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Digital Tutors Texturing a Low Polygon Sci-Fi Weapon in MARI_2013

File Name
Size
project_files.rar
102 MB
9. Scratching up the metal surfaces.flv
82 MB
5. Hand painting base diffuse areas.flv
81 MB
8. Painting dirt and grime.flv
80 MB
10. Adjusting specular highlights based on surfaces.flv
77 MB
6. Adding decals to the weapon and distressing them.flv
74 MB
11. Accounting for dirt and scratches when making a specular map.flv
69 MB
4. Blocking in base diffuse areas.flv
69 MB
7. Adding stains to the metal surfaces.flv
68 MB
3. Creating a masked tiled shader module for carbon fiber surfaces.flv
53 MB
12. Creating an emissive map for our game weapon.flv
48 MB
02.Setting up our Mari project for painting.flv
40 MB
13. Exporting maps for use in the game engine.flv
32 MB
01.Introduction and project overview.flv
8.3 MB