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Professional Game Development in C++ and Unreal Egnine

File Name
Size
Lecture 19 – Multiplayer 1 “Network Replication”/76 - Networking the world interaction logic (RPCs) _ Tom Looman.MP4
222 MB
Lecture 2 - Project Start & Version Control/2 - GitHub Repository and Blank C++ Project _ Tom Looman.MP4
28 MB
Lecture 2 - Project Start & Version Control/3 - Project Walkthrough and first C++ Class UNREAL ENGINE 5.0EDITOR BASICS _ Tom Looman.MP4
62 MB
Lecture 2 - Project Start & Version Control/4 - Adding Components (Third-person Camera) _ Tom Looman.MP4
60 MB
Lecture 2 - Project Start & Version Control/5 - Binding Movement Input _ Tom Looman.MP4
41 MB
Lecture 2 - Project Start & Version Control/6 - Character Setup & Course Content (GitHub Commit Example) _ Tom Looman.MP4
27 MB
Lecture 3 - Gameplay, Collision, and Physics/7 - Character Input & Rotations _ Tom Looman.MP4
118 MB
Lecture 3 - Gameplay, Collision, and Physics/8 - Magic Projectile Attack _ Tom Looman.MP4
161 MB
Lecture 3 - Gameplay, Collision, and Physics/9 - Assignment 1 (Character Setup, Magic Projectile, Explosive Barrel) _ Tom Looman.MP4
6.6 MB
Lecture 4 - Interfaces & Collision Queries/10 - C++ Interfaces (Interacting with Actors) _ Tom Looman.MP4
57 MB
Lecture 4 - Interfaces & Collision Queries/11 - ActorComponents & Collision Traces (InteractionComponent) _ Tom Looman.MP4
212 MB
Lecture 4 - Interfaces & Collision Queries/12 - Animations and Timers (Improving the Attack) _ Tom Looman.MP4
55 MB
Lecture 5 - Blueprints 101/13 - What is Unreal's Blueprint.MP4
34 MB
Lecture 5 - Blueprints 101/14 - Blueprint Interaction & Casting _ Tom Looman.MP4
107 MB
Lecture 5 - Blueprints 101/15 - Animating in Blueprint _ Tom Looman.MP4
104 MB
Lecture 5 - Blueprints 101/16 - Projectile Blueprint & Collision _ Tom Looman.MP4
152 MB
Lecture 6 - Debugging Tools/17 - Assignment 1 Solution Review _ Tom Looman.MP4
54 MB
Lecture 6 - Debugging Tools/18 - Hotreload Warning _ Tom Looman.MP4
2.9 MB
Lecture 6 - Debugging Tools/19 - Debugging C++ & Blueprints (Logging, Breakpoints, Drawing Debug Shapes) _ Tom Looman.MP4
110 MB
Lecture 6 - Debugging Tools/20 - Camera Changes & First UMG Widget (Crosshair) _ Tom Looman.MP4
50 MB
Lecture 6 - Debugging Tools/21 - Assignment 2 (Blackhole Projectile, Dash Ability, Targeting) _ Tom Looman.MP4
70 MB
Lecture 6 - Debugging Tools/22 - 'Asserts' for pro-active detection of bugs _ Tom Looman.MP4
42 MB
Lecture 7 - UMG & (Player) Attributes/23 - Attribute Component (RPG-style) _ Tom Looman.MP4
131 MB
Lecture 7 - UMG & (Player) Attributes/24 - Event-based principles with UMG (Health Change Events) _ Tom Looman.MP4
134 MB
Lecture 7 - UMG & (Player) Attributes/24 - UMG with Data Bindings (Health Bar) _ Tom Looman.MP4
88 MB
Lecture 7 - UMG & (Player) Attributes/26 - Animating UMG Widgets _ Tom Looman.MP4
39 MB
Lecture 7 - UMG & (Player) Attributes/27 - Dealing Damage with Attributes (Explosive Barrel) _ Tom Looman.MP4
30 MB
Lecture 8 - (Dynamic) Materials for Gameplay/28 - Intro & Projectile Collision Fix _ Tom Looman.MP4
15 MB
Lecture 8 - (Dynamic) Materials for Gameplay/29 - Material Basics (Shaders) _ Tom Looman.MP4
188 MB
Lecture 8 - (Dynamic) Materials for Gameplay/30 - Hit Flash Material & Driving Material parameters through C++ _ Tom Looman.MP4
95 MB
Lecture 8 - (Dynamic) Materials for Gameplay/31 - Simple Dissolve Materials (Textures) _ Tom Looman.MP4
64 MB
Lecture 8 - (Dynamic) Materials for Gameplay/32 - Creating Re-usable Material Functions _ Tom Looman.MP4
38 MB
Lecture 8 - (Dynamic) Materials for Gameplay/33 - Materials for User Interface (UMG) _ Tom Looman.MP4
62 MB
Lecture 9 - Audio, Animation, UI/34 - Assignment 2 Solution Review _ Tom Looman.MP4
92 MB
Lecture 9 - Audio, Animation, UI/35 - Creating Sound Cues _ Tom Looman.MP4
54 MB
Lecture 9 - Audio, Animation, UI/36 - Animation Blueprints & Handling Player Death _ Tom Looman.MP4
118 MB
Lecture 9 - Audio, Animation, UI/37 - Projected 3D UI (Damage Numbers) _ Tom Looman.MP4
101 MB
Lecture 9 - Audio, Animation, UI/38 - Assignment 3 (Health - Damage, Audio, Projectiles, UI) _ Tom Looman.MP4
33 MB
Lecture 10 - Basic AI & Behavior Trees/39 - AI Overview (Behavior Trees, Blackboards, EQS) _ Tom Looman.MP4
19 MB
Lecture 10 - Basic AI & Behavior Trees/40 - Bot Behaviors and Movement _ Tom Looman.MP4
146 MB
Lecture 10 - Basic AI & Behavior Trees/41 - Custom Check Attack Range Service for BT _ Tom Looman.MP4
163 MB
Lecture 11 - Intermediate AI with Custom Tasks & EQS/42 - Custom C++ BT Task for Ranged Attacks _ Tom Looman.MP4
120 MB
Lecture 11 - Intermediate AI with Custom Tasks & EQS/43 - Environment Queries for smarter movement _ Tom Looman.MP4
158 MB
Lecture 11 - Intermediate AI with Custom Tasks & EQS/44 - Adding Sight with Pawn Sensing Component _ Tom Looman.MP4
91 MB
Lecture 11 - Intermediate AI with Custom Tasks & EQS/45 - Improving Bot Animations & C++ Asserts _ Tom Looman.MP4
59 MB
Lecture 12 - More AI, Environment Query Spawn Logic/46 - Assignment 3 Solution Review _ Tom Looman.MP4
53 MB
Lecture 12 - More AI, Environment Query Spawn Logic/47 - Assignment 4 (Expanding AI Behavior) _ Tom Looman.MP4
5.0 MB
Lecture 12 - More AI, Environment Query Spawn Logic/48 - EQS to find bot spawnpoints _ Tom Looman.MP4
97 MB
Lecture 12 - More AI, Environment Query Spawn Logic/49 - GameMode with custom AI spawn behavior _ Tom Looman.MP4
172 MB
Lecture 13 - Finalizing AI, Extending the Framework/50 - Further AI improvements (Damage, Death, Ragdolling) _ Tom Looman.MP4
152 MB
Lecture 13 - Finalizing AI, Extending the Framework/51 - More senses for AI (Reacting to Damage) _ Tom Looman.MP4
41 MB
Lecture 13 - Finalizing AI, Extending the Framework/52 - Helpful utilities for game framework (static functions) _ Tom Looman.MP4
52 MB
Lecture 13 - Finalizing AI, Extending the Framework/53 - Improving bot firing logic (weapon accuracy, collision checks) _ Tom Looman.MP4
89 MB
Lecture 13 - Finalizing AI, Extending the Framework/54 - Damage feedback through Hitflash effect _ Tom Looman.MP4
45 MB
Lecture 14 - UMG With C++ & More Framework Extensions/55 - 3D (Projected) Health bar with C++ _ Tom Looman.MP4
190 MB
Lecture 14 - UMG With C++ & More Framework Extensions/56 - Updating HUD Widgets (Health, Credits, GameTime) UMG Learning Resources _ Tom Looman.MP4
120 MB
Lecture 14 - UMG With C++ & More Framework Extensions/57 - Setup Proper Player Spawn _ Tom Looman.MP4
36 MB
Lecture 14 - UMG With C++ & More Framework Extensions/58 - Adding Debug Commands _ Tom Looman.MP4
63 MB
Lecture 15 - Console Variables, GameMode Rules/59 - Assignment 4 Solution Review _ Tom Looman.MP4
30 MB
Lecture 15 - Console Variables, GameMode Rules/60 - Refining Player Respawns _ Tom Looman.MP4
80 MB
Lecture 15 - Console Variables, GameMode Rules/61 - Console Variables for debugging and game balancing _ Tom Looman.ts
222 MB
Lecture 15 - Console Variables, GameMode Rules/62 - Assignment 5 (Credits System, EQS Spawning) _ Tom Looman.MP4
8.1 MB
Lecture 16 - Writing our own _Gameplay Ability System_ alternative/63 - What is GAS and why write our own.MP4
31 MB
Lecture 16 - Writing our own _Gameplay Ability System_ alternative/64 - Starting our Action System and first Action (Sprinting) _ Tom Looman.MP4
119 MB
Lecture 16 - Writing our own _Gameplay Ability System_ alternative/65 - Converting the Projectile Attacks to Actions _ Tom Looman.MP4
144 MB
Lecture 16 - Writing our own _Gameplay Ability System_ alternative/66 - Improving the Physics Impulses on bot ragdolls _ Tom Looman.MP4
18 MB
Lecture 17 - GameplayTags/67 - Setting up GameplayTags _ Tom Looman.MP4
84 MB
Lecture 17 - GameplayTags/68 - Comparing Tags in our Action System (Granting and Blocking Tags) _ Tom Looman.MP4
73 MB
Lecture 17 - GameplayTags/69 - GameplayTags for DOOM-style Door & Keycard system _ Tom Looman.MP4
74 MB
Lecture 17 - GameplayTags/70 - Parrying Attacks using GameplayTags _ Tom Looman.MP4
159 MB
Lecture 18 – Creating _Buffs_, World Interaction/71 - Assignment 5 Solution Review _ Tom Looman.MP4
76 MB
Lecture 18 – Creating _Buffs_, World Interaction/72 - Creating Buffs & Debuffs (Damage over Time Effect) _ Tom Looman.MP4
118 MB
Lecture 18 – Creating _Buffs_, World Interaction/73 - Improving World Interaction with UI Feedback _ Tom Looman.MP4
93 MB
Lecture 18 – Creating _Buffs_, World Interaction/74 - Assignment 6 (Rage, Thorns, Power-up, Spotted UI) _ Tom Looman.MP4
12 MB
Lecture 19 – Multiplayer 1 “Network Replication”/75 - What is Network Replication.MP4
40 MB
Lecture 1 - Introduction & Setup/1 - Welcome! (Course Structure) _ Tom Looman.MP4
26 MB
Lecture 19 – Multiplayer 1 “Network Replication”/77 - Networking the Treasure Chest (RepNotify) _ Tom Looman.MP4
90 MB
Lecture 20 – Multiplayer 2/78 - Authority and Actor instances on Clients _ Tom Looman.MP4
73 MB
Lecture 20 – Multiplayer 2/79 - Networking the Attributes & UI state (Health) _ Tom Looman.MP4
204 MB
Lecture 20 – Multiplayer 2/80 - Blueprint Networking _ Tom Looman.MP4
103 MB
Lecture 20 – Multiplayer 2/81 - Networking the Action System _ Tom Looman.MP4
71 MB
Lecture 21 – Multiplayer 3/78 - Assignment 6 Solution Review _ Tom Looman.MP4
102 MB
Lecture 21 – Multiplayer 3/79 - Assignment 7 (Replicating Attributes & Power-ups) _ Tom Looman.MP4
18 MB
Lecture 21 – Multiplayer 3/80 - Preparing the Actions with on-screen logging _ Tom Looman.MP4
51 MB
Lecture 21 – Multiplayer 3/81 - Networking UObjects & Actions (Action System) _ Tom Looman.MP4
213 MB
Lecture 21 – Multiplayer 3/82 - Note on RepNotify behavior _ Tom Looman.MP4
17 MB
Lecture 22 – Finishing up Multiplayer/83 - Code flow and execution between Clients and Server _ Tom Looman.MP4
41 MB
Lecture 22 – Finishing up Multiplayer/84 - Limiting Authority of the Client _ Tom Looman.MP4
175 MB
Lecture 22 – Finishing up Multiplayer/85 - Networking remaining features (Sprint, etc.) _ Tom Looman.MP4
57 MB
Lecture 22 – Finishing up Multiplayer/86 - Improving on Event-based UI UNREAL ENGINE 5.0 _ Tom Looman.MP4
137 MB
Lecture 23 – Serializing Game & Player Progression/87 - Setup core Save & Load Functionality (SaveGame & Slots) _ Tom Looman.ts
86 MB
Lecture 23 – Serializing Game & Player Progression/88 - Serializing Player Progression (PlayerState) _ Tom Looman.MP4
79 MB
Lecture 23 – Serializing Game & Player Progression/89 - Serializing World Transforms (World State #1) _ Tom Looman.MP4
50 MB
Lecture 23 – Serializing Game & Player Progression/90 - Serializing Any Variables Automatically (World State #2) _ Tom Looman.MP4
87 MB
Lecture 23 – Serializing Game & Player Progression/91 - Serializing Blueprints & Saving via Actor Interaction _ Tom Looman.MP4
57 MB
Lecture 24 – Building Menus in UMG/92 - Assignment 7 Solution Review _ Tom Looman.MP4
67 MB
Lecture 24 – Building Menus in UMG/93 - Creating Main Menus with UMG _ Tom Looman.MP4
222 MB
Lecture 24 – Building Menus in UMG/94 - Creating In-Game Menus _ Tom Looman.MP4
75 MB
Lecture 25 – UMG & Styling Widgets/95 - Setup Widgets & Event-based logic for Buffs & Debuffs _ Tom Looman.MP4
128 MB
Lecture 25 – UMG & Styling Widgets/96 - Finishing Buff Bar & Animated materials for UI _ Tom Looman.MP4
114 MB
Lecture 25 – UMG & Styling Widgets/97 - Syncing ActionEffect (Duration) for Multiplayer _ Tom Looman.MP4
52 MB
Lecture 25 – UMG & Styling Widgets/98 - Widget Styling (HUD & Menus) _ Tom Looman.MP4
103 MB
Lecture 26 – Animation Blueprints & UI Improvements/99 - Animation State Machines (Stunned Effect) & C++ AnimInstance _ Tom Looman.MP4
126 MB
Lecture 26 – Animation Blueprints & UI Improvements/100 - Blend Poses & Blend Spaces (Floating Sprint Animation) _ Tom Looman.MP4
122 MB
Lecture 26 – Animation Blueprints & UI Improvements/101 - Status Text for Interactables (UMG) & C++ Loc Text _ Tom Looman.MP4
122 MB
Lecture 27 – Data Assets, Data Tables, Async Loading (Asset Manager)/102 - Data Tables & Data Assets (Setup for Bot Spawns) _ Tom Looman.MP4
73 MB
Lecture 27 – Data Assets, Data Tables, Async Loading (Asset Manager)/103 - Soft References (Size Map, Reference Viewer) _ Tom Looman.MP4
83 MB
Lecture 27 – Data Assets, Data Tables, Async Loading (Asset Manager)/104 - Primary Assets & Async Loading (Asset Manager) _ Tom Looman.MP4
103 MB
Lecture 28 – Packaging, Performance, Polish/105 - Cooking Content & Packaging _ Tom Looman.MP4
56 MB
Lecture 28 – Packaging, Performance, Polish/106 - Profiling Basics & Stat Commands _ Tom Looman.MP4
94 MB
Lecture 28 – Packaging, Performance, Polish/107 - Unreal Insights for CPU & LoadTimes _ Tom Looman.MP4
92 MB
Lecture 28 – Packaging, Performance, Polish/108 - Fixing up log warnings and errors _ Tom Looman.MP4
108 MB
Lecture 29 – Wrapping Up/109 - Improving the SaveGame, Collisions & UI _ Tom Looman.MP4
98 MB
Lecture 29 – Wrapping Up/110 - WARPSQUAD Project Workflow Demo _ Tom Looman.MP4
138 MB
Lecture 29 – Wrapping Up/111 - Where to go next... _ Tom Looman.MP4
24 MB
Lecture 30 - Additional Features/112 - Programming with Subsystems (UGameInstanceSubsystem) _ Tom Looman.MP4
40 MB
Lecture 30 - Additional Features/113 - Extending Editor & Project Settings (UDeveloperSettings) _ Tom Looman.MP4
34 MB