/7. Finalizing the Rust.mp4
92 MB
9. Second practical Example - Texture a Lantern/7. Finalizing the Rust.srt
5.7 kB
9. Second practical Example - Texture a Lantern/8. Finalizing the Paint.mp4
182 MB
9. Second practical Example - Texture a Lantern/8. Finalizing the Paint.srt
11 kB
9. Second practical Example - Texture a Lantern/9. Adding Glass.mp4
161 MB
9. Second practical Example - Texture a Lantern/9. Adding Glass.srt
9.3 kB
9. Second practical Example - Texture a Lantern/10. Adding Rest of the Materials.mp4
78 MB
9. Second practical Example - Texture a Lantern/10. Adding Rest of the Materials.srt
4.4 kB
9. Second practical Example - Texture a Lantern/11. Adding DIETZ Logo On Glass.mp4
79 MB
9. Second practical Example - Texture a Lantern/11. Adding DIETZ Logo On Glass.srt
6.9 kB
9. Second practical Example - Texture a Lantern/12. Adding DIETZ Text on Bottom.mp4
147 MB
9. Second practical Example - Texture a Lantern/12. Adding DIETZ Text on Bottom.srt
12 kB
9. Second practical Example - Texture a Lantern/13. Adding Warning Sticker and Finalizing.mp4
142 MB
9. Second practical Example - Texture a Lantern/13. Adding Warning Sticker and Finalizing.srt
9.8 kB
9. Second practical Example - Texture a Lantern/GFX-HUB.NET - best for CG-artists and gamedev.url
110 B
10. A closer look on the Object Info Node/1. How to use the Object Index and Random output..mp4
77 MB
10. A closer look on the Object Info Node/1. How to use the Object Index and Random output..srt
7.7 kB
10. A closer look on the Object Info Node/2. Introduction to Location and Material Index output..mp4
107 MB
10. A closer look on the Object Info Node/2. Introduction to Location and Material Index output..mp4.jpg
162 kB
10. A closer look on the Object Info Node/2. Introduction to Location and Material Index output..srt
8.7 kB
10. A closer look on the Object Info Node/2. Introduction to Location and Material Index output..txt
265 B
11. Working with glass and similar materials/1. Fireflies.mp4
163 MB
11. Working with glass and similar materials/1. Fireflies.srt
19 kB
11. Working with glass and similar materials/2. Definition of Words.mp4
76 MB
11. Working with glass and similar materials/2. Definition of Words.srt
4.2 kB
11. Working with glass and similar materials/3. Introduction to Glass.mp4
68 MB
11. Working with glass and similar materials/3. Introduction to Glass.srt
5.9 kB
11. Working with glass and similar materials/4.1 FakedispersionStart.zip.zip
22 MB
11. Working with glass and similar materials/4.2 FakedispersionResult.zip.zip
22 MB
11. Working with glass and similar materials/4. Creating a Glass of Water - Fake Dispersion.mp4
166 MB
11. Working with glass and similar materials/4. Creating a Glass of Water - Fake Dispersion.srt
13 kB
11. Working with glass and similar materials/5. Creating a Glass of Water - Adding Water.mp4
58 MB
11. Working with glass and similar materials/5. Creating a Glass of Water - Adding Water.srt
3.5 kB
11. Working with glass and similar materials/6. Creating a Glass of Water - Adding Caustics.mp4
216 MB
11. Working with glass and similar materials/6. Creating a Glass of Water - Adding Caustics.srt
12 kB
11. Working with glass and similar materials/7. Creating a Glass of Water - Finalizing all.mp4
139 MB
11. Working with glass and similar materials/7. Creating a Glass of Water - Finalizing all.srt
8.8 kB
12. Third Practical Example - a bowl of candy/1.1 candyResult.zip.zip
26 MB
12. Third Practical Example - a bowl of candy/1.2 candyStart.zip.zip
26 MB
12. Third Practical Example - a bowl of candy/1. Candy - Setup.mp4
56 MB
12. Third Practical Example - a bowl of candy/1. Candy - Setup.srt
4.4 kB
12. Third Practical Example - a bowl of candy/2. Candy - Adding Colors.mp4
88 MB
12. Third Practical Example - a bowl of candy/2. Candy - Adding Colors.srt
5.2 kB
12. Third Practical Example - a bowl of candy/3. Adding Bumps.mp4
61 MB
12. Third Practical Example - a bowl of candy/3. Adding Bumps.srt
4.3 kB
12. Third Practical Example - a bowl of candy/4. Candy - Adding Subsurface scattering.mp4
75 MB
12. Third Practical Example - a bowl of candy/4. Candy - Adding Subsurface scattering.srt
7.1 kB
12. Third Practical Example - a bowl of candy/5. Candy - Finalizing and render.mp4
95 MB
12. Third Practical Example - a bowl of candy/5. Candy - Finalizing and render.srt
5.7 kB
13. Take a look at Normals/1. Intro To Normal Maps.mp4
40 MB
13. Take a look at Normals/1. Intro To Normal Maps.srt
4.3 kB
13. Take a look at Normals/2. Baking a Normal Map from a pattern.mp4
57 MB
13. Take a look at Normals/2. Baking a Normal Map from a pattern.srt
7.7 kB
13. Take a look at Normals/3. Creating a Normal Map Procedurally.mp4
38 MB
13. Take a look at Normals/3. Creating a Normal Map Procedurally.srt
3.4 kB
14. Displacement/1. Introduction to Displacment.mp4
60 MB
14. Displacement/1. Introduction to Displacment.srt
7.5 kB
14. Displacement/2. Coloring a displacement.mp4
79 MB
14. Displacement/2. Coloring a displacement.srt
7.9 kB
14. Displacement/3. Using the Vector Displacement.mp4
221 MB
14. Displacement/3. Using the Vector Displacement.srt
20 kB
15. Particles and material/1. The Particle Info Node.mp4
126 MB
15. Particles and material/1. The Particle Info Node.srt
16 kB
15. Particles and material/2. The Principled Hair Node.mp4
178 MB
15. Particles and material/2. The Principled Hair Node.srt
14 kB
16. More Math and Vector Math/1. Introduction to shaping things using math.mp4
72 MB
16. More Math and Vector Math/1. Introduction to shaping things using math.srt
11 kB
16. More Math and Vector Math/2. We start using Vector Math.mp4
81 MB
16. More Math and Vector Math/2. We start using Vector Math.srt
11 kB
16. More Math and Vector Math/3. Creating stuff using Polar Coordinates.mp4
117 MB
16. More Math and Vector Math/3. Creating stuff using Polar Coordinates.srt
15 kB
16. More Math and Vector Math/4. Tiling by breaking down the map using Fraction..mp4
109 MB
16. More Math and Vector Math/4. Tiling by breaking down the map using Fraction..srt
14 kB
17. Scratches/1.1 20090120_brush_scratches.png.png
181 kB
17. Scratches/1. Create scratches using brush and TexturePaint.mp4
78 MB
17. Scratches/1. Create scratches using brush and TexturePaint.srt
9.5 kB
17. Scratches/2. Scratches using the Linear Light MixRGB.mp4
137 MB
17. Scratches/2. Scratches using the Linear Light MixRGB.srt
12 kB
17. Scratches/3. Scratches using diff of Voronoi.mp4
132 MB
17. Scratches/3. Scratches using diff of Voronoi.srt
12 kB
18. Examples and tips/1. Splatter.mp4
75 MB
18. Examples and tips/1. Splatter.srt
6.7 kB
18. Examples and tips/2. Marble Pattern.mp4
27 MB
18. Examples and tips/2. Marble Pattern.srt
3.1 kB
18. Examples and tips/3. Radial Metal.mp4
66 MB
18. Examples and tips/3. Radial Metal.srt
5.6 kB
18. Examples and tips/4. Stucco.mp4
95 MB
18. Examples and tips/4. Stucco.srt
7.1 kB
18. Examples and tips/5. Wet Surface.mp4
42 MB
18. Examples and tips/5. Wet Surface.srt
3.4 kB