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CGCookie - Creating Portalethium Part 1 - Modeling Modular Game Assets in Blender 2.78 (2016)
- Date: 2026-03-16
- Size: 1.6 GB
- Files: 21
File Name
Size
01 - Modeling/00. Introduction.mp4
20 MB
01 - Modeling/01. Overview Modularity.mp4
39 MB
01 - Modeling/02. Modeling Wall Sides.mp4
96 MB
01 - Modeling/03. Modeling Wall Corners.mp4
56 MB
01 - Modeling/04. Modeling Floor Tiles & Ramp.mp4
115 MB
01 - Modeling/05. Modeling the Bridge.mp4
106 MB
01 - Modeling/06. Modeling a Bridge Extension & Balcony.mp4
120 MB
01 - Modeling/07. Exporting to Unity.mp4
47 MB
02 - Texture Creation/00. Laying Out Individual UV's.mp4
119 MB
02 - Texture Creation/01. UV Consolidation.mp4
138 MB
02 - Texture Creation/02. Painting Base Colors.mp4
42 MB
02 - Texture Creation/03. Finishing Base Colors (Timelapse).mp4
23 MB
02 - Texture Creation/04. Painting the Bump Map.mp4
87 MB
02 - Texture Creation/05. Finishing the Bump Map (Timelapse).mp4
35 MB
02 - Texture Creation/06. A Few Texture Painting Tips.mp4
30 MB
02 - Texture Creation/07. Finalizing the Color Map.mp4
40 MB
02 - Texture Creation/08. Updating Assets in Unity.mp4
67 MB
02 - Texture Creation/09. Painting for Metalness.mp4
104 MB
02 - Texture Creation/10. Tweaking the Metalness Map.mp4
195 MB
02 - Texture Creation/11. Baking Ambient Occlusion.mp4
98 MB
02 - Texture Creation/12. Emission Map & Channel Optimization.mp4
50 MB