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Digital Tutors - Indie Game Development Pipeline Volume 4 Hero Character Modeling and Texturing

File Name
Size
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/data/ghostKnight.fbx
202 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/images/outUVKnight.jpg
1.4 MB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/.mayaSwatches/34_end.mlt.swatches
272 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/.mayaSwatches/21_begin.mlt.swatches
80 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/.mayaSwatches/14_begin.mlt.swatches
16 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/21_begin.mlt
387 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/20_begin.mlt
328 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/34_end.mlt
317 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/23_begin.mlt
316 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/25_begin.mlt
306 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/28_begin.mlt
303 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/22_begin.mlt
303 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/34_begin.mlt
302 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/19_begin.mlt
301 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/18_begin.mlt
276 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/24_begin.mlt
262 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/17_begin.mlt
239 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/16_begin.mlt
237 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/15_begin.mlt
219 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/14_begin.mlt
214 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/12_begin.mlt
197 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/13_begin.mlt
196 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/10_begin.mlt
192 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/11_begin.mlt
187 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/09_begin.mlt
185 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/08_begin.mlt
174 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/07_begin.mlt
136 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/06_begin.mlt
99 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/05_begin.mlt
95 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/04_begin.mlt
74 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/scenes/03_begin.mlt
64 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/sourceimages/.mayaSwatches/sword_specular.jpg.swatch
8.9 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/sourceimages/ghostKnight_diffuse.jpg
322 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/sourceimages/ghostKnight_specular.jpg
227 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/sourceimages/sword_diffuse.jpg
165 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/sourceimages/sword_specular.jpg
142 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Maya Files/workspace.mel
1.0 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/29_begin-files/KnightMaterial_knight_color_export.jpg
214 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/29_begin-files/KnightMaterial_Diffuse Background.png
115 B
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/30_begin-files/KnightMaterial_ArmorLines.tif
258 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/30_begin-files/KnightMaterial_knight_color_export.jpg
218 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/30_begin-files/KnightMaterial_Diffuse Background.png
115 B
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/31_begin-files/KnightMaterial_Rust.tif
644 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/31_begin-files/KnightMaterial_Dirt.tif
559 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/31_begin-files/KnightMaterial_ArmorLines.tif
258 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/31_begin-files/KnightMaterial_knight_color_export.jpg
232 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/31_begin-files/KnightMaterial_Diffuse Background.png
115 B
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/32_begin-files/SwordMaterial_sword_color.tif
5.1 MB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/32_begin-files/KnightMaterial_Rust.tif
644 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/32_begin-files/KnightMaterial_Dirt.tif
559 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/32_begin-files/KnightMaterial_knight_color_export copy.jpg
274 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/32_begin-files/KnightMaterial_ArmorLines.tif
258 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/32_begin-files/KnightMaterial_knight_color_export.jpg
236 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/32_begin-files/KnightMaterial_SpecBase.tif
213 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/32_begin-files/SwordMaterial_Diffuse Background.png
115 B
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/32_begin-files/KnightMaterial_Diffuse Background.png
115 B
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/32_begin-files/KnightMaterial_Specular Background.png
114 B
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/SwordMaterial_sword_color.tif
5.1 MB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/SwordMaterial_spec.tif
885 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/KnightMaterial_Rust.tif
644 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/KnightMaterial_Dirt.tif
559 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/KnightMaterial_ArmorLines.tif
292 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/KnightMaterial_knight_color_export copy.jpg
274 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/KnightMaterial_SpecBase.tif
247 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/KnightMaterial_knight_color_export.jpg
237 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/SwordMaterial_Diffuse Background.png
115 B
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/KnightMaterial_Diffuse Background.png
115 B
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/SwordMaterial_Specular Background.png
114 B
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin-files/KnightMaterial_Specular Background.png
114 B
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_end-files/KnightMaterial_SpecBase.tif
5.4 MB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_end-files/SwordMaterial_sword_color.tif
5.1 MB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_end-files/SwordMaterial_spec.tif
905 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_end-files/KnightMaterial_knightOcclusion.jpg
322 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_end-files/KnightMaterial_Diffuse Background.png
115 B
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_end-files/SwordMaterial_Diffuse Background.png
115 B
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_end-files/KnightMaterial_Specular Background.png
114 B
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_end-files/SwordMaterial_Specular Background.png
114 B
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/knightOcclusion.jpg
255 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_begin.mud
223 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/32_begin.mud
222 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/31_begin.mud
221 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/33_end.mud
220 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/30_begin.mud
218 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Mudbox Files/29_begin.mud
214 kB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Photoshop Files/28_begin.psd
12 MB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Photoshop Files/27_begin.psd
12 MB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Photoshop Files/26_begin.psd
8.9 MB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Photoshop Files/knight_color_export.jpg
1.1 MB
Inde Game Development Pipeline Volume 4_Hero Character Modeling and Texturing/Referenced Files/Ghost Knight-Color.jpg
1.6 MB
24 Arranging the UV layout.mp4
89 MB
27 Texturing the tunic.mp4
86 MB
20 Starting the UV layout.mp4
82 MB
30 Adding rust and dirt.mp4
80 MB
23 Creating UVs for the hands and feet.mp4
74 MB
21 Finishing the helmet UVs.mp4
71 MB
32 Creating specular maps.mp4
68 MB
03 Starting the helmet.mp4
66 MB
05 Starting the visor with curves.mp4
65 MB
15 Creating the gauntlets.mp4
65 MB
19 Modeling the sword.mp4
63 MB
26 Adding a plume texture from our concept art.mp4
62 MB
22 Creating the body UVs.mp4
60 MB
25 Creating a texture map in Photoshop.mp4
58 MB
29 Painting the armor plates.mp4
58 MB
09 Modeling the plume.mp4
55 MB
16 Finishing the gauntlets.mp4
54 MB
02 Looking at reference art.mp4
53 MB
08 Modeling the base for the plume.mp4
53 MB
33 Exporting maps.mp4
53 MB
17 Creating the boots.mp4
53 MB
11 Building the tunic.mp4
52 MB
18 Finishing the boots.mp4
52 MB
28 Detailing in Mudbox.mp4
52 MB
34 Assembly in Maya LT.mp4
52 MB
06 Finishing the visor.mp4
51 MB
04 Finishing the helmet base.mp4
44 MB
31 Adding folds to the tunic.mp4
43 MB
07 Building the visor pivots.mp4
41 MB
12 Adding the arm and neck openings.mp4
40 MB
13 Modeling the belt and buckle.mp4
33 MB
14 Finishing the tunic.mp4
31 MB
10 Deforming and connecting the plume.mp4
30 MB
01 Introduction and project overview.mp4
11 MB
Downloaded From PirateBB.org - Business Materials & E-Learning Video Tutorials Download.txt
384 B