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Digital Tutors - Introduction to 3ds Max 2015

File Name
Size
01. Introduction and project overview.mp4
11 MB
02. Interface overview.mp4
27 MB
03. Viewport navigation.mp4
43 MB
04. Creating a 3ds Max project folder.mp4
32 MB
05. Selecting and viewing objects.mp4
27 MB
06. Creating and manipulating geometry.mp4
46 MB
07. Accessing sub-object modes.mp4
54 MB
08. Grouping and parenting.mp4
30 MB
09. Modeling overview.mp4
6.3 MB
10. Setting up reference images.mp4
43 MB
100. Finalizing the particle system.mp4
36 MB
101. Lighting and rendering overview.mp4
6.2 MB
102. Understanding light types in 3ds Max.mp4
47 MB
103. Basic light parameters in 3ds Max.mp4
36 MB
104. Understanding diffuse and specular components.mp4
39 MB
105. Utilizing the Object Properties window in 3ds Max.mp4
34 MB
106. Changing the rendering engine used by 3ds Max.mp4
14 MB
107. Setting up image-based lighting in 3ds Max.mp4
48 MB
108. Working with additional light sources in 3ds Max.mp4
40 MB
109. Optimizing render speed in 3ds Max.mp4
39 MB
11. Modeling the hull.mp4
49 MB
110. Fine-tuning particles and other materials.mp4
45 MB
111. Adding motion blur and improving rendered image quality.mp4
35 MB
112. Outputting our final animation from 3ds Max.mp4
36 MB
113. Converting an image sequence to a movie file in 3ds Max.mp4
36 MB
12. Beginning the helmet.mp4
40 MB
13. Smoothing the splines.mp4
42 MB
14. Finishing the helmet.mp4
33 MB
15. Modeling the pelvis.mp4
47 MB
16. Modeling the shoulder mount.mp4
40 MB
17. Modeling the shoulder socket.mp4
37 MB
18. Modeling the upper arm.mp4
47 MB
19. Modeling the elbow joint.mp4
45 MB
20. Modeling the arm cannon housing.mp4
51 MB
21. Modeling the arm cannon interior.mp4
41 MB
22. Modeling the gun barrel.mp4
41 MB
23. Mirroring the arm.mp4
47 MB
24. Modeling the upper leg.mp4
55 MB
25. Finishing the upper leg.mp4
41 MB
26. Modeling the middle leg link.mp4
56 MB
27. Modeling the lower leg.mp4
48 MB
28. Modeling the front foot piece.mp4
42 MB
29. Modeling the back foot piece.mp4
45 MB
30. Modeling the mid sections.mp4
40 MB
31. Modeling the jet pack tank.mp4
51 MB
32. Modeling the jet pack exhaust.mp4
43 MB
33. Modifying the hip to function.mp4
42 MB
34. Modeling a hose.mp4
43 MB
35. Adding the final elements.mp4
30 MB
36. Using smoothing methods.mp4
43 MB
37. Smoothing the shoulder pieces.mp4
42 MB
38. Smoothing the arm pieces.mp4
50 MB
39. Smoothing the accessory pieces.mp4
43 MB
40. Smoothing the lower body of the mech.mp4
46 MB
41. Adding the final details of the helmet.mp4
44 MB
42. Materials and texturing overview.mp4
6.8 MB
43. Material editor overview.mp4
44 MB
44. Modifying the basic parameters of a material.mp4
47 MB
45. Adding multiple materials to a single object.mp4
44 MB
46. Using procedural maps.mp4
31 MB
47. Unwrapping UV basics.mp4
39 MB
48. Exploring the unwrapping tools.mp4
50 MB
49. Using substance materials.mp4
64 MB
50. Outputting a UVW template.mp4
18 MB
51. Adding file textures.mp4
42 MB
52. Adding a bump map.mp4
34 MB
53. Rigging overview.mp4
3.1 MB
54. Preparing our model to be rigged.mp4
55 MB
55. Creating groups in 3ds Max.mp4
37 MB
56. Finishing the grouping process of our model.mp4
35 MB
57. Creating a global control.mp4
26 MB
58. Building a control object for the mech's upper torso.mp4
29 MB
59. Creating a control for the mech's lower torso.mp4
32 MB
60. Controlling the lower back.mp4
24 MB
61. Adding a control for the mech's center-of-mass.mp4
25 MB
62. Building your first bone chain.mp4
30 MB
63. Finishing our initial bone chain.mp4
29 MB
64. Setting up bone chains for the mech's toes.mp4
36 MB
65. Mirroring bones in 3ds Max.mp4
26 MB
66. Connecting the mech's legs to follow the rig.mp4
36 MB
67. Skinning objects in 3ds Max.mp4
27 MB
68. Deforming the fueling line's envelope object.mp4
36 MB
69. Controlling the fueling line.mp4
21 MB
70. Deforming the mech's mid section.mp4
22 MB
71. Attaching the mid section to follow our rig.mp4
24 MB
72. Creating the mech's arm bones.mp4
39 MB
73. Connecting the arms to our rig and adding inverse kinematics to the limbs.mp4
35 MB
74. Controlling the mech's legs.mp4
40 MB
75. Finishing the leg controls.mp4
26 MB
76. Creating custom attributes and wiring parameters.mp4
51 MB
77. Arm controls.mp4
25 MB
78. Rigging with the Reaction Manager.mp4
49 MB
79. Making our scene animator-friendly.mp4
30 MB
80. Animation overview.mp4
4.1 MB
81. How to create and edit keyframes in 3ds Max.mp4
44 MB
82. Managing keyframes in the Curve Editor and cycling animation infinitely.mp4
49 MB
83. Working with Auto Key and creating simple expressions in the Curve Editor.mp4
32 MB
84. Creating expressions.mp4
30 MB
85. Path animation.mp4
26 MB
86. Creating crowds with Populate.mp4
25 MB
87. Starting on our final project.mp4
15 MB
88. Animating the mech's platform.mp4
46 MB
89. Blocking in the mech's performance.mp4
39 MB
90. Finalizing our blocking pass and starting on our polishing stage.mp4
41 MB
91. Finishing the mech's polishing pass.mp4
26 MB
92. Adding a shot camera.mp4
33 MB
93. Wrapping up the animation and previewing animations in real-time.mp4
24 MB
94. Dynamics overview.mp4
5.1 MB
95. Creating particles in 3ds Max.mp4
42 MB
96. Modifying the particle system behavior.mp4
38 MB
97. Using space warps.mp4
44 MB
98. Creating the fog material.mp4
50 MB
99. Finalizing the fog material.mp4
34 MB
Project_Files.rar
347 MB