TorBT - Torrents and Magnet Links Search Engine
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi
- Date: 2026-08-10
- Size: 2.3 GB
- Files: 26
File Name
Size
project_files.zip
450 MB
10. Continuing to add details to the metal pieces.flv
134 MB
20. Starting to paint the skin.flv
118 MB
22. Adding final props to the model.flv
112 MB
8. Blocking out the metal pieces.flv
108 MB
16. Putting our procedural modeling concepts into practice.flv
106 MB
17. Creating finer organic details.flv
101 MB
25. Creating our final render in ZBrush.flv
89 MB
6. Using DynaMesh to add refinement.flv
88 MB
9. Starting to add details to the metal pieces.flv
87 MB
2. Creating the organic base mesh.flv
86 MB
7. Looking at modeling tools in Softimage.flv
80 MB
19. Detailing and texturing using Surface Noise.flv
79 MB
18. Adding high frequency details.flv
79 MB
5. Posing the model with the ZSphere rig.flv
76 MB
24. Shading the metal pieces.flv
74 MB
4. Blocking in the face shape.flv
73 MB
11. Rigging and posing the metal arm.flv
68 MB
14. Refining the ICE tree.flv
56 MB
3. Roughing out the shape of the base mesh.flv
56 MB
23. Creating a convincing look for the skin.flv
55 MB
12. Procedural modeling using expressions.flv
51 MB
21. Finalizing the skin tones.flv
46 MB
13. Using ICE to create chains.flv
43 MB
15. Adding some features to our ICE compound.flv
39 MB
1. Introduction and project overview.flv
12 MB