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CGCookie - Fundamentals of Blender Materials and Shading (Blender 2.83) (2020)

File Name
Size
Chapter 1 - Intro to Materials and Shading/01. How Shaders Manipulate Light.mp4
21 MB
Chapter 1 - Intro to Materials and Shading/02. Creating Materials in Blender.mp4
26 MB
Chapter 1 - Intro to Materials and Shading/03. Assigning Material Slots to Objects and Faces.mp4
54 MB
Chapter 1 - Intro to Materials and Shading/04. Using Blender's Shader Editor.mp4
31 MB
Chapter 2 - The Basic Blender Shader Nodes/05. The Glossy and Diffuse Shaders.mp4
32 MB
Chapter 2 - The Basic Blender Shader Nodes/06. The Mix and Add Shaders.mp4
71 MB
Chapter 2 - The Basic Blender Shader Nodes/07. The Anisotropic Shader.mp4
35 MB
Chapter 2 - The Basic Blender Shader Nodes/08. The Transparent and Holdout Shaders.mp4
24 MB
Chapter 2 - The Basic Blender Shader Nodes/09. The Refraction and Glass Shaders.mp4
45 MB
Chapter 2 - The Basic Blender Shader Nodes/10. The Translucent Shader.mp4
29 MB
Chapter 2 - The Basic Blender Shader Nodes/11. The Subsurface Scattering Shader.mp4
47 MB
Chapter 2 - The Basic Blender Shader Nodes/12. The Absorption and Scattering Volume Shaders.mp4
71 MB
Chapter 2 - The Basic Blender Shader Nodes/13. The Emission, Velvet, and Toon Shaders.mp4
50 MB
Chapter 2 - The Basic Blender Shader Nodes/14. Shading From Observation.mp4
71 MB
Chapter 3 - How to Use Textures/15. Intro to Textures.mp4
38 MB
Chapter 3 - How to Use Textures/16. Changing Texture Coordinates.mp4
82 MB
Chapter 3 - How to Use Textures/17. The Socket Color Meanings.mp4
41 MB
Chapter 3 - How to Use Textures/18. Blend Modes and Basic Color Math.mp4
58 MB
Chapter 3 - How to Use Textures/19. Manipulating Normals.mp4
49 MB
Chapter 3 - How to Use Textures/20. Using Normal Maps.mp4
82 MB
Chapter 3 - How to Use Textures/21. Displacement and Adaptive Subdivision.mp4
71 MB
Chapter 4 - Intro to Physically Based Rendering/22. Intro to Physically Based Rendering.mp4
53 MB
Chapter 4 - Intro to Physically Based Rendering/23. Everything Has Fresnel.mp4
106 MB
Chapter 4 - Intro to Physically Based Rendering/24. How Roughness Influences Fresnel.mp4
27 MB
Chapter 4 - Intro to Physically Based Rendering/25. The Principled Shader.mp4
42 MB
Chapter 4 - Intro to Physically Based Rendering/26. The Principled Hair Shader.mp4
130 MB
Chapter 4 - Intro to Physically Based Rendering/27. The Principled Volume Shader.mp4
27 MB
Chapter 4 - Intro to Physically Based Rendering/28. Shading the Orbot.mp4
18 MB
Chapter 4 - Intro to Physically Based Rendering/29. Shading the Grass Field Mesh.mp4
175 MB
Chapter 4 - Intro to Physically Based Rendering/30. Shading the Grass Field Hair.mp4
86 MB
Chapter 5 - Rendering Materials and Shaders/31. Light Path Bounces.mp4
94 MB
Chapter 5 - Rendering Materials and Shaders/32. Light Path Visibility.mp4
134 MB
Chapter 5 - Rendering Materials and Shaders/33. Rendering Glass.mp4
106 MB
Chapter 5 - Rendering Materials and Shaders/34. Creating Glass Dispersion.mp4
57 MB
Chapter 5 - Rendering Materials and Shaders/35. Eevee Glass and Transparency.mp4
69 MB
Chapter 5 - Rendering Materials and Shaders/36. Eevee Reflection Cubemaps.mp4
54 MB
Chapter 5 - Rendering Materials and Shaders/37. Eevee Reflection Planes and Screen Space Reflection.mp4
60 MB
Chapter 5 - Rendering Materials and Shaders/38. Rendering Volumes.mp4
82 MB
Chapter 6 - The Materials and Shading Workflow/39. Shader to RGB Toon Effects.mp4
58 MB
Chapter 6 - The Materials and Shading Workflow/40. Freestyle Outline Effects.mp4
4.7 MB
Chapter 6 - The Materials and Shading Workflow/41. Layout Nodes and Shader Organization.mp4
25 MB
Chapter 6 - The Materials and Shading Workflow/42. Creating Group Nodes.mp4
52 MB
Chapter 6 - The Materials and Shading Workflow/43. Exporting Materials.mp4
64 MB
Chapter 6 - The Materials and Shading Workflow/44. Create Materials and Shaders for a Scene.mp4
102 MB
Chapter 6 - The Materials and Shading Workflow/45. Bonus- Animating the Material Transformation Effect.mp4
53 MB
materials-and-shading_source-files.zip
128 MB
materials-and-shading_textures.zip
211 MB