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Fundamentals of 2D Game Engines with C++ SDL and Lua

File Name
Size
12. Using Lua/1. Embedding Lua in our C++ Application.mp4
488 MB
1. Introduction/1. Overview and Learning Outcomes.srt
13 kB
2. Dependencies and Project Structure/1. Project Dependencies.mp4
301 MB
2. Dependencies and Project Structure/1. Project Dependencies.srt
17 kB
2. Dependencies and Project Structure/2. Choosing a Code Editor.html
1.1 kB
2. Dependencies and Project Structure/3. Additional Links and Resources for Windows.html
1.2 kB
2. Dependencies and Project Structure/4. Files and Folder Structure.mp4
224 MB
2. Dependencies and Project Structure/4. Files and Folder Structure.srt
13 kB
2. Dependencies and Project Structure/4.1 2dgameengine.zip
1.2 MB
2. Dependencies and Project Structure/5. Makefile.mp4
132 MB
2. Dependencies and Project Structure/5. Makefile.srt
19 kB
2. Dependencies and Project Structure/6. Quick Makefile Remarks.html
838 B
2. Dependencies and Project Structure/7. Windows MinGW Installation.mp4
167 MB
2. Dependencies and Project Structure/7. Windows MinGW Installation.srt
37 kB
2. Dependencies and Project Structure/8. Makefile for Windows using MinGW.html
544 B
2. Dependencies and Project Structure/8.1 Makefile.zip
377 B
2. Dependencies and Project Structure/9. MinGW Error stdto_string.html
860 B
2. Dependencies and Project Structure/10. Activity Building the Project.html
440 B
2. Dependencies and Project Structure/10.1 2dgameengine.zip
1.4 MB
3. Game Loop and Time Step/1. The Game Loop.mp4
445 MB
3. Game Loop and Time Step/1. The Game Loop.srt
64 kB
3. Game Loop and Time Step/1.1 2dgameengine.zip
2.6 MB
3. Game Loop and Time Step/2. Fixing the Time Step.mp4
411 MB
3. Game Loop and Time Step/2. Fixing the Time Step.srt
32 kB
3. Game Loop and Time Step/3. Using a Delay Function.mp4
132 MB
3. Game Loop and Time Step/3. Using a Delay Function.srt
12 kB
3. Game Loop and Time Step/4. Using GLM to work with Vector2 values.mp4
106 MB
3. Game Loop and Time Step/4. Using GLM to work with Vector2 values.srt
11 kB
3. Game Loop and Time Step/4.1 2dgameengine.zip
2.6 MB
3. Game Loop and Time Step/5. SDL Rendering and Double Buffering.mp4
98 MB
3. Game Loop and Time Step/5. SDL Rendering and Double Buffering.srt
6.0 kB
4. Entity-Component Implementation/1. Entity-Component Fundamentals.mp4
362 MB
4. Entity-Component Implementation/1. Entity-Component Fundamentals.srt
24 kB
4. Entity-Component Implementation/2. Entity and Component Prototypes.mp4
40 MB
4. Entity-Component Implementation/2. Entity and Component Prototypes.srt
8.5 kB
4. Entity-Component Implementation/3. Entity and Component Implementation.mp4
180 MB
4. Entity-Component Implementation/3. Entity and Component Implementation.srt
31 kB
4. Entity-Component Implementation/4. Working with C++ Generics.mp4
249 MB
4. Entity-Component Implementation/4. Working with C++ Generics.srt
19 kB
4. Entity-Component Implementation/5. Just a Generic Cup.html
345 B
4. Entity-Component Implementation/6. Entities and Components in Action.mp4
134 MB
4. Entity-Component Implementation/6. Entities and Components in Action.srt
12 kB
4. Entity-Component Implementation/6.1 2dgameengine.zip
2.6 MB
4. Entity-Component Implementation/7. Activity List All Entities.mp4
47 MB
4. Entity-Component Implementation/7. Activity List All Entities.srt
3.2 kB
5. Sprites and Animations/1. Sprites.mp4
141 MB
5. Sprites and Animations/1. Sprites.srt
8.1 kB
5. Sprites and Animations/2. Managing our Assets.mp4
145 MB
5. Sprites and Animations/2. Managing our Assets.srt
25 kB
5. Sprites and Animations/3. The Sprite Component.mp4
134 MB
5. Sprites and Animations/3. The Sprite Component.srt
18 kB
5. Sprites and Animations/3.1 2dgameengine.zip
2.6 MB
5. Sprites and Animations/4. Activity Function HasComponent.mp4
128 MB
5. Sprites and Animations/4. Activity Function HasComponent.srt
8.0 kB
5. Sprites and Animations/5. Animated Sprites.mp4
295 MB
5. Sprites and Animations/5. Animated Sprites.srt
35 kB
5. Sprites and Animations/5.1 2dgameengine.zip
2.6 MB
5. Sprites and Animations/6. Example of Animation with Several Frames.mp4
42 MB
5. Sprites and Animations/6. Example of Animation with Several Frames.srt
3.3 kB
6. Handling Keyboard Input/1. The Keyboard Control Component.mp4
288 MB
6. Handling Keyboard Input/1. The Keyboard Control Component.srt
28 kB
6. Handling Keyboard Input/2. Activity Keeping the Player in the Window.html
302 B
7. Maps and Tiles/1. Maps and Tiles.mp4
110 MB
7. Maps and Tiles/1. Maps and Tiles.srt
7.1 kB
7. Maps and Tiles/2. The Tile Component.mp4
245 MB
7. Maps and Tiles/2. The Tile Component.srt
30 kB
8. Layers and Camera Movement/1. Working with Layers.mp4
143 MB
8. Layers and Camera Movement/1. Working with Layers.srt
17 kB
8. Layers and Camera Movement/2. Implementing a Moving Camera.mp4
172 MB
8. Layers and Camera Movement/2. Implementing a Moving Camera.srt
17 kB
8. Layers and Camera Movement/2.1 2dgameengine.zip
2.6 MB
9. Collisions/1. Identifying Collisions.mp4
336 MB
9. Collisions/1. Identifying Collisions.srt
35 kB
9. Collisions/2. Activity Rendering Bounding Boxes.mp4
50 MB
9. Collisions/2. Activity Rendering Bounding Boxes.srt
2.8 kB
9. Collisions/3. Improving our Collision Check.mp4
355 MB
9. Collisions/3. Improving our Collision Check.srt
23 kB
9. Collisions/3.1 2dgameengine.zip
1.3 MB
10. Text and Labels/1. The Label Component.mp4
226 MB
10. Text and Labels/1. The Label Component.srt
26 kB
10. Text and Labels/1.1 2dgameengine.zip
1.3 MB
11. Projectiles/1. The Projectile Emitter Component.mp4
426 MB
11. Projectiles/1. The Projectile Emitter Component.srt
42 kB
11. Projectiles/1.1 2dgameengine.zip
1.3 MB
11. Projectiles/2. Activity Improving the Code for Destroying Entities.html
581 B
1. Introduction/1. Overview and Learning Outcomes.mp4
206 MB
12. Using Lua/1. Embedding Lua in our C++ Application.srt
30 kB
12. Using Lua/1.1 David Barr (aka javidx9) video about embedding Lua to a C++ Windows application.html
89 B
12. Using Lua/2. Reading Assets from the Lua File.mp4
324 MB
12. Using Lua/2. Reading Assets from the Lua File.srt
31 kB
12. Using Lua/2.1 2dgameengine.zip
1.4 MB
12. Using Lua/3. Entities and Components in our Lua Script.mp4
224 MB
12. Using Lua/3. Entities and Components in our Lua Script.srt
14 kB
12. Using Lua/4. Activity Loading Entities and Components from the Lua File.html
683 B
12. Using Lua/4.1 2dgameengine.zip
1.3 MB
12. Using Lua/5. Reading Entities and Components from the Lua Script.mp4
310 MB
12. Using Lua/5. Reading Entities and Components from the Lua Script.srt
18 kB
12. Using Lua/5.1 2dgameengine.zip
1.3 MB
12. Using Lua/6. Activity Reading Date and Time with our Lua Script.html
931 B
12. Using Lua/7. Using Date & Time with Lua.mp4
116 MB
12. Using Lua/7. Using Date & Time with Lua.srt
7.3 kB
12. Using Lua/7.1 2dgameengine.zip
1.3 MB
13. Next Steps/1. Next Steps.mp4
206 MB
13. Next Steps/1. Next Steps.srt
14 kB
13. Next Steps/1.1 2dgameengine.zip
1.3 MB
14. Tilemap Editor/1. Activity Creating a Tilemap Editor.html
1.2 kB
14. Tilemap Editor/1.1 tilemapeditor.zip
46 kB
15. Extra IDE Configuration/1. Visual Studio Code Build Tasks.html
1.7 kB
15. Extra IDE Configuration/2. CLion IDE Project Configuration.html
3.3 kB
15. Extra IDE Configuration/2.1 CLion Download.html
93 B
15. Extra IDE Configuration/2.2 2DGameEngineCLion.zip
615 kB
16. Bonus Lecture/1. Discount on Our Other Courses.mp4
14 MB
16. Bonus Lecture/1. Discount on Our Other Courses.srt
1.1 kB
16. Bonus Lecture/1.1 Discount-Codes-Cpp.pdf
138 kB