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[ TutPig.com ] CG Circuit - Total Destruction vol.5Water and Snow
- Date: 2026-03-17
- Size: 6.1 GB
- Files: 49
File Name
Size
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176 B
~Get Your Files Here !/10__Meshing.mp4
210 MB
~Get Your Files Here !/11__Ocean Source.mp4
178 MB
~Get Your Files Here !/12__Basic properties and collisions.mp4
154 MB
~Get Your Files Here !/13__Adding drag and caching.mp4
111 MB
~Get Your Files Here !/14__Loading in the cache and review results.mp4
45 MB
~Get Your Files Here !/15__Whitewater workflow.mp4
12 MB
~Get Your Files Here !/16__Creating an Emit volume from scratch.mp4
117 MB
~Get Your Files Here !/17__The Whitewater source node.mp4
172 MB
~Get Your Files Here !/18__Setting up the Whitewater solver.mp4
167 MB
~Get Your Files Here !/19__The Whitewater States.mp4
63 MB
~Get Your Files Here !/1__Introduction.mp4
53 MB
~Get Your Files Here !/20__Foam parameters.mp4
208 MB
~Get Your Files Here !/21__Using simple vex to control certain areas of the simulation.mp4
144 MB
~Get Your Files Here !/22__Caching the Whitewater.mp4
60 MB
~Get Your Files Here !/23__What is the Ocean Spectrum.mp4
20 MB
~Get Your Files Here !/24__Setting up the Ocean Spectrum.mp4
158 MB
~Get Your Files Here !/25__Wind and Amplitude parameters.mp4
137 MB
~Get Your Files Here !/26__Masking with volumes.mp4
127 MB
~Get Your Files Here !/27__Adding variation with Point Instancing.mp4
177 MB
~Get Your Files Here !/28__Flip abstract effect setup.mp4
135 MB
~Get Your Files Here !/29__Shapping the effect with a Curve Force.mp4
213 MB
~Get Your Files Here !/2__Basic DOP Network setup.mp4
185 MB
~Get Your Files Here !/30__Adding color by speed.mp4
88 MB
~Get Your Files Here !/31__Project overview.mp4
48 MB
~Get Your Files Here !/32__Final scene overview.mp4
98 MB
~Get Your Files Here !/33__Prepare collision geometry.mp4
162 MB
~Get Your Files Here !/34__Setting up a Narrow band domain with the Flat Tank shelf tool.mp4
227 MB
~Get Your Files Here !/35__Setting up the main Flip simulation.mp4
244 MB
~Get Your Files Here !/36__Tweaking and Caching the main simulation.mp4
80 MB
~Get Your Files Here !/37__Review the final simulation.mp4
70 MB
~Get Your Files Here !/38__Meshing the main simulation.mp4
134 MB
~Get Your Files Here !/39__Adding detail to the mesh with an Ocean Spectrum.mp4
127 MB
~Get Your Files Here !/3__Sourcing with SOP objects.mp4
180 MB
~Get Your Files Here !/40__Setting up the Whitewater with shelf tools.mp4
167 MB
~Get Your Files Here !/41__Tweaking the Whitewater simulation.mp4
146 MB
~Get Your Files Here !/42__Caching the Whitewater.mp4
120 MB
~Get Your Files Here !/43__Optimize particle cache and visualize Whitewater states.mp4
132 MB
~Get Your Files Here !/44__Alpha and Density attributes for rendering.mp4
84 MB
~Get Your Files Here !/45__Setting up the Avalanche simulation.mp4
266 MB
~Get Your Files Here !/46__Avalanche final tweaks.mp4
289 MB
~Get Your Files Here !/47__Conclusion.mp4
67 MB
~Get Your Files Here !/4__Important Flip properties - Particle motion.mp4
120 MB
~Get Your Files Here !/5__Adding collision geometry.mp4
122 MB
~Get Your Files Here !/6__Setting up domain bounds.mp4
72 MB
~Get Your Files Here !/7__Adding drag with POP nodes.mp4
123 MB
~Get Your Files Here !/8__Adding initial velocities.mp4
108 MB
~Get Your Files Here !/9__Fluid Compress and caching.mp4
133 MB
~Get Your Files Here !/Bonus Resources.txt
386 B