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Udemy - Automate Level Design with Tiled Automapping & Godot 4.3 C# (10.2024)
- Date: 2026-03-18
- Size: 2.3 GB
- Files: 51
File Name
Size
8 - Setting up Automapping for a more simple tile-set/2 -Setting up automapping for the slopes.mp4
156 MB
1 - Introduction/2 -Course Structure.mp4
12 MB
2 - Setting up Godot 4.3 .NET with vscode as editor & debugger and .NET8 as compiler/1 -Setup Godot 4.3 .NET with vscode and .NET8 in Windows.mp4
77 MB
2 - Setting up Godot 4.3 .NET with vscode as editor & debugger and .NET8 as compiler/2 -Setup Godot 4.3 .NET with vscode and .NET8 in Ubuntu Linux.mp4
76 MB
3 - Setting up The Godot 4.3 Project To Load In The Tiled Maps/1 -BlockTileset.png
5.0 kB
3 - Setting up The Godot 4.3 Project To Load In The Tiled Maps/1 -GrassLands32x32.png
36 kB
3 - Setting up The Godot 4.3 Project To Load In The Tiled Maps/1 -Setting up Folders & Installing the plugin to the Godot 4.3 project.mp4
28 MB
4 - Downloading and Installing the Tiled editor/1 -Downloading and Installing Tiled for Windows.mp4
15 MB
4 - Downloading and Installing the Tiled editor/2 -Downloading and Installing Tiled for Ubuntu Linux.mp4
14 MB
5 - Setting Up Tile-sets in The Tiled Editor/1 -Setting Up TileSets and Tile Collisions In The Tiled Editor.mp4
16 MB
6 - Creating And Importing A Tiled Level Into The Godot Project/1 -Creating and importing a simple level to the Godot 4.3 project.mp4
54 MB
6 - Creating And Importing A Tiled Level Into The Godot Project/1 -CreatingAndImportingALevel_Start.zip
4.2 MB
7 - Setting Up Automapping For The Map/1 -Setting up the rules map.mp4
114 MB
7 - Setting Up Automapping For The Map/1 -SettingUpAutomappingRulesForTheMap_Start.zip
4.2 MB
7 - Setting Up Automapping For The Map/2 -Adding top, bottom, left and right tile rules to the automapping.mp4
51 MB
7 - Setting Up Automapping For The Map/3 -Adding corner tile rules to the automapping.mp4
96 MB
7 - Setting Up Automapping For The Map/4 -Adding extra rules for the corner tiles.mp4
56 MB
7 - Setting Up Automapping For The Map/5 -Adding the inner tile corner rules to the automapping part 1 of 2.mp4
45 MB
7 - Setting Up Automapping For The Map/6 -Adding the inner tile corner rules to the automapping part 2 of 2.mp4
43 MB
7 - Setting Up Automapping For The Map/7 -Adding the 45 degree slope rules to the automapping.mp4
127 MB
7 - Setting Up Automapping For The Map/8 -Adding the 22.5 degree slope rules to the automapping.mp4
107 MB
7 - Setting Up Automapping For The Map/9 -Adding tile variations to the automapping.mp4
99 MB
7 - Setting Up Automapping For The Map/10 -Adding flower variations to the automapping.mp4
62 MB
7 - Setting Up Automapping For The Map/11 -Adding rock variations to the automapping.mp4
103 MB
7 - Setting Up Automapping For The Map/12 -Adding bush variations to the automapping.mp4
34 MB
7 - Setting Up Automapping For The Map/13 -Adding trees to the automapping part 1 of 2.mp4
98 MB
7 - Setting Up Automapping For The Map/14 -Adding trees to the automapping part 2 of 2.mp4
60 MB
8 - Setting up Automapping for a more simple tile-set/1 -GrassLandsSimpleTileset.png
6.3 kB
8 - Setting up Automapping for a more simple tile-set/1 -Setting upp automapping for the regular tiles.mp4
131 MB
8 - Setting up Automapping for a more simple tile-set/1 -SettingUpAutomappingForASimplerTileset_Start.zip
4.2 MB
1 - Introduction/1 -Introduction.mp4
43 MB
9 - Adding a parallax scrolling background to the game/1 -Adding the parallax scrolling background to the game.mp4
112 MB
9 - Adding a parallax scrolling background to the game/1 -AddingParralaxScrollingBackground_Start.zip
4.3 MB
9 - Adding a parallax scrolling background to the game/1 -ParallaxForestBackgroundImages.zip
318 kB
10 - Importing the player character into the game using The AnimatedSprite2D node/1 -Importing the player into the game.mp4
46 MB
10 - Importing the player character into the game using The AnimatedSprite2D node/1 -ImportingThePlayerCharacterIntoTheGame_Start.zip
4.6 MB
10 - Importing the player character into the game using The AnimatedSprite2D node/1 -PlayerSpriteSheet.png
4.6 kB
11 - Controlling the player using a state machine/1 -The class based state pattern.mp4
62 MB
11 - Controlling the player using a state machine/2 -AddingTheIdleState_Start.zip
4.7 MB
11 - Controlling the player using a state machine/2 -Implementing the state machine part 1 of 3 - The idle state.mp4
74 MB
11 - Controlling the player using a state machine/3 -AddingRunAndFallStates_Start.zip
4.7 MB
11 - Controlling the player using a state machine/3 -Implementing the state machine part 2 of 3 - The run and fall states.mp4
127 MB
11 - Controlling the player using a state machine/4 -AddingTheJumpStates_Start.zip
4.7 MB
11 - Controlling the player using a state machine/4 -Implementing the state machine part 3 of 3 - The jump states.mp4
61 MB
12 - Adding the Camera2D and Parallax scrolling background into the game/1 -Adding the Camera2D and parallax scrolling background into the game.mp4
117 MB
12 - Adding the Camera2D and Parallax scrolling background into the game/1 -AddingTheCameraAndTheParallaxScrollingBackground_Start.zip
4.7 MB
12 - Adding the Camera2D and Parallax scrolling background into the game/2 -Limiting Camera2D to the game world.mp4
22 MB
12 - Adding the Camera2D and Parallax scrolling background into the game/2 -SettingCamera2DLimits_Start.zip
4.7 MB
13 - Download complete project/1 - Full project - Grab it here!.html
46 B
13 - Download complete project/1 -TiledAutomappingGodot4.zip
4.7 MB
14 - Final section/1 - Congratulations on completing the course.html
964 B