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[Gumroad] Texturing Tutorial in Mari and Substance Designer [ENG-RUS]

File Name
Size
Project_files.rar
4.9 GB
Part 5 - Reference projection.mp4
1.7 GB
Part 8 - Mask generation in Substance Designer.mp4
1.3 GB
Part 14 - Painting dirt mask.mp4
1.2 GB
Part 2- Removing shadows & Highlights and making tilables.mp4
1.1 GB
Part 7 - Baking utility maps in Substance and making edge wear.mp4
1.0 GB
Part 13 - Matching reference closer and adding details to colour map.mp4
700 MB
Part 16 - Painting broad displacement.mp4
460 MB
Part 11 - Integrating Substance Designer tile into model.mp4
437 MB
Part 9 - Displacement generation in Substance Designer.mp4
436 MB
Part 15 - Painting engine soot mask.mp4
416 MB
Part 10 - Colour map generation in Substance Designer.mp4
386 MB
Part 12 - Node graph housekeeping and mask painting for lookdev.mp4
382 MB
Part 6 - Matching reference closer.mp4
378 MB
Part 4 - Importing tilables onto model.mp4
366 MB
Part 17 - Painting specular roughness.mp4
340 MB
Part 18 - Painting fine displacement.mp4
288 MB
Part 3 - Intro to Maris interface and node graph basics.mp4
220 MB
Part 1 - Grading of reference.mp4
184 MB
Part 19 - Setting up channels for export.mp4
132 MB
Part 20 - Exporting textures.mp4
36 MB