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Digital Tutors - Creating Medieval Character Concepts in ZBrush and Maya

File Name
Size
project_files.7z
1.3 GB
19. Adding a cape in Maya.flv
108 MB
26. Roughing up the surfaces using masks.flv
91 MB
23. Using textures to create a base for the fabric.flv
78 MB
25. Cutting up the cape using masks.flv
76 MB
3. Blocking out the character.flv
72 MB
15. Creating finer detail to the pants.flv
70 MB
5. Blocking out clothing and adding detail to the legs.flv
69 MB
22. Polypainting the skin tones on the head.flv
68 MB
24. Using Spotlight for projecting textures.flv
66 MB
10. Preparing the blocking model for export.flv
66 MB
8. Bringing the different parts of the face together.flv
65 MB
29. Adding the finishing touches to our image.flv
64 MB
16. A first look at the ZBrush BPR renderer.flv
64 MB
12. Subdividing and slowly adding detail.flv
64 MB
7. Setting up the face.flv
60 MB
21. Adding skin detail to the face and hands.flv
60 MB
14. Adding folds on the pants and the boots.flv
57 MB
9. Finishing the head and attaching it to the body.flv
56 MB
11. Starting on the sculpt in ZBrush.flv
54 MB
4. Blocking the hands and creating the neck.flv
52 MB
17. Adding detailed folds to the sleeves.flv
51 MB
13. Adding some of the bigger folds to the shirt.flv
49 MB
27. Finishing up and exporting our layers.flv
48 MB
28. Putting the layers together in Photoshop.flv
46 MB
20. Polypainting the eyes.flv
44 MB
2. Setting up the reference and cameras.flv
43 MB
18. Changing materials on subtools.flv
36 MB
6. Finishing the rough blocking.flv
18 MB
1. Introduction and project overview.flv
6.8 MB