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Digital Tutors - Texturing Sci-Fi Game Assets in Substance Designer

File Name
Size
Project_Files/Texturing SciFi Game Assets In Substance Designer.zip
238 MB
01. Introduction and project overview.mp4
4.8 MB
02. Creating normal map based off linework.mp4
34 MB
03. Extruding panels with the bevel tool.mp4
22 MB
04. Developing normal mapping workflow.mp4
32 MB
05. Adding layers to our normal mapper.mp4
45 MB
06. Exposing normal map parameters.mp4
35 MB
07. Reviewing the final normal map.mp4
32 MB
08. Baking mesh data.mp4
40 MB
09. Creating the base metal material.mp4
50 MB
10. Instancing the triplanar node.mp4
42 MB
11. Creating the base paint material.mp4
35 MB
12. Adding striping to material.mp4
30 MB
13. Modulating our stripe layer.mp4
30 MB
14. Creating the base glass material.mp4
34 MB
15. Exposing parameters on the base materials.mp4
35 MB
16. Blending materials.mp4
38 MB
17. Building our bank of decals.mp4
29 MB
18. Placing decals.mp4
30 MB
19. Adding emissive lighting.mp4
44 MB
20. Creating wear and tear.mp4
50 MB
21. Creating the master node.mp4
50 MB
22. Tweaking the master node.mp4
47 MB
23. Begin texturing the drone.mp4
53 MB
24. Finishing the drone and turret texture.mp4
58 MB
25. Reviewing the final models.mp4
22 MB