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Digital Tutors - Creating a Blizzard Environment in Unreal Engine
- Date: 2026-07-11
- Size: 3.4 GB
- Files: 26
File Name
Size
Project_Files/Creating a Blizzard Environment in Unreal Engine.zip
2.2 GB
01. Introduction and project overview.mp4
7.3 MB
02. Creating tileable textures in Mudbox.mp4
66 MB
03. Exporting our texture and building our material.mp4
61 MB
04. Vertex painting on the model.mp4
40 MB
05. Building snow structures in Maya.mp4
61 MB
06. Setting up our layer shader.mp4
44 MB
07. Finishing material for layered material.mp4
47 MB
08. Making our second material function.mp4
56 MB
09. Finishing up our second material function.mp4
47 MB
10. Creating a material function Blend node.mp4
59 MB
11. Finishing up our layered snow material.mp4
59 MB
12. Starting our blizzard emitter material.mp4
64 MB
13. Finishing our unlit particle emitter.mp4
54 MB
14. Connecting our fading snow flake material.mp4
58 MB
15. Finishing our velocity snow emitter.mp4
48 MB
16. Starting our particle emitter.mp4
38 MB
17. Finishing our snow emitter.mp4
31 MB
18. Adding nodes to snow emitter.mp4
48 MB
19. Creating a 3rd particle system for our emitter.mp4
53 MB
20. Finishing our emitter for the blizzard effect.mp4
40 MB
21. Editing our blizzard range.mp4
59 MB
22. Creating decals for a snow environment.mp4
58 MB
23. Creating a material for our vertex displacement painting.mp4
49 MB
24. Creating vertex painting using height map and material.mp4
34 MB
25. Editing materials and fog for final environment.mp4
51 MB