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Vertex School - Houdini FX & Redshift - On Demand

File Name
Size
59. Debris - Instance Geometry.mp4
419 MB
02. Environment - Heightfield Modifications.mp4
79 MB
03. Environment - Geometry Mesh Processing.mp4
126 MB
04. Rocks - Procedural Modeling.mp4
43 MB
05. Rocks - Instancing.mp4
134 MB
06. Placeholder Water Mesh.mp4
15 MB
07. Creature - Body.mp4
159 MB
08. Creature - Tentacles.mp4
141 MB
09. Creature - Tentacle Animation.mp4
147 MB
10. Creature - Flight Paths.mp4
124 MB
11. Camera Setup.mp4
27 MB
12. Redshift Setup.mp4
122 MB
13. Rocks Instancing Fix.mp4
15 MB
14. Redshift Setup.mp4
122 MB
15. Rocks - Instancing Fix.mp4
15 MB
16. Redshift Shaders.mp4
234 MB
17. Env Shader Tweaks.mp4
46 MB
18. ACES Setup.mp4
59 MB
19. RS Render View.mp4
80 MB
20. AOVs.mp4
56 MB
21. Attribute Driven AOVs.mp4
24 MB
22. Post FX.mp4
36 MB
23. Render Layers.mp4
40 MB
24. POP Particle Simulation.mp4
230 MB
25. Particle Sourcing Velocity Forces.mp4
118 MB
26. Mechanical Bugs - Flight Particles.mp4
69 MB
27. Mechanical Bugs - Instancing.mp4
48 MB
28. Mechanical Bugs - Particle Trails.mp4
89 MB
29. Mechanical Bugs - Rendering.mp4
89 MB
30. Disintegration - Vellum Grains.mp4
94 MB
31. Disintegration - Glue Constraints.mp4
240 MB
32. Disintegration - Infection Solver Activation.mp4
62 MB
33. Disintegration - Creature Animation.mp4
97 MB
34. Disintegration - Creature Animation.mp4
109 MB
35. Disintegration - Velocity Inheritance.mp4
62 MB
36. Disintegration - Velocity Inheritance.mp4
61 MB
37. Disintegration - Final Tweaks.mp4
353 MB
38. Disintegration - Final Tweaks.mp4
352 MB
39. Disintegration - Rendering.mp4
115 MB
40. Tentacles - Cloth.mp4
164 MB
41. Tentacles - Soft Body.mp4
109 MB
42. Tentacles - Soft Body Part II.mp4
104 MB
43. Tentacles - Hair Curves.mp4
63 MB
44. Tentacles - Hair Curves Part II.mp4
359 MB
45. Flying Creatures with Simulated Tentacles.mp4
84 MB
46. Disintegration with Simulated Tentacles.mp4
133 MB
47. Dead Creature - Proxy Mesh and Ground Collision Patch.mp4
134 MB
47. Dead Creature - Proxy Mesh and Ground Collision Patch_2.mp4
134 MB
48. Dead Creature - Vellum Sculpting.mp4
338 MB
49. Dead Creature - Explosion Jolt Simulation.mp4
154 MB
50. Fracture - Area of Interest.mp4
239 MB
51. Detailed Fracture.mp4
92 MB
52. Fracture - Optimization.mp4
33 MB
53. Fracture - Proxies.mp4
77 MB
54. Collision Geometry - Creature Pt 1.mp4
121 MB
55. Collision Geometry - Creature Pt 2.mp4
144 MB
56. Collision Geometry - Terrain.mp4
176 MB
57. RBD Simulation.mp4
151 MB
58. RBD Simulation Tweaks.mp4
114 MB
01. Environment - Heightfields.mp4
149 MB
60. Debris - Sourcing.mp4
86 MB
61. Debris - Simulation.mp4
136 MB
62. Debris - Rendering.mp4
27 MB
63. Shockwave Source.mp4
303 MB
63. Shockwave Source_2.mp4
303 MB
64. Shockwave Simulation.mp4
102 MB
65. Shockwave Rendering.mp4
113 MB
66. Dust Source.mp4
123 MB
67. Dust Collision Volumes.mp4
160 MB
68. Dust - Simulation.mp4
133 MB
69. Dust - Additional Microsolvers.mp4
174 MB
71. Explosion - Source.mp4
202 MB
72. Explosion - Simulation.mp4
303 MB
73. Explosion - Light Scatter Baking.mp4
109 MB
74. Explosion - Redshift Rendering.mp4
121 MB
75. Fire - Source.mp4
107 MB
76. Fire - Simulation.mp4
130 MB
77. Fire - Rendering.mp4
82 MB
78. FLIP Simulation - Introduction.mp4
84 MB
79. River - Area of Interest.mp4
43 MB
80. River - Source Particles Flow Velocity.mp4
102 MB
81. River - Collision Object.mp4
19 MB
82. River - FLIP Simulation Setup.mp4
80 MB
83. River - Boundary Inflow Outflow.mp4
272 MB
84. River - Flow Force via Advection.mp4
72 MB
85. River - High Resolution Caching.mp4
99 MB
86. River - Meshing Rendering.mp4
85 MB
87. River Close-Up - Simulation Up-Res.mp4
345 MB
88. Whitewater - Source.mp4
88 MB
89. Whitewater - Simulation Setup.mp4
169 MB
90. Whitewater - Extra Sources.mp4
193 MB
91. Whitewater - High Res Sim Caching.mp4
78 MB
92. Whitewater - Rendering.mp4
81 MB
93. Wide Shot Whitewater.mp4
98 MB